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Python EconomyGlobals.getItemType方法代码示例

本文整理汇总了Python中pirates.economy.EconomyGlobals.getItemType方法的典型用法代码示例。如果您正苦于以下问题:Python EconomyGlobals.getItemType方法的具体用法?Python EconomyGlobals.getItemType怎么用?Python EconomyGlobals.getItemType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pirates.economy.EconomyGlobals的用法示例。


在下文中一共展示了EconomyGlobals.getItemType方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: sortData

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemType [as 别名]
 def sortData(a, b):
     aId = a.getData()[0]
     bId = b.getData()[0]
     aType = EconomyGlobals.getItemType(aId)
     bType = EconomyGlobals.getItemType(bId)
     if aType == bType:
         if aType <= ItemType.WAND or aType == ItemType.POTION:
             aSubtype = ItemGlobals.getSubtype(aId)
             bSubtype = ItemGlobals.getSubtype(bId)
             if aSubtype == bSubtype:
                 if aType <= ItemType.WAND:
                     aLevel = ItemGlobals.getWeaponRequirement(aId)
                     bLevel = ItemGlobals.getWeaponRequirement(bId)
                     if aLevel == bLevel:
                         if a.price == b.price:
                             if aId > bId:
                                 return 1
                             else:
                                 return -1
                         elif a.price > b.price:
                             return 1
                         else:
                             return -1
                     elif aLevel > bLevel:
                         return 1
                     else:
                         return -1
                 else:
                     aLevel = ItemGlobals.getNotorietyRequirement(aId)
                     bLevel = ItemGlobals.getNotorietyRequirement(bId)
                     if aLevel == bLevel:
                         if a.price == b.price:
                             if aId > bId:
                                 return 1
                             else:
                                 return -1
                         elif a.price > b.price:
                             return 1
                         else:
                             return -1
                     elif aLevel > bLevel:
                         return 1
                     else:
                         return -1
             elif aSubtype > bSubtype:
                 return 1
             else:
                 return -1
         elif aId > bId:
             return 1
         else:
             return -1
     elif aType > bType:
         return 1
     else:
         return -1
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:58,代码来源:InventoryItemList.py

示例2: getGeomParams

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemType [as 别名]
 def getGeomParams(itemId):
     geomParams = { }
     itemType = EconomyGlobals.getItemType(itemId)
     if itemType <= ItemType.WAND or itemType == ItemType.POTION:
         if itemType == ItemType.POTION:
             geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s' % ItemGlobals.getIcon(itemId))
         else:
             itemType = ItemGlobals.getType(itemId)
             if ItemGlobals.getIcon(itemId):
                 geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s' % ItemGlobals.getIcon(itemId))
             
         geomParams['geom_scale'] = 0.11
         geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
     else:
         itemClass = EconomyGlobals.getItemCategory(itemId)
         itemType = EconomyGlobals.getItemType(itemId)
         if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE:
             asset = EconomyGlobals.getItemIcons(itemId)
             if asset:
                 geomParams['geom'] = InventoryItemGui.fishingIcons.find('**/%s*' % asset)
                 geomParams['geom_scale'] = 0.11
                 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
             
         elif itemClass == ItemType.WEAPON and itemClass == ItemType.POUCH or itemClass == ItemType.AMMO:
             asset = EconomyGlobals.getItemIcons(itemId)
             if asset:
                 geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s*' % asset)
                 geomParams['geom_scale'] = 0.11
                 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
             
         elif itemClass == ItemType.CONSUMABLE:
             asset = EconomyGlobals.getItemIcons(itemId)
             if asset:
                 geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s*' % asset)
                 geomParams['geom_scale'] = 0.11
                 geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
             
         
     if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo:
         if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo:
             skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
             if skillId:
                 asset = WeaponGlobals.getSkillIcon(skillId)
                 if asset:
                     geomParams['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset)
                     geomParams['geom_scale'] = 0.14999999999999999
                     geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
                 
             
         elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle:
             geomParams['geom'] = InventoryListItem.topGui.find('**/main_gui_ship_bottle')
             geomParams['geom_scale'] = 0.10000000000000001
             geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
         
     return geomParams
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:57,代码来源:InventoryItemGui.py

