本文整理汇总了Python中pirates.economy.EconomyGlobals.getItemCategory方法的典型用法代码示例。如果您正苦于以下问题:Python EconomyGlobals.getItemCategory方法的具体用法?Python EconomyGlobals.getItemCategory怎么用?Python EconomyGlobals.getItemCategory使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pirates.economy.EconomyGlobals
的用法示例。
在下文中一共展示了EconomyGlobals.getItemCategory方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemCategory [as 别名]
def __init__(self, uid):
SimpleItem.__init__(self, uid)
self.itemClass = EconomyGlobals.getItemCategory(uid)
self.itemType = EconomyGlobals.getItemType(uid)
self.cost = EconomyGlobals.getItemCost(uid)
if not self.cost:
self.cost = ItemGlobals.getGoldCost(uid)
示例2: createGui
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemCategory [as 别名]
def createGui(self):
itemId = self.data[0]
self.itemCount += 1
self.itemQuantity = self.quantity
self.itemCost = self.price
self.picture = DirectFrame(parent = self, relief = None, state = DGG.DISABLED, pos = (0.035000000000000003, 0, 0.025000000000000001))
self.quantityLabel = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = str(self.quantity), text_fg = PiratesGuiGlobals.TextFG2, text_scale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2), text_align = TextNode.ARight, text_wordwrap = 11, pos = (0.1225, 0, 0.014999999999999999))
if len(self.name) >= 39:
textScale = PiratesGuiGlobals.TextScaleMicro * PLocalizer.getHeadingScale(2)
elif len(self.name) >= 35:
textScale = PiratesGuiGlobals.TextScaleTiny * PLocalizer.getHeadingScale(2)
else:
textScale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2)
self.nameTag = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = self.name, text_fg = PiratesGuiGlobals.TextFG2, text_scale = textScale, text_align = TextNode.ALeft, pos = (0.13, 0, 0.014999999999999999))
self.costText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, image = InventoryListItem.coinImage, image_scale = 0.12, image_pos = Vec3(-0.0050000000000000001, 0, 0.012500000000000001), text = str(self.price), text_fg = PiratesGuiGlobals.TextFG2, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ARight, text_wordwrap = 11, text_pos = (-0.029999999999999999, 0, 0), pos = (self.width - 0.035000000000000003, 0, 0.014999999999999999), text_font = PiratesGlobals.getInterfaceFont())
itemClass = EconomyGlobals.getItemCategory(itemId)
itemType = EconomyGlobals.getItemType(itemId)
if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
self.picture['geom'] = PurchaseListItem.fishingIcons.find('**/%s*' % asset)
self.picture['geom_scale'] = 0.040000000000000001
self.picture['geom_pos'] = (0, 0, 0)
elif itemClass == ItemType.WEAPON or itemClass == ItemType.POUCH:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
self.picture['geom'] = InventoryListItem.weaponIcons.find('**/%s*' % asset)
self.picture['geom_scale'] = 0.040000000000000001
self.picture['geom_pos'] = (0, 0, 0)
elif itemClass == ItemType.CONSUMABLE:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
self.picture['geom'] = InventoryListItem.skillIcons.find('**/%s*' % asset)
self.picture['geom_scale'] = 0.040000000000000001
self.picture['geom_pos'] = (0, 0, 0)
if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo:
if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo:
skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
if skillId:
asset = WeaponGlobals.getSkillIcon(skillId)
if asset:
self.picture['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset)
self.picture['geom_scale'] = 0.059999999999999998
self.picture['geom_pos'] = (0, 0, 0)
elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle:
self.picture['geom'] = self.topGui.find('**/main_gui_ship_bottle')
self.picture['geom_scale'] = 0.10000000000000001
self.picture['geom_pos'] = (0, 0, 0)
self.flattenStrong()
示例3: getGeomParams
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemCategory [as 别名]
def getGeomParams(itemId):
geomParams = { }
itemType = EconomyGlobals.getItemType(itemId)
if itemType <= ItemType.WAND or itemType == ItemType.POTION:
if itemType == ItemType.POTION:
geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s' % ItemGlobals.getIcon(itemId))
else:
itemType = ItemGlobals.getType(itemId)
if ItemGlobals.getIcon(itemId):
geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s' % ItemGlobals.getIcon(itemId))
geomParams['geom_scale'] = 0.11
geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
else:
itemClass = EconomyGlobals.getItemCategory(itemId)
itemType = EconomyGlobals.getItemType(itemId)
if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
