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Python Rect.right方法代码示例

本文整理汇总了Python中pygame.Rect.right方法的典型用法代码示例。如果您正苦于以下问题:Python Rect.right方法的具体用法?Python Rect.right怎么用?Python Rect.right使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pygame.Rect的用法示例。


在下文中一共展示了Rect.right方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: scrollbar_rect

# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import right [as 别名]
    def scrollbar_rect(self):
        # Get the distance between the scroll buttons (d)
        sub = self.scroll_up_rect().bottom
        t = self.scroll_down_rect().top
        d = t - sub
        # Get the total row number (n).
        n = self.num_items() / getattr(getattr(self, 'parent', None), 'num_cols', lambda: 1)()
        # Get the displayed row number (v)
        v = self.num_rows()
        if n:
            s = float(d) / n
        else:
            s = 0
        h = s * v
        if type(h) == float:
            if h - int(h) > 0:
                h += 1

        top = max(sub, sub + (s * self.scroll) + self.scroll_rel)
        r = Rect(0, top, self.scroll_button_size, h)
        m = self.margin
        r.right = self.width - m
        r.bottom = min(r.bottom, t)
        r.inflate_ip(-4, -4)
        if r.h < 1:
            r.h = int(h)
        return r
开发者ID:Iciciliser,项目名称:MCEdit-Unified,代码行数:29,代码来源:palette_view.py

示例2: scroll_down_rect

# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import right [as 别名]
 def scroll_down_rect(self):
     d = self.scroll_button_size
     r = Rect(0, 0, d, d)
     m = self.margin
     r.bottom = self.height - m
     r.right = self.width - m
     r.inflate_ip(-4, -4)
     return r
开发者ID:codewarrior0,项目名称:mcedit,代码行数:10,代码来源:palette_view.py

示例3: scroll_up_rect

# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import right [as 别名]
 def scroll_up_rect(self):
     d = self.scroll_button_size
     r = Rect(0, 0, d, d)
     m = self.margin
     r.top = m
     r.right = self.width - m
     r.inflate_ip(-4, -4)
     return r
开发者ID:codewarrior0,项目名称:mcedit,代码行数:10,代码来源:palette_view.py

示例4: test_calculate_tile_coverage

# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import right [as 别名]
  def test_calculate_tile_coverage(self):
    v = Rect(0,0,11,11)
    m = map.MapBase(50,50)
    e = map.MapEntity(1)
    m.place_character(e,(25,25))
    c = m.map_tile_coverage

    #Normal centered
    e.move_to((25,25))
    v.center = (25,25)
    m.calculate_tile_coverage(v)
    self.assertEqual(16,c.width)
    self.assertEqual(16,c.height)
    self.assertEqual((25,25),c.center)

    #Not enough map on up and left
    e.move_to((1,1))
    v.center = (6,6)
    m.calculate_tile_coverage(v)
    self.assertEqual(0,c.left)
    self.assertEqual(0,c.top)

    #Not enough map on down and right
    e.move_to((48,48))
    v.right = 50
    v.bottom = 50
    m.calculate_tile_coverage(v)
    self.assertEqual(50,c.right)
    self.assertEqual(50,c.bottom)

    #Refresh while walking north
    e.move_to((25,21))
    v.center = (25,25)
    m.calculate_tile_coverage(v)
    self.assertEqual(v.bottom + 1,c.bottom)
    self.assertEqual(25,c.centerx)

    #Refresh while walking south
    e.move_to((25,29))
    v.center = (25,25)
    m.calculate_tile_coverage(v)
    self.assertEqual(v.top - 1,c.top)
    self.assertEqual(25,c.centerx)

    #Refresh while walking east
    e.move_to((29,25))
    v.center = (25,25)
    m.calculate_tile_coverage(v)
    self.assertEqual(v.left - 1,c.left)
    self.assertEqual(25,c.centery)

    #Refresh while walking west
    e.move_to((21,25))
    v.center = (25,25)
    m.calculate_tile_coverage(v)
    self.assertEqual(v.right + 1,c.right)
    self.assertEqual(25,c.centery)
开发者ID:bpa,项目名称:renegade,代码行数:59,代码来源:map_test.py

示例5: test_right

# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import right [as 别名]
 def test_right( self ):
     """Changing the right attribute moves the rect and does not change
        the rect's width
     """
     r = Rect( 1, 2, 3, 4 )
     new_right = r.right + 20
     expected_left = r.left + 20
     old_width = r.width
     
     r.right = new_right
     self.assertEqual( new_right, r.right )
     self.assertEqual( expected_left, r.left )
     self.assertEqual( old_width, r.width )
开发者ID:CTPUG,项目名称:pygame_cffi,代码行数:15,代码来源:rect_test.py

示例6: hscrollbar_rect

# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import right [as 别名]
    def hscrollbar_rect(self):
        # Get the distance between the scroll buttons (d)
        slr, slt = self.scroll_left_rect().topright
        d = self.scroll_right_rect().left - slr
        # The predefined step value
        _s = self.cell_size[1]
        # Get the total step number
        n = float(self.virtual_width) / _s
        # Get the visible step number
        v = float(self.width) / _s
        s = float(d) / n
        w = s * v
        if type(w) == float:
            if w - int(w) > 0:
                w += 1

        left = max(slr, slr + (d * (float(self.hscroll) / self.virtual_width)) + self.hscroll_rel)
        r = Rect(left, slt, w, self.scroll_button_size)
        r.right = min(r.right, d + slr)
        r.inflate_ip(-4, -4)
        return r
开发者ID:MG-5,项目名称:MCEdit-Unified,代码行数:23,代码来源:scrollpanel.py

示例7: calculate_deltas

# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import right [as 别名]
        return center
  
    def calculate_deltas(self):
        ang, distance = self.angle, self.speed
        return sin(ang) * distance, cos(ang) * distance
  
    def collide(self):
        angle = self.angle
        x, y = self.center
        radius = self.get_radius()
        rect = Rect(x - radius, y - radius, radius * 2, radius * 2)
        bandit = self.parent.bandit.rect
        if rect.colliderect(bandit):
            if bandit.left - rect.right > rect.top - bandit.bottom:
                angle = -angle
                rect.right = bandit.left
            else:
                angle = pi - angle
                rect.top = bandit.bottom
        field = self.parent.rect
        if rect.right > field.w or rect.left < 0:
            angle = -angle
            if rect.right > field.w:
                rect.right = field.w
            else:
                rect.left = 0
        if rect.top < 0 or rect.bottom > field.h:
            angle = pi - angle
            if rect.top < 0:
                rect.top = 0
            else:
开发者ID:eduardogpg,项目名称:Juego_Samurai,代码行数:33,代码来源:PyagameOficial.py


注:本文中的pygame.Rect.right方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。