示例3: __init__

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemType [as 别名]
 def __init__(self, uid):
     SimpleItem.__init__(self, uid)
     self.itemClass = EconomyGlobals.getItemCategory(uid)
     self.itemType = EconomyGlobals.getItemType(uid)
     self.cost = EconomyGlobals.getItemCost(uid)
     if not self.cost:
         self.cost = ItemGlobals.getGoldCost(uid)
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:9,代码来源:SimpleStoreItem.py

示例4: loadData

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemType [as 别名]
 def loadData(self):
     itemId = self.data[0]
     (item, quantity) = self.data
     self.quantity = quantity
     itemType = EconomyGlobals.getItemType(itemId)
     if itemType <= ItemType.WAND:
         itemTypeName = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
     else:
         itemTypeName = PLocalizer.InventoryItemClassNames.get(itemType)
     if itemType <= ItemType.WAND or itemType == ItemType.POTION:
         name = PLocalizer.getItemName(itemId)
         self.price = ItemGlobals.getGoldCost(itemId)
     else:
         name = PLocalizer.InventoryTypeNames.get(item)
         self.price = EconomyGlobals.getItemCost(item)
     if self.sell:
         self.price /= 2
     
     if self.buy:
         if itemType > ItemType.WAND and itemType != ItemType.POTION:
             self.quantity = EconomyGlobals.getItemQuantity(itemId)
         
         self.price *= self.quantity
         self.price = int(self.price)
     
     self.name = PLocalizer.makeHeadingString(name, 2)
     self.itemType = itemTypeName
     if itemType != ItemType.FISHING_LURE:
         if itemType != ItemType.POTION:
             self.minLvl = ItemGlobals.getWeaponRequirement(itemId)
         else:
             self.minLvl = 0
     else:
         self.minLvl = EconomyGlobals.getItemMinLevel(self.data[0])
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:36,代码来源:InventoryListItem.py

示例5: createGui

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemType [as 别名]
 def createGui(self):
     itemId = self.data[0]
     self.itemCount += 1
     self.itemQuantity = self.quantity
     self.itemCost = self.price
     self.picture = DirectFrame(parent = self, relief = None, state = DGG.DISABLED, pos = (0.035000000000000003, 0, 0.025000000000000001))
     self.quantityLabel = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = str(self.quantity), text_fg = PiratesGuiGlobals.TextFG2, text_scale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2), text_align = TextNode.ARight, text_wordwrap = 11, pos = (0.1225, 0, 0.014999999999999999))
     if len(self.name) >= 39:
         textScale = PiratesGuiGlobals.TextScaleMicro * PLocalizer.getHeadingScale(2)
     elif len(self.name) >= 35:
         textScale = PiratesGuiGlobals.TextScaleTiny * PLocalizer.getHeadingScale(2)
     else:
         textScale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2)
     self.nameTag = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = self.name, text_fg = PiratesGuiGlobals.TextFG2, text_scale = textScale, text_align = TextNode.ALeft, pos = (0.13, 0, 0.014999999999999999))
     self.costText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, image = InventoryListItem.coinImage, image_scale = 0.12, image_pos = Vec3(-0.0050000000000000001, 0, 0.012500000000000001), text = str(self.price), text_fg = PiratesGuiGlobals.TextFG2, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ARight, text_wordwrap = 11, text_pos = (-0.029999999999999999, 0, 0), pos = (self.width - 0.035000000000000003, 0, 0.014999999999999999), text_font = PiratesGlobals.getInterfaceFont())
     itemClass = EconomyGlobals.getItemCategory(itemId)
     itemType = EconomyGlobals.getItemType(itemId)
     if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE:
         asset = EconomyGlobals.getItemIcons(itemId)
         if asset:
             self.picture['geom'] = PurchaseListItem.fishingIcons.find('**/%s*' % asset)
             self.picture['geom_scale'] = 0.040000000000000001
             self.picture['geom_pos'] = (0, 0, 0)
         