geomParams['geom'] = InventoryItemGui.fishingIcons.find('**/%s*' % asset)
geomParams['geom_scale'] = 0.11
geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
elif itemClass == ItemType.WEAPON and itemClass == ItemType.POUCH or itemClass == ItemType.AMMO:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s*' % asset)
geomParams['geom_scale'] = 0.11
geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
elif itemClass == ItemType.CONSUMABLE:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s*' % asset)
geomParams['geom_scale'] = 0.11
geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo:
if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo:
skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
if skillId:
asset = WeaponGlobals.getSkillIcon(skillId)
if asset:
geomParams['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset)
geomParams['geom_scale'] = 0.14999999999999999
geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle:
geomParams['geom'] = InventoryListItem.topGui.find('**/main_gui_ship_bottle')
geomParams['geom_scale'] = 0.10000000000000001
geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
return geomParams
示例4: createGui
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemCategory [as 别名]
def createGui(self):
itemId = self.data[0]
self.nameTag = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = self.name, text_scale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2), text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (0.16, 0, 0.105), text_font = PiratesGlobals.getInterfaceFont())
if itemId in range(InventoryType.begin_PistolPouches, InventoryType.end_PistolPouches):
self.itemTypeFormatted = PLocalizer.makeHeadingString(PLocalizer.InventoryItemClassNames.get(ItemType.PISTOL), 1)
elif itemId in range(InventoryType.begin_DaggerPouches, InventoryType.end_DaggerPouches):
self.itemTypeFormatted = PLocalizer.makeHeadingString(PLocalizer.InventoryItemClassNames.get(ItemType.DAGGER), 1)
elif itemId in range(InventoryType.begin_GrenadePouches, InventoryType.end_GrenadePouches):
self.itemTypeFormatted = PLocalizer.makeHeadingString(PLocalizer.GrenadeShort, 1)
elif itemId in range(InventoryType.begin_CannonPouches, InventoryType.end_CannonPouches):
self.itemTypeFormatted = PLocalizer.makeHeadingString(PLocalizer.ShipCannonShort, 1)
else:
self.itemTypeFormatted = PLocalizer.makeHeadingString(self.itemType, 1)
self.itemTypeName = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = self.itemTypeFormatted, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_font = PiratesGlobals.getInterfaceFont(), pos = (0.16, 0, 0.065000000000000002))
self.miscText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = '', text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, pos = (0.16, 0, 0.025000000000000001))
if self.minLvl > 0:
repId = WeaponGlobals.getRepId(itemId)
if repId:
self.checkLevel(repId, self.minLvl)
self.checkFreebooter(itemId, base.localAvatar.getDoId())
trainingReq = EconomyGlobals.getItemTrainingReq(itemId)
if trainingReq:
self.checkTrainingReq(trainingReq)
if EconomyGlobals.getItemCategory(itemId) == ItemType.AMMO:
skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
self.checkSkillReq(skillId)
self.checkInfamyReq(itemId)
if self.buy:
self.checkPlayerInventory(itemId)
self.costText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, image = InventoryListItem.coinImage, image_scale = 0.12, image_pos = Vec3(-0.01, 0, 0.01), text = str(self.price), text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, text_pos = (-0.029999999999999999, 0, 0), pos = (self.width - 0.035000000000000003, 0, 0.065000000000000002), text_font = PiratesGlobals.getInterfaceFont())
if self.quantity and self.quantity > 1:
self.quantityLabel = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = str(self.quantity), frameColor = (0, 0, 0, 1), frameSize = (-0.01, 0.02, -0.01, 0.025000000000000001), text_scale = 0.0275, text_align = TextNode.ACenter, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, pos = (0.02, 0, 0.025000000000000001), text_font = PiratesGlobals.getPirateBoldOutlineFont())
geomParams = InventoryItemGui.getGeomParams(itemId)
self.picture = DirectFrame(parent = self, relief = None, state = DGG.DISABLED, geom = geomParams['geom'], geom_pos = geomParams['geom_pos'], geom_scale = geomParams['geom_scale'], pos = (0.01, 0, 0.01))
self.flattenStrong()
示例5: handleBuyItem
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemCategory [as 别名]
#.........这里部分代码省略.........
