本文整理汇总了Python中pygame.Rect.collidedict方法的典型用法代码示例。如果您正苦于以下问题:Python Rect.collidedict方法的具体用法?Python Rect.collidedict怎么用?Python Rect.collidedict使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pygame.Rect
的用法示例。
在下文中一共展示了Rect.collidedict方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_collidedict
# 需要导入模块: from pygame import Rect [as 别名]
# 或者: from pygame.Rect import collidedict [as 别名]
def test_collidedict(self):
# __doc__ (as of 2008-08-02) for pygame.rect.Rect.collidedict:
# Rect.collidedict(dict): return (key, value)
# test if one rectangle in a dictionary intersects
#
# Returns the key and value of the first dictionary value that
# collides with the Rect. If no collisions are found, None is
# returned.
#
# Rect objects are not hashable and cannot be used as keys in a
# dictionary, only as values.
r = Rect(1, 1, 10, 10)
r1 = Rect(1, 1, 10, 10)
r2 = Rect(50, 50, 10, 10)
r3 = Rect(70, 70, 10, 10)
r4 = Rect(61, 61, 10, 10)
d = {1: r1, 2: r2, 3: r3}
rects_values = 1
val = r.collidedict(d, rects_values)
self.assertTrue(val)
self.assertEqual(len(val), 2)
self.assertEqual(val[0], 1)
self.assertEqual(val[1], r1)
none_d = {2: r2, 3: r3}
none_val = r.collidedict(none_d, rects_values)
self.assertFalse(none_val)
barely_d = {1: r1, 2: r2, 3: r3}
k3, v3 = r4.collidedict(barely_d, rects_values)
self.assertEqual(k3, 3)
self.assertEqual(v3, r3)