     elif itemClass == ItemType.WEAPON or itemClass == ItemType.POUCH:
         asset = EconomyGlobals.getItemIcons(itemId)
         if asset:
             self.picture['geom'] = InventoryListItem.weaponIcons.find('**/%s*' % asset)
             self.picture['geom_scale'] = 0.040000000000000001
             self.picture['geom_pos'] = (0, 0, 0)
         
     elif itemClass == ItemType.CONSUMABLE:
         asset = EconomyGlobals.getItemIcons(itemId)
         if asset:
             self.picture['geom'] = InventoryListItem.skillIcons.find('**/%s*' % asset)
             self.picture['geom_scale'] = 0.040000000000000001
             self.picture['geom_pos'] = (0, 0, 0)
         
     
     if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo:
         if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo:
             skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
             if skillId:
                 asset = WeaponGlobals.getSkillIcon(skillId)
                 if asset:
                     self.picture['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset)
                     self.picture['geom_scale'] = 0.059999999999999998
                     self.picture['geom_pos'] = (0, 0, 0)
                 
             
         elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle:
             self.picture['geom'] = self.topGui.find('**/main_gui_ship_bottle')
             self.picture['geom_scale'] = 0.10000000000000001
             self.picture['geom_pos'] = (0, 0, 0)
         
     self.flattenStrong()
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:58,代码来源:PurchaseListItem.py

示例6: setupItems

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemType [as 别名]
 def setupItems(self, itemList):
     for itemId in itemList:
         itemClass = ItemGlobals.getClass(itemId)
         itemType = EconomyGlobals.getItemType(itemId)
         itemTuple = [
             itemClass,
             itemId,
             0,
             0]
         item = None
         if itemClass == InventoryType.ItemTypeWeapon:
             item = self.manager.makeWeaponItem(itemTuple)
         elif itemClass == InventoryType.ItemTypeCharm:
             item = self.manager.makeCharmItem(itemTuple)
         elif itemClass == InventoryType.ItemTypeConsumable:
             itemTuple[3] = 1
             item = self.manager.makeConsumableItem(itemTuple, showMax = 0)
         elif itemClass == InventoryType.ItemTypeClothing:
             item = self.manager.makeClothingItem(itemTuple)
         elif itemClass == InventoryType.ItemTypeMoney:
             item = self.manager.makeGoldItem(itemTuple)
         elif itemClass == InventoryType.TreasureCollection:
             item = self.manager.makeTreasureItem(itemTuple)
         elif itemClass == InventoryType.ItemTypeJewelry:
             item = self.manager.makeJewelryItem(itemTuple)
         elif itemClass == InventoryType.ItemTypeTattoo:
             item = self.manager.makeTattooItem(itemTuple)
         elif itemClass == InventoryCategory.CARDS:
             cardId = itemId
             itemTuple[1] -= InventoryType.begin_Cards
             item = self.manager.makeCardItem(cardId, itemTuple, imageScaleFactor = 1.8999999999999999)
         elif itemClass == InventoryCategory.WEAPON_PISTOL_AMMO:
             itemTuple[1] = WeaponGlobals.getSkillAmmoInventoryId(itemId)
             item = self.manager.makeAmmoItem(itemId, itemTuple, showMax = 0)
         elif itemType in [
             EconomyGlobals.ItemType.DAGGERAMMO,
             EconomyGlobals.ItemType.PISTOLAMMO,
             EconomyGlobals.ItemType.GRENADEAMMO,
             EconomyGlobals.ItemType.CANNONAMMO]:
             itemTuple = [
                 0,
                 itemId,
                 0,
                 EconomyGlobals.getItemQuantity(itemId)]
             skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
             item = self.manager.makeAmmoItem(skillId, itemTuple, showMax = 0)
         elif itemType in [
             EconomyGlobals.ItemType.PISTOL_POUCH,
             EconomyGlobals.ItemType.DAGGER_POUCH,
             EconomyGlobals.ItemType.GRENADE_POUCH,
             EconomyGlobals.ItemType.CANNON_POUCH,
             EconomyGlobals.ItemType.FISHING_POUCH]:
             item = self.manager.makePouchItem(itemTuple)
         elif itemType in (EconomyGlobals.ItemType.FISHING_LURE,):
             itemTuple[1] = WeaponGlobals.getSkillAmmoInventoryId(itemId)
             itemTuple[3] = EconomyGlobals.getItemQuantity(itemId)
             item = self.manager.makeFishingItem(itemId, itemTuple, showMax = 0)
         