itemTypeName = PLocalizer.InventoryItemClassNames.get(itemType)
trainingReq = EconomyGlobals.getItemTrainingReq(itemId)
if trainingReq:
amt = inventory.getStackQuantity(trainingReq)
if not amt:
base.localAvatar.guiMgr.createWarning(PLocalizer.NoTrainingWarning % itemTypeName, PiratesGuiGlobals.TextFG6)
return None
itemType = EconomyGlobals.getItemType(itemId)
if itemType != ItemType.POTION:
minLvl = ItemGlobals.getWeaponRequirement(itemId)
else:
minLvl = 0
repId = WeaponGlobals.getRepId(itemId)
repAmt = inventory.getAccumulator(repId)
if minLvl > ReputationGlobals.getLevelFromTotalReputation(repId, repAmt)[0]:
base.localAvatar.guiMgr.createWarning(PLocalizer.LevelReqWarning % (minLvl, itemTypeName), PiratesGuiGlobals.TextFG6)
return None
if itemId in ItemGlobals.getAllWeaponIds():
locatables = []
for dataInfo in self.purchaseInventory.inventory:
dataId = dataInfo[0]
if dataId in ItemGlobals.getAllWeaponIds():
locatables.append(InvItem([
InventoryType.ItemTypeWeapon,
dataId,
0]))
continue
locatables.append(InvItem([
InventoryType.ItemTypeWeapon,
itemId,
0]))
locationIds = inventory.canAddLocatables(locatables)
for locationId in locationIds:
if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION):
base.localAvatar.guiMgr.createWarning(PLocalizer.InventoryFullWarning, PiratesGuiGlobals.TextFG6)
return None
continue
elif itemId in ItemGlobals.getAllConsumableIds():
itemQuantity = self.purchaseInventory.getItemQuantity(itemId)
currStock = inventory.getItemQuantity(InventoryType.ItemTypeConsumable, itemId)
currStockLimit = inventory.getItemLimit(InventoryType.ItemTypeConsumable, itemId)
if currStock + itemQuantity >= currStockLimit:
base.localAvatar.guiMgr.createWarning(PLocalizer.TradeItemFullWarning, PiratesGuiGlobals.TextFG6)
return None
if currStock == 0:
locatables = []
dataIds = { }
for dataInfo in self.purchaseInventory.inventory:
dataId = dataInfo[0]
if dataId in ItemGlobals.getAllConsumableIds():
if dataIds.has_key(dataId):
dataIds[dataId] += 1
else:
dataIds[dataId] = 1
dataIds.has_key(dataId)
if dataIds.has_key(itemId):
dataIds[itemId] += 1
else:
dataIds[itemId] = 1
for dataId in dataIds:
locatables.append(InvItem([
InventoryType.ItemTypeConsumable,
dataId,
0,
dataIds[dataId]]))
locationIds = inventory.canAddLocatables(locatables)
for locationId in locationIds:
if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION):
base.localAvatar.guiMgr.createWarning(PLocalizer.InventoryFullWarning, PiratesGuiGlobals.TextFG6)
return None
continue
else:
itemQuantity = self.purchaseInventory.getItemQuantity(itemId)
currStock = inventory.getStackQuantity(itemId)
currStockLimit = inventory.getStackLimit(itemId)
itemCategory = EconomyGlobals.getItemCategory(itemId)
if currStock + itemQuantity >= currStockLimit:
base.localAvatar.guiMgr.createWarning(PLocalizer.TradeItemFullWarning, PiratesGuiGlobals.TextFG6)
return None
self.purchaseInventory.addPanel(data)
self.purchaseInventory.inventory.append(data)
elif useCode == PiratesGuiGlobals.InventoryRemove:
self.purchaseInventory.removePanel(data)
panel = self.storeInventory.getPanel(data)
if panel:
self.checkPanel(panel, inventory, itemId)
self.updateBalance()
示例6: createGui
