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Python EconomyGlobals.getItemQuantity方法代码示例

本文整理汇总了Python中pirates.economy.EconomyGlobals.getItemQuantity方法的典型用法代码示例。如果您正苦于以下问题:Python EconomyGlobals.getItemQuantity方法的具体用法?Python EconomyGlobals.getItemQuantity怎么用?Python EconomyGlobals.getItemQuantity使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pirates.economy.EconomyGlobals的用法示例。


在下文中一共展示了EconomyGlobals.getItemQuantity方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: loadData

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemQuantity [as 别名]
 def loadData(self):
     itemId = self.data[0]
     (item, quantity) = self.data
     self.quantity = quantity
     itemType = EconomyGlobals.getItemType(itemId)
     if itemType <= ItemType.WAND:
         itemTypeName = PLocalizer.getItemSubtypeName(ItemGlobals.getSubtype(itemId))
     else:
         itemTypeName = PLocalizer.InventoryItemClassNames.get(itemType)
     if itemType <= ItemType.WAND or itemType == ItemType.POTION:
         name = PLocalizer.getItemName(itemId)
         self.price = ItemGlobals.getGoldCost(itemId)
     else:
         name = PLocalizer.InventoryTypeNames.get(item)
         self.price = EconomyGlobals.getItemCost(item)
     if self.sell:
         self.price /= 2
     
     if self.buy:
         if itemType > ItemType.WAND and itemType != ItemType.POTION:
             self.quantity = EconomyGlobals.getItemQuantity(itemId)
         
         self.price *= self.quantity
         self.price = int(self.price)
     
     self.name = PLocalizer.makeHeadingString(name, 2)
     self.itemType = itemTypeName
     if itemType != ItemType.FISHING_LURE:
         if itemType != ItemType.POTION:
             self.minLvl = ItemGlobals.getWeaponRequirement(itemId)
         else:
             self.minLvl = 0
     else:
         self.minLvl = EconomyGlobals.getItemMinLevel(self.data[0])
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:36,代码来源:InventoryListItem.py

示例2: __init__

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemQuantity [as 别名]
 def __init__(self, uid):
     self.uid = uid
     self.itemName = PLocalizer.getItemName(uid)
     self.shortDesc = PLocalizer.getItemName(uid)
     self.longDesc = PLocalizer.getItemFlavorText(uid)
     self.text = None
     self.modelId = None
     self.texId = None
     self.colorId = 0
     self.holidayId = None
     self.icon = None
     self.iconScale = 1.0
     self.iconHpr = (0, 0, 0)
     if self.checkStackable():
         self.quantity = EconomyGlobals.getItemQuantity(self.uid)
     else:
         self.quantity = 1
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:19,代码来源:SimpleStoreItem.py

示例3: setupItems

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemQuantity [as 别名]
 def setupItems(self, itemList):
     for itemId in itemList:
         itemClass = ItemGlobals.getClass(itemId)
         itemType = EconomyGlobals.getItemType(itemId)
         itemTuple = [
             itemClass,
             itemId,
             0,
             0]
         item = None
         if itemClass == InventoryType.ItemTypeWeapon:
             item = self.manager.makeWeaponItem(itemTuple)
         elif itemClass == InventoryType.ItemTypeCharm:
             item = self.manager.makeCharmItem(itemTuple)
         elif itemClass == InventoryType.ItemTypeConsumable:
             itemTuple[3] = 1
             item = self.manager.makeConsumableItem(itemTuple, showMax = 0)
         elif itemClass == InventoryType.ItemTypeClothing:
             item = self.manager.makeClothingItem(itemTuple)
         elif itemClass == InventoryType.ItemTypeMoney:
             item = self.manager.makeGoldItem(itemTuple)
         elif itemClass == InventoryType.TreasureCollection:
             item = self.manager.makeTreasureItem(itemTuple)
         elif itemClass == InventoryType.ItemTypeJewelry:
             item = self.manager.makeJewelryItem(itemTuple)
         elif itemClass == InventoryType.ItemTypeTattoo:
             item = self.manager.makeTattooItem(itemTuple)
         elif itemClass == InventoryCategory.CARDS:
             cardId = itemId
             itemTuple[1] -= InventoryType.begin_Cards
             item = self.manager.makeCardItem(cardId, itemTuple, imageScaleFactor = 1.8999999999999999)
         elif itemClass == InventoryCategory.WEAPON_PISTOL_AMMO:
             itemTuple[1] = WeaponGlobals.getSkillAmmoInventoryId(itemId)
             item = self.manager.makeAmmoItem(itemId, itemTuple, showMax = 0)
         elif itemType in [
             EconomyGlobals.ItemType.DAGGERAMMO,
             EconomyGlobals.ItemType.PISTOLAMMO,
             EconomyGlobals.ItemType.GRENADEAMMO,
             EconomyGlobals.ItemType.CANNONAMMO]:
             itemTuple = [
                 0,
                 itemId,
                 0,
                 EconomyGlobals.getItemQuantity(itemId)]
             skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
             item = self.manager.makeAmmoItem(skillId, itemTuple, showMax = 0)
         elif itemType in [
             EconomyGlobals.ItemType.PISTOL_POUCH,
             EconomyGlobals.ItemType.DAGGER_POUCH,
             EconomyGlobals.ItemType.GRENADE_POUCH,
             EconomyGlobals.ItemType.CANNON_POUCH,
             EconomyGlobals.ItemType.FISHING_POUCH]:
             item = self.manager.makePouchItem(itemTuple)
         elif itemType in (EconomyGlobals.ItemType.FISHING_LURE,):
             itemTuple[1] = WeaponGlobals.getSkillAmmoInventoryId(itemId)
             itemTuple[3] = EconomyGlobals.getItemQuantity(itemId)
             item = self.manager.makeFishingItem(itemId, itemTuple, showMax = 0)
         