         if itemClass in (InventoryType.ItemTypeMoney, InventoryCategory.CARDS, InventoryType.TreasureCollection):
             self.addGridCell(self.stackImage, 1.0)
         elif itemClass == InventoryCategory.WEAPON_PISTOL_AMMO:
             self.addGridCell(self.stackImage2, 1.0)
         elif itemType in (EconomyGlobals.ItemType.FISHING_LURE,):
             self.addGridCell(self.stackImage, 1.0)
         else:
             self.addGridCell()
         if item:
             self.tryPutIntoFirstOpenCell(item)
         
         item.showResaleValue = False
         if self.zCount == self.gridZ:
             break
             
     
     while self.zCount < self.gridZ:
         self.addGridCell()
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:78,代码来源:InventoryUIStoreContainer.py

示例7: showDetails

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemType [as 别名]
 def showDetails(self, cell, detailsPos, detailsHeight, event = None):
     self.notify.debug('Item showDetails')
     if self.manager.heldItem and self.manager.locked and cell.isEmpty() and self.isEmpty() or not (self.itemTuple):
         self.notify.debug(' early exit')
         return None
     
     self.helpFrame = DirectFrame(parent = self.manager, relief = None, state = DGG.DISABLED, sortOrder = 1)
     self.helpFrame.setBin('gui-popup', -5)
     detailGui = loader.loadModel('models/gui/gui_card_detail')
     topGui = loader.loadModel('models/gui/toplevel_gui')
     coinImage = topGui.find('**/treasure_w_coin*')
     SkillIcons = loader.loadModel('models/textureCards/skillIcons')
     border = SkillIcons.find('**/base')
     halfWidth = 0.29999999999999999
     halfHeight = 0.20000000000000001
     basePosX = cell.getX(aspect2d)
     basePosZ = cell.getZ(aspect2d)
     cellSizeX = 0.0
     cellSizeZ = 0.0
     if cell:
         cellSizeX = cell.cellSizeX
         cellSizeZ = cell.cellSizeZ
     
     textScale = PiratesGuiGlobals.TextScaleMed
     titleScale = PiratesGuiGlobals.TextScaleTitleSmall
     if len(self.getName()) >= 30:
         titleNameScale = PiratesGuiGlobals.TextScaleLarge
     else:
         titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
     subtitleScale = PiratesGuiGlobals.TextScaleMed
     iconScalar = 1.5
     borderScaler = 0.25
     splitHeight = 0.01
     vMargin = 0.029999999999999999
     runningVertPosition = 0.29999999999999999
     runningSize = 0.0
     labels = []
     titleColor = PiratesGuiGlobals.TextFG24
     titleLabel = DirectLabel(parent = self, relief = None, text = self.getName(), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
     self.bg.setColor(titleColor)
     tHeight = 0.070000000000000007
     titleLabel.setZ(runningVertPosition)
     runningVertPosition -= tHeight
     runningSize += tHeight
     labels.append(titleLabel)
     subtitleLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.InventoryItemClassNames.get(EconomyGlobals.getItemType(self.getId()), ''), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
     subtHeight = 0.050000000000000003
     subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
     runningVertPosition -= subtHeight
     runningSize += subtHeight
     labels.append(subtitleLabel)
     MaterialIcons = loader.loadModel('models/textureCards/shipMaterialIcons')
     self.iconLabel = DirectLabel(parent = self.portraitSceneGraph, relief = None, image = MaterialIcons.find('**/%s' % EconomyGlobals.getItemIcons(self.getItemId())), pos = (0.0, 2.5, 0.0))
     iHeight = 0.17999999999999999
     self.createBuffer()
     self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
     runningVertPosition -= iHeight
     runningSize += iHeight
     labels.append(self.itemCard)
     description = PLocalizer.WeaponDescriptions.get(self.getId())
     if not description:
         description = PLocalizer.WeaponDescriptions.get(self.getItemId())
     