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemCategory [as 别名]
def createGui(self):
itemId = self.data[0]
self.picture = DirectFrame(parent = self, relief = None, state = DGG.DISABLED, pos = (0.01, 0, 0.01))
self.nameTag = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = self.name, text_scale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2), text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (0.050000000000000003, 0, 0.105), text_font = PiratesGlobals.getInterfaceFont())
itemTypeFormatted = ''
self.itemTypeName = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = itemTypeFormatted, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_font = PiratesGlobals.getInterfaceFont(), pos = (0.050000000000000003, 0, 0.065000000000000002))
self.miscText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = '', text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, pos = (0.050000000000000003, 0, 0.025000000000000001))
if self.minLvl > 0:
repId = WeaponGlobals.getRepId(itemId)
if repId:
self.checkLevel(repId, self.minLvl)
trainingReq = EconomyGlobals.getItemTrainingReq(itemId)
if trainingReq:
self.checkTrainingReq(trainingReq)
if EconomyGlobals.getItemCategory(itemId) == ItemType.AMMO:
skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
self.checkSkillReq(skillId)
if self.buy:
self.checkPlayerInventory(itemId)
self.costText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, image = SongListItem.coinImage, image_scale = 0.12, image_pos = Vec3(-0.01, 0, 0.01), text = str(self.price), text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, text_pos = (-0.029999999999999999, 0, 0), pos = (self.width - 0.035000000000000003, 0, 0.105), text_font = PiratesGlobals.getInterfaceFont())
if self.quantity and self.quantity > 1:
self.quantityLabel = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = str(self.quantity), frameColor = (0, 0, 0, 1), frameSize = (-0.01, 0.02, -0.01, 0.025000000000000001), text_scale = 0.0275, text_align = TextNode.ACenter, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, pos = (0.02, 0, 0.025000000000000001), text_font = PiratesGlobals.getPirateBoldOutlineFont())
itemClass = EconomyGlobals.getItemCategory(itemId)
if itemClass == ItemType.WEAPON or itemClass == ItemType.POUCH:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
self.picture['geom'] = SongItemGui.weaponIcons.find('**/%s*' % asset)
self.picture['geom_scale'] = 0.11
self.picture['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
elif itemClass == ItemType.CONSUMABLE:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
self.picture['geom'] = SongItemGui.skillIcons.find('**/%s*' % asset)
self.picture['geom_scale'] = 0.11
self.picture['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo:
if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo:
skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
if skillId:
asset = WeaponGlobals.getSkillIcon(skillId)
if asset:
self.picture['geom'] = SongListItem.skillIcons.find('**/%s' % asset)
self.picture['geom_scale'] = 0.14999999999999999
self.picture['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle:
self.picture['geom'] = SongListItem.topGui.find('**/main_gui_ship_bottle')
