本文整理汇总了Python中pygame.Rect.bottom方法的典型用法代码示例。如果您正苦于以下问题:Python Rect.bottom方法的具体用法?Python Rect.bottom怎么用?Python Rect.bottom使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pygame.Rect
的用法示例。
在下文中一共展示了Rect.bottom方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: scrollbar_rect
# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import bottom [as 别名]
def scrollbar_rect(self):
# Get the distance between the scroll buttons (d)
sub = self.scroll_up_rect().bottom
t = self.scroll_down_rect().top
d = t - sub
# Get the total row number (n).
n = self.num_items() / getattr(getattr(self, 'parent', None), 'num_cols', lambda: 1)()
# Get the displayed row number (v)
v = self.num_rows()
if n:
s = float(d) / n
else:
s = 0
h = s * v
if type(h) == float:
if h - int(h) > 0:
h += 1
top = max(sub, sub + (s * self.scroll) + self.scroll_rel)
r = Rect(0, top, self.scroll_button_size, h)
m = self.margin
r.right = self.width - m
r.bottom = min(r.bottom, t)
r.inflate_ip(-4, -4)
if r.h < 1:
r.h = int(h)
return r
示例2: scroll_down_rect
# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import bottom [as 别名]
def scroll_down_rect(self):
d = self.scroll_button_size
r = Rect(0, 0, d, d)
m = self.margin
r.bottom = self.height - m
r.right = self.width - m
r.inflate_ip(-4, -4)
return r
示例3: scroll_left_rect
# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import bottom [as 别名]
def scroll_left_rect(self):
d = self.scroll_button_size
r = Rect(0, 0, d, d)
m = self.margin
r.bottom = self.height - m
r.left = m
r.inflate_ip(-4, -4)
return r
示例4: test_calculate_tile_coverage
# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import bottom [as 别名]
def test_calculate_tile_coverage(self):
v = Rect(0,0,11,11)
m = map.MapBase(50,50)
e = map.MapEntity(1)
m.place_character(e,(25,25))
c = m.map_tile_coverage
#Normal centered
e.move_to((25,25))
v.center = (25,25)
m.calculate_tile_coverage(v)
self.assertEqual(16,c.width)
self.assertEqual(16,c.height)
self.assertEqual((25,25),c.center)
#Not enough map on up and left
e.move_to((1,1))
v.center = (6,6)
m.calculate_tile_coverage(v)
self.assertEqual(0,c.left)
self.assertEqual(0,c.top)
#Not enough map on down and right
e.move_to((48,48))
v.right = 50
v.bottom = 50
m.calculate_tile_coverage(v)
self.assertEqual(50,c.right)
self.assertEqual(50,c.bottom)
#Refresh while walking north
e.move_to((25,21))
v.center = (25,25)
m.calculate_tile_coverage(v)
self.assertEqual(v.bottom + 1,c.bottom)
self.assertEqual(25,c.centerx)
#Refresh while walking south
e.move_to((25,29))
v.center = (25,25)
m.calculate_tile_coverage(v)
self.assertEqual(v.top - 1,c.top)
self.assertEqual(25,c.centerx)
#Refresh while walking east
e.move_to((29,25))
v.center = (25,25)
m.calculate_tile_coverage(v)
self.assertEqual(v.left - 1,c.left)
self.assertEqual(25,c.centery)
#Refresh while walking west
e.move_to((21,25))
v.center = (25,25)
m.calculate_tile_coverage(v)
self.assertEqual(v.right + 1,c.right)
self.assertEqual(25,c.centery)
示例5: test_bottom
# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import bottom [as 别名]
def test_bottom( self ):
"""Changing the bottom attribute moves the rect and does not change
the rect's height
"""
r = Rect( 1, 2, 3, 4 )
new_bottom = r.bottom + 20
expected_top = r.top + 20
old_height = r.height
r.bottom = new_bottom
self.assertEqual( new_bottom, r.bottom )
self.assertEqual( expected_top, r.top )
self.assertEqual( old_height, r.height )
示例6: tuple
# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import bottom [as 别名]
else:
angle = pi - angle
rect.top = bandit.bottom
field = self.parent.rect
if rect.right > field.w or rect.left < 0:
angle = -angle
if rect.right > field.w:
rect.right = field.w
else:
rect.left = 0
if rect.top < 0 or rect.bottom > field.h:
angle = pi - angle
if rect.top < 0:
rect.top = 0
else:
rect.bottom = field.h
self.angle = angle
self.center = rect.center
def update_total_elapsed(self):
current_ticks = time.get_ticks()
self.total_elapsed += current_ticks - self.last_ticks
self.last_ticks = current_ticks
def draw_circle(self):
center = tuple(map(int, self.center))
color = self.opaque_color
draw.circle(self, color, center, self.get_radius(), self.thickness)
def get_radius(self):
radius_r = self.radius_range