本文整理汇总了Python中pyqtcore.QList.last方法的典型用法代码示例。如果您正苦于以下问题:Python QList.last方法的具体用法?Python QList.last怎么用?Python QList.last使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pyqtcore.QList
的用法示例。
在下文中一共展示了QList.last方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: AutoMapper
# 需要导入模块: from pyqtcore import QList [as 别名]
# 或者: from pyqtcore.QList import last [as 别名]
#.........这里部分代码省略.........
continue
self.mInputRules.names.insert(name)
if (not self.mInputRules.indexes.contains(index)):
self.mInputRules.indexes.insert(index)
self.mInputRules.insert(index, InputIndex())
if (not self.mInputRules[index].names.contains(name)):
self.mInputRules[index].names.insert(name)
self.mInputRules[index].insert(name, InputIndexName())
if (isNotList):
self.mInputRules[index][name].listNo.append(layer.asTileLayer())
else:
self.mInputRules[index][name].listYes.append(layer.asTileLayer())
continue
if layerName.lower().startswith("output"):
if (layer.isTileLayer()):
self.mTouchedTileLayers.insert(name)
else:
self.mTouchedObjectGroups.insert(name)
type = layer.layerType()
layerIndex = self.mMapWork.indexOfLayer(name, type)
found = False
for translationTable in self.mLayerList:
if (translationTable.index == index):
translationTable.insert(layer, layerIndex)
found = True
break
if (not found):
self.mLayerList.append(RuleOutput())
self.mLayerList.last().insert(layer, layerIndex)
self.mLayerList.last().index = index
continue
error += self.tr("Layer '%s' is not recognized as a valid layer for Automapping.\n"%layerName)
if (not self.mLayerInputRegions):
error += self.tr("No 'regions' or 'regions_input' layer found.\n")
if (not self.mLayerOutputRegions):
error += self.tr("No 'regions' or 'regions_output' layer found.\n")
if (self.mInputRules.isEmpty()):
error += self.tr("No input_<name> layer found!\n")
# no need to check for mInputNotRules.size() == 0 here.
# these layers are not necessary.
if error != '':
error = self.mRulePath + '\n' + error
self.mError += error
return False
return True
##
# Checks if all needed layers in the working map are there.
# If not, add them in the correct order.
##
def setupMissingLayers(self):
# make sure all needed layers are there:
for name in self.mTouchedTileLayers:
if (self.mMapWork.indexOfLayer(name, Layer.TileLayerType) != -1):
continue
index = self.mMapWork.layerCount()
tilelayer = TileLayer(name, 0, 0, self.mMapWork.width(), self.mMapWork.height())