本文整理汇总了Python中pybrain.rl.environments.episodic.EpisodicTask.performAction方法的典型用法代码示例。如果您正苦于以下问题:Python EpisodicTask.performAction方法的具体用法?Python EpisodicTask.performAction怎么用?Python EpisodicTask.performAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pybrain.rl.environments.episodic.EpisodicTask
的用法示例。
在下文中一共展示了EpisodicTask.performAction方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: reset
# 需要导入模块: from pybrain.rl.environments.episodic import EpisodicTask [as 别名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 别名]
def reset(self):
self.switched = False
EpisodicTask.reset(self)
if self.opponent.color == EuphoriaGame.BLACK:
# first move by opponent
self.opponent.game = self.env
EpisodicTask.performAction(self, (EuphoriaGame.BLACK,self.opponent.getAction()))
示例2: performAction
# 需要导入模块: from pybrain.rl.environments.episodic import EpisodicTask [as 别名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 别名]
def performAction(self, action):
""" Perform action on the underlying environment, i.e specify new asset
allocation.
Args:
action (np.array): new allocation
"""
# Cache new asset allocation for computing rewards
self.newAllocation = action
# Perform action
EpisodicTask.performAction(self, action)
示例3: performAction
# 需要导入模块: from pybrain.rl.environments.episodic import EpisodicTask [as 别名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 别名]
def performAction(self, action):
# agent.game = self.env
if self.opponentStart:
EpisodicTask.performAction(self, (EuphoriaGame.WHITE, action))
else:
EpisodicTask.performAction(self, (EuphoriaGame.BLACK, action))
if not self.isFinished():
self.opponent.game = self.env
if self.opponentStart:
EpisodicTask.performAction(self, (EuphoriaGame.BLACK,self.opponent.getAction()))
else:
EpisodicTask.performAction(self, (EuphoriaGame.WHITE,self.opponent.getAction()))
示例4: performAction
# 需要导入模块: from pybrain.rl.environments.episodic import EpisodicTask [as 别名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 别名]
def performAction(self, action):
EpisodicTask.performAction(self, action)
if not self.isFinished():
EpisodicTask.performAction(self, self.opponent.getAction())
示例5: reset
# 需要导入模块: from pybrain.rl.environments.episodic import EpisodicTask [as 别名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 别名]
def reset(self):
self.switched = False
EpisodicTask.reset(self)
if self.opponent.color == CaptureGame.BLACK:
# first move by opponent
EpisodicTask.performAction(self, self.opponent.getAction())