self.picture['geom_scale'] = 0.10000000000000001
self.picture['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
self.flattenStrong()
示例7: checkPlayerInventory
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemCategory [as 别名]
def checkPlayerInventory(self, itemId, extraQty = 0):
if self.available:
itemCategory = EconomyGlobals.getItemCategory(itemId)
inventory = base.localAvatar.getInventory()
currStock = inventory.getStackQuantity(itemId)
currStockLimit = inventory.getStackLimit(itemId)
if itemCategory == ItemType.AMMO or itemCategory == ItemType.CONSUMABLE:
if currStock + extraQty >= currStockLimit and currStockLimit > 0:
self.highlightGreen(PLocalizer.InventoryFull % currStockLimit)
else:
self.highlightBox(PLocalizer.InventoryCurrent % (currStock + extraQty, currStockLimit), Vec4(1, 1, 1, 1), PiratesGuiGlobals.TextFG2)
elif itemCategory == ItemType.WEAPON:
if currStock >= 1:
self.highlightGreen(PLocalizer.InventoryOwned)
else:
inv = base.localAvatar.getInventory()
if inv is None:
return None
itemRep = WeaponGlobals.getRepId(itemId)
if itemRep == InventoryType.CutlassRep:
options = [
InventoryType.CutlassWeaponL1,
InventoryType.CutlassWeaponL2,
InventoryType.CutlassWeaponL3,
InventoryType.CutlassWeaponL4,
InventoryType.CutlassWeaponL5,
InventoryType.CutlassWeaponL6]
elif itemRep == InventoryType.PistolRep:
options = [
InventoryType.PistolWeaponL1,
InventoryType.PistolWeaponL2,
InventoryType.PistolWeaponL3,
InventoryType.PistolWeaponL4,
InventoryType.PistolWeaponL5,
InventoryType.PistolWeaponL6]
elif itemRep == InventoryType.DaggerRep:
options = [
InventoryType.DaggerWeaponL1,
InventoryType.DaggerWeaponL2,
InventoryType.DaggerWeaponL3,
InventoryType.DaggerWeaponL4,
InventoryType.DaggerWeaponL5,
InventoryType.DaggerWeaponL6]
elif itemRep == InventoryType.GrenadeRep:
options = [
InventoryType.GrenadeWeaponL1,
InventoryType.GrenadeWeaponL2,
InventoryType.GrenadeWeaponL3,
InventoryType.GrenadeWeaponL4,
InventoryType.GrenadeWeaponL5,
InventoryType.GrenadeWeaponL6]
elif itemRep == InventoryType.DollRep:
options = [
InventoryType.DollWeaponL1,
InventoryType.DollWeaponL2,
InventoryType.DollWeaponL3,
InventoryType.DollWeaponL4,
InventoryType.DollWeaponL5,
InventoryType.DollWeaponL6]
elif itemRep == InventoryType.WandRep:
options = [
InventoryType.WandWeaponL1,
InventoryType.WandWeaponL2,
InventoryType.WandWeaponL3,
InventoryType.WandWeaponL4,
InventoryType.WandWeaponL5,
InventoryType.WandWeaponL6]
else:
return None
for idx in range(len(options)):
optionId = options[idx]
if optionId == itemId:
currIdx = idx
for weaponId in options[currIdx:]:
if weaponId == itemId:
continue
stackAmt = inv.getStackQuantity(weaponId)
if stackAmt >= 1:
self.highlightRed(PLocalizer.InventoryLowLevel)
return None
continue
elif itemCategory == ItemType.POUCH:
inv = base.localAvatar.getInventory()
if currStock >= 1:
self.highlightGreen(PLocalizer.InventoryOwned)
else:
pistolPouches = [
InventoryType.PistolPouchL1,
InventoryType.PistolPouchL2,
InventoryType.PistolPouchL3]
daggerPouches = [
InventoryType.DaggerPouchL1,
InventoryType.DaggerPouchL2,
InventoryType.DaggerPouchL3]
grenadePouches = [
InventoryType.GrenadePouchL1,
#.........这里部分代码省略.........