     if description:
         descriptionLabel = DirectLabel(parent = self, relief = None, text = description, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.94999999999999996 / textScale), text_align = TextNode.ALeft, pos = (-halfWidth + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         dHeight = descriptionLabel.getHeight() + 0.02
         runningVertPosition -= dHeight
         runningSize += dHeight
         labels.append(descriptionLabel)
     
     runningVertPosition -= 0.02
     runningSize += 0.02
     panels = self.helpFrame.attachNewNode('panels')
     topPanel = panels.attachNewNode('middlePanel')
     detailGui.find('**/top_panel').copyTo(topPanel)
     topPanel.setScale(0.080000000000000002)
     topPanel.reparentTo(self.helpFrame)
     middlePanel = panels.attachNewNode('middlePanel')
     detailGui.find('**/middle_panel').copyTo(middlePanel)
     middlePanel.setScale(0.080000000000000002)
     middlePanel.reparentTo(self.helpFrame)
     placement = 0
     i = 0
     heightMax = -0.080000000000000002
     currentHeight = runningVertPosition
     if detailsHeight:
         currentHeight = -detailsHeight
     
     while currentHeight < heightMax:
         middlePanel = panels.attachNewNode('middlePanel%s' % 1)
         detailGui.find('**/middle_panel').copyTo(middlePanel)
         middlePanel.setScale(0.080000000000000002)
         middlePanel.reparentTo(self.helpFrame)
         if currentHeight + 0.20000000000000001 >= heightMax:
             difference = heightMax - currentHeight
             placement += (0.16800000000000001 / 0.20000000000000001) * difference
             currentHeight += difference
         else:
             placement += 0.16800000000000001
             currentHeight += 0.20000000000000001
#.........这里部分代码省略.........
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:103,代码来源:InventoryUIMaterialItem.py

示例8: handleBuyItem

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemType [as 别名]
    def handleBuyItem(self, data, useCode):
        itemId = data[0]
        if not itemId:
            return None

        itemType = EconomyGlobals.getItemType(itemId)
        if itemType <= ItemType.WAND or itemType == ItemType.POTION:
            data[1] = 1
        else:
            data[1] = EconomyGlobals.getItemQuantity(itemId)
        inventory = base.localAvatar.getInventory()
        if not inventory:
            return None

        itemQuantity = self.purchaseInventory.getItemQuantity(itemId)
        currStock = inventory.getStackQuantity(itemId)
        currStockLimit = inventory.getStackLimit(itemId)
        if useCode == PiratesGuiGlobals.InventoryAdd:
            itemTypeName = PLocalizer.InventoryItemClassNames.get(itemType)
            trainingReq = EconomyGlobals.getItemTrainingReq(itemId)
            if trainingReq:
                amt = inventory.getStackQuantity(trainingReq)
                if not amt:
                    base.localAvatar.guiMgr.createWarning(PLocalizer.NoTrainingWarning % itemTypeName, PiratesGuiGlobals.TextFG6)
                    return None


            itemType = EconomyGlobals.getItemType(itemId)
            if itemType != ItemType.POTION:
                minLvl = ItemGlobals.getWeaponRequirement(itemId)
            else:
                minLvl = 0
            repId = WeaponGlobals.getRepId(itemId)
            repAmt = inventory.getAccumulator(repId)
            if minLvl > ReputationGlobals.getLevelFromTotalReputation(repId, repAmt)[0]:
                base.localAvatar.guiMgr.createWarning(PLocalizer.LevelReqWarning % (minLvl, itemTypeName), PiratesGuiGlobals.TextFG6)
                return None

