本文整理汇总了Python中pyqtcore.QList.begin方法的典型用法代码示例。如果您正苦于以下问题:Python QList.begin方法的具体用法?Python QList.begin怎么用?Python QList.begin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pyqtcore.QList
的用法示例。
在下文中一共展示了QList.begin方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: CommandDataModel
# 需要导入模块: from pyqtcore import QList [as 别名]
# 或者: from pyqtcore.QList import begin [as 别名]
class CommandDataModel(QAbstractTableModel):
NameColumn, CommandColumn, EnabledColumn = range(3)
##
# Constructs the object and parses the users settings to allow easy
# programmatic access to the command list.
##
def __init__(self, parent):
super().__init__(parent)
self.mSettings = QSettings()
self.mSaveBeforeExecute = False
self.mCommands = QList()
# Load saveBeforeExecute option
s = self.mSettings.value("saveBeforeExecute", True)
self.mSaveBeforeExecute = bool(s)
# Load command list
variant = self.mSettings.value("commandList")
commands = variant
if commands is None:
commands = []
for commandVariant in commands:
self.mCommands.append(Command.fromQVariant(commandVariant))
# Add default commands the first time the app has booted up.
# This is useful on it's own and helps demonstrate how to use the commands.
addPrefStr = "addedDefaultCommands"
addedCommands = self.mSettings.value(addPrefStr, False)
if (not addedCommands):
# Disable default commands by default so user gets an informative
# warning when clicking the command button for the first time
command = Command(False)
if sys.platform == 'linux':
command.command = "gedit %mapfile"
elif sys.platform == 'darwin':
command.command = "open -t %mapfile"
if (not command.command.isEmpty()):
command.name = self.tr("Open in text editor")
self.mCommands.push_back(command)
self.commit()
self.mSettings.setValue(addPrefStr, True)
##
# Saves the data to the users preferences.
##
def commit(self):
# Save saveBeforeExecute option
self.mSettings.setValue("saveBeforeExecute", self.mSaveBeforeExecute)
# Save command list
commands = QList()
for command in self.mCommands:
commands.append(command.toQVariant())
self.mSettings.setValue("commandList", commands)
##
# Returns whether saving before executing commands is enabled.
##
def saveBeforeExecute(self):
return self.mSaveBeforeExecute
##
# Enables or disables saving before executing commands.
##
def setSaveBeforeExecute(self, enabled):
self.mSaveBeforeExecute = enabled
##
# Returns the first enabled command in the list, or an empty
# disabled command if there are no enabled commands.
##
def firstEnabledCommand(self):
for command in self.mCommands:
if (command.isEnabled):
return command
return Command(False)
##
# Returns a list of all the commands.
##
def allCommands(self):
return QList(self.mCommands)
##
# Remove the given row or rows from the model.
##
def removeRows(self, *args):
l = len(args)
if l>1 and l<4:
row = args[0]
count = args[1]
if l==2:
parent = QModelIndex()
elif l==3:
parent = args[2]
if (row < 0 or row + count > self.mCommands.size()):
return False
self.beginRemoveRows(parent, row, row + count)
self.mCommands.erase(self.mCommands.begin() + row, self.mCommands.begin() + row + count)
#.........这里部分代码省略.........
示例2: Tileset
# 需要导入模块: from pyqtcore import QList [as 别名]
# 或者: from pyqtcore.QList import begin [as 别名]
#.........这里部分代码省略.........
terrainType0 = -1
if terrainType1 == 255:
terrainType1 = -1
# Do some magic, since we don't have a transition array for no-terrain
if (terrainType0 == -1 and terrainType1 == -1):
return 0
if (terrainType0 == -1):
return self.mTerrainTypes.at(terrainType1).transitionDistance(terrainType0)
return self.mTerrainTypes.at(terrainType0).transitionDistance(terrainType1)
##
# Adds a new tile to the end of the tileset.
##
def addTile(self, image, source=QString()):
newTile = Tile(image, source, self.tileCount(), self)
self.mTiles.append(newTile)
if (self.mTileHeight < image.height()):
self.mTileHeight = image.height()
if (self.mTileWidth < image.width()):
self.mTileWidth = image.width()
return newTile
def insertTiles(self, index, tiles):
count = tiles.count()
for i in range(count):
self.mTiles.insert(index + i, tiles.at(i))
# Adjust the tile IDs of the remaining tiles
for i in range(index + count, self.mTiles.size()):
self.mTiles.at(i).mId += count
self.updateTileSize()
def removeTiles(self, index, count):
first = self.mTiles.begin() + index
last = first + count
last = self.mTiles.erase(first, last)
# Adjust the tile IDs of the remaining tiles
for last in self.mTiles:
last.mId -= count
self.updateTileSize()
##
# Sets the \a image to be used for the tile with the given \a id.
##
def setTileImage(self, id, image, source = QString()):
# This operation is not supposed to be used on tilesets that are based
# on a single image
tile = self.tileAt(id)
if (not tile):
return
previousImageSize = tile.image().size()
newImageSize = image.size()
tile.setImage(image)
tile.setImageSource(source)
if (previousImageSize != newImageSize):
# Update our max. tile size
if (previousImageSize.height() == self.mTileHeight or
previousImageSize.width() == self.mTileWidth):
# This used to be the max image; we have to recompute
self.updateTileSize()
else:
# Check if we have a new maximum
if (self.mTileHeight < newImageSize.height()):
self.mTileHeight = newImageSize.height()
if (self.mTileWidth < newImageSize.width()):
self.mTileWidth = newImageSize.width()