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Python EpisodicTask.performAction方法代码示例

本文整理汇总了Python中pybrain.rl.environments.episodic.EpisodicTask.performAction方法的典型用法代码示例。如果您正苦于以下问题:Python EpisodicTask.performAction方法的具体用法?Python EpisodicTask.performAction怎么用?Python EpisodicTask.performAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pybrain.rl.environments.episodic.EpisodicTask的用法示例。


在下文中一共展示了EpisodicTask.performAction方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: reset

# 需要导入模块: from pybrain.rl.environments.episodic import EpisodicTask [as 别名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 别名]
 def reset(self):
     self.switched = False
     EpisodicTask.reset(self)
     if self.opponent.color == EuphoriaGame.BLACK:
         # first move by opponent
         self.opponent.game = self.env
         EpisodicTask.performAction(self, (EuphoriaGame.BLACK,self.opponent.getAction()))
开发者ID:myeaton1,项目名称:euphoriaAI,代码行数:9,代码来源:euphoriatask.py

示例2: performAction

# 需要导入模块: from pybrain.rl.environments.episodic import EpisodicTask [as 别名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 别名]
    def performAction(self, action):
        """ Perform action on the underlying environment, i.e specify new asset
        allocation.

        Args:
            action (np.array): new allocation
        """
        # Cache new asset allocation for computing rewards
        self.newAllocation = action
        # Perform action
        EpisodicTask.performAction(self, action)
开发者ID:pnecchi,项目名称:Thesis,代码行数:13,代码来源:assetallocationtask.py

示例3: performAction

# 需要导入模块: from pybrain.rl.environments.episodic import EpisodicTask [as 别名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 别名]
 def performAction(self, action):
     # agent.game = self.env
     if self.opponentStart:
         EpisodicTask.performAction(self, (EuphoriaGame.WHITE, action))
     else:
         EpisodicTask.performAction(self, (EuphoriaGame.BLACK, action))
     if not self.isFinished():
         self.opponent.game = self.env
         if self.opponentStart:
             EpisodicTask.performAction(self, (EuphoriaGame.BLACK,self.opponent.getAction()))
         else:
             EpisodicTask.performAction(self, (EuphoriaGame.WHITE,self.opponent.getAction()))
开发者ID:myeaton1,项目名称:euphoriaAI,代码行数:14,代码来源:euphoriatask.py

示例4: performAction

# 需要导入模块: from pybrain.rl.environments.episodic import EpisodicTask [as 别名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 别名]
 def performAction(self, action):
     EpisodicTask.performAction(self, action)
     if not self.isFinished():
         EpisodicTask.performAction(self, self.opponent.getAction())
开发者ID:DanSGraham,项目名称:code,代码行数:6,代码来源:capturetask.py

示例5: reset

# 需要导入模块: from pybrain.rl.environments.episodic import EpisodicTask [as 别名]
# 或者: from pybrain.rl.environments.episodic.EpisodicTask import performAction [as 别名]
 def reset(self):
     self.switched = False
     EpisodicTask.reset(self)
     if self.opponent.color == CaptureGame.BLACK:
         # first move by opponent
         EpisodicTask.performAction(self, self.opponent.getAction())
开发者ID:DanSGraham,项目名称:code,代码行数:8,代码来源:capturetask.py


注:本文中的pybrain.rl.environments.episodic.EpisodicTask.performAction方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。