            if itemId in ItemGlobals.getAllWeaponIds():
                locatables = []
                for dataInfo in self.purchaseInventory.inventory:
                    dataId = dataInfo[0]
                    if dataId in ItemGlobals.getAllWeaponIds():
                        locatables.append(InvItem([
                            InventoryType.ItemTypeWeapon,
                            dataId,
                            0]))
                        continue

                locatables.append(InvItem([
                    InventoryType.ItemTypeWeapon,
                    itemId,
                    0]))
                locationIds = inventory.canAddLocatables(locatables)
                for locationId in locationIds:
                    if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION):
                        base.localAvatar.guiMgr.createWarning(PLocalizer.InventoryFullWarning, PiratesGuiGlobals.TextFG6)
                        return None
                        continue

            elif itemId in ItemGlobals.getAllConsumableIds():
                itemQuantity = self.purchaseInventory.getItemQuantity(itemId)
                currStock = inventory.getItemQuantity(InventoryType.ItemTypeConsumable, itemId)
                currStockLimit = inventory.getItemLimit(InventoryType.ItemTypeConsumable, itemId)
                if currStock + itemQuantity >= currStockLimit:
                    base.localAvatar.guiMgr.createWarning(PLocalizer.TradeItemFullWarning, PiratesGuiGlobals.TextFG6)
                    return None

                if currStock == 0:
                    locatables = []
                    dataIds = { }
                    for dataInfo in self.purchaseInventory.inventory:
                        dataId = dataInfo[0]
                        if dataId in ItemGlobals.getAllConsumableIds():
                            if dataIds.has_key(dataId):
                                dataIds[dataId] += 1
                            else:
                                dataIds[dataId] = 1
                        dataIds.has_key(dataId)

                    if dataIds.has_key(itemId):
                        dataIds[itemId] += 1
                    else:
                        dataIds[itemId] = 1
                    for dataId in dataIds:
                        locatables.append(InvItem([
                            InventoryType.ItemTypeConsumable,
                            dataId,
                            0,
                            dataIds[dataId]]))

                    locationIds = inventory.canAddLocatables(locatables)
                    for locationId in locationIds:
                        if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION):
                            base.localAvatar.guiMgr.createWarning(PLocalizer.InventoryFullWarning, PiratesGuiGlobals.TextFG6)
                            return None
                            continue


            else:
#.........这里部分代码省略.........
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:103,代码来源:StoreGUI.py

示例9: createHelpbox

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemType [as 别名]
 def createHelpbox(self, args = None):
     if self.helpFrame:
         return None
     
     itemType = EconomyGlobals.getItemType(self.data[0])
     if itemType <= ItemType.WAND or itemType == ItemType.POTION:
         itemId = self.data[0]
         self.helpFrame = DirectFrame(parent = aspect2d, relief = None, state = DGG.DISABLED, sortOrder = 1)
         detailGui = loader.loadModel('models/gui/gui_card_detail')
         topGui = loader.loadModel('models/gui/toplevel_gui')
         coinImage = topGui.find('**/treasure_w_coin*')
         self.SkillIcons = loader.loadModel('models/textureCards/skillIcons')
         self.BuffIcons = loader.loadModel('models/textureCards/buff_icons')
         border = self.SkillIcons.find('**/base')
         halfWidth = 0.29999999999999999
         halfHeight = 0.20000000000000001
         textScale = PiratesGuiGlobals.TextScaleMed
         titleScale = PiratesGuiGlobals.TextScaleTitleSmall
         titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
         subtitleScale = PiratesGuiGlobals.TextScaleMed
         iconScalar = 1.5
         borderScaler = 0.25
         splitHeight = 0.01
         vMargin = 0.029999999999999999
         runningVertPosition = 0.29999999999999999
         runningSize = 0.0
         labels = []
         titleColor = PiratesGuiGlobals.TextFG6
         itemColor = 'itemRed'
         rarity = ItemGlobals.getRarity(itemId)
         rarityText = PLocalizer.getItemRarityName(rarity)
         subtypeText = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
         if rarity == ItemGlobals.CRUDE:
             titleColor = PiratesGuiGlobals.TextFG24
             itemColor = 'itemBrown'
         elif rarity == ItemGlobals.COMMON:
             titleColor = PiratesGuiGlobals.TextFG13
             itemColor = 'itemYellow'
         elif rarity == ItemGlobals.RARE:
             titleColor = PiratesGuiGlobals.TextFG4
             itemColor = 'itemGreen'
         elif rarity == ItemGlobals.FAMED:
             titleColor = PiratesGuiGlobals.TextFG5
             itemColor = 'itemBlue'
         
         titleLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.getItemName(itemId), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         self.bg.setColor(titleColor)
         tHeight = 0.070000000000000007
         titleLabel.setZ(runningVertPosition)
         runningVertPosition -= tHeight
         runningSize += tHeight
         labels.append(titleLabel)
         subtitleLabel = DirectLabel(parent = self, relief = None, text = '\x01slant\x01%s %s\x02' % (rarityText, subtypeText), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
         subtHeight = 0.050000000000000003
         subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
         runningVertPosition -= subtHeight
         runningSize += subtHeight
         labels.append(subtitleLabel)
         itemType = ItemGlobals.getType(itemId)
         itemSubtype = ItemGlobals.getSubtype(itemId)
         model = ItemGlobals.getModel(itemId)
         if model:
             if itemType == ItemGlobals.GRENADE:
                 self.realItem = loader.loadModel('models/ammunition/' + model)
             elif itemType == ItemGlobals.POTION:
                 self.realItem = loader.loadModel('models/inventory/' + model)
             else:
                 self.realItem = loader.loadModel('models/handheld/' + model)
             if self.realItem:
                 spinBlur = self.realItem.find('**/motion_blur')
                 if spinBlur:
                     spinBlur.hide()
                 
                 if itemSubtype == ItemGlobals.MUSKET:
                     bayonetPart = self.realItem.find('**/bayonet')
                     if bayonetPart:
                         bayonetPart.stash()
                     
                 
                 posHpr = ItemGlobals.getModelPosHpr(model)
                 if posHpr:
                     self.realItem.setPos(posHpr[0], posHpr[1], posHpr[2])
                     self.realItem.setHpr(posHpr[3], posHpr[4], posHpr[5])
                 elif itemType == ItemGlobals.SWORD:
                     self.realItem.setPos(-1.5, 3.0, -0.29999999999999999)
                     self.realItem.setHpr(90, 170, -90)
                 elif itemSubtype in (ItemGlobals.MUSKET, ItemGlobals.BAYONET):
                     self.realItem.setPos(-1.2, 3.0, -0.10000000000000001)
                     self.realItem.setHpr(0, 135, 10)
                 elif itemSubtype == ItemGlobals.BLUNDERBUSS:
                     self.realItem.setPos(-0.29999999999999999, 2.0, 0.0)
                     self.realItem.setHpr(0, 90, 0)
                 elif itemType == ItemGlobals.GUN:
                     self.realItem.setPos(-0.5, 2.0, -0.20000000000000001)
                     self.realItem.setHpr(0, 90, 0)
                 elif itemType == ItemGlobals.DOLL:
                     self.realItem.setPos(0.0, 1.8999999999999999, -0.10000000000000001)
                     self.realItem.setHpr(0, 90, 180)
                 elif itemType == ItemGlobals.DAGGER:
                     self.realItem.setPos(-1.0, 2.0, -0.29999999999999999)
#.........这里部分代码省略.........
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:103,代码来源:InventoryItemGui.py

示例10: checkLevel

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemType [as 别名]
 def checkLevel(self, repId, minLvl):
     inv = localAvatar.getInventory()
     if inv:
         repAmt = inv.getAccumulator(repId)
         if minLvl > ReputationGlobals.getLevelFromTotalReputation(repId, repAmt)[0]:
             self.highlightRed(PLocalizer.LevelRequirement % self.minLvl + ' ' + PLocalizer.InventoryItemClassNames.get(EconomyGlobals.getItemType(self.data[0])))
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:8,代码来源:InventoryItemGui.py


注:本文中的pirates.economy.EconomyGlobals.getItemType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。