         if itemClass in (InventoryType.ItemTypeMoney, InventoryCategory.CARDS, InventoryType.TreasureCollection):
             self.addGridCell(self.stackImage, 1.0)
         elif itemClass == InventoryCategory.WEAPON_PISTOL_AMMO:
             self.addGridCell(self.stackImage2, 1.0)
         elif itemType in (EconomyGlobals.ItemType.FISHING_LURE,):
             self.addGridCell(self.stackImage, 1.0)
         else:
             self.addGridCell()
         if item:
             self.tryPutIntoFirstOpenCell(item)
         
         item.showResaleValue = False
         if self.zCount == self.gridZ:
             break
             
     
     while self.zCount < self.gridZ:
         self.addGridCell()
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:78,代码来源:InventoryUIStoreContainer.py

示例4: handleBuyItem

# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemQuantity [as 别名]
    def handleBuyItem(self, data, useCode):
        itemId = data[0]
        if not itemId:
            return None

        itemType = EconomyGlobals.getItemType(itemId)
        if itemType <= ItemType.WAND or itemType == ItemType.POTION:
            data[1] = 1
        else:
            data[1] = EconomyGlobals.getItemQuantity(itemId)
        inventory = base.localAvatar.getInventory()
        if not inventory:
            return None

        itemQuantity = self.purchaseInventory.getItemQuantity(itemId)
        currStock = inventory.getStackQuantity(itemId)
        currStockLimit = inventory.getStackLimit(itemId)
        if useCode == PiratesGuiGlobals.InventoryAdd:
            itemTypeName = PLocalizer.InventoryItemClassNames.get(itemType)
            trainingReq = EconomyGlobals.getItemTrainingReq(itemId)
            if trainingReq:
                amt = inventory.getStackQuantity(trainingReq)
                if not amt:
                    base.localAvatar.guiMgr.createWarning(PLocalizer.NoTrainingWarning % itemTypeName, PiratesGuiGlobals.TextFG6)
                    return None


            itemType = EconomyGlobals.getItemType(itemId)
            if itemType != ItemType.POTION:
                minLvl = ItemGlobals.getWeaponRequirement(itemId)
            else:
                minLvl = 0
            repId = WeaponGlobals.getRepId(itemId)
            repAmt = inventory.getAccumulator(repId)
            if minLvl > ReputationGlobals.getLevelFromTotalReputation(repId, repAmt)[0]:
                base.localAvatar.guiMgr.createWarning(PLocalizer.LevelReqWarning % (minLvl, itemTypeName), PiratesGuiGlobals.TextFG6)
                return None

            if itemId in ItemGlobals.getAllWeaponIds():
                locatables = []
                for dataInfo in self.purchaseInventory.inventory:
                    dataId = dataInfo[0]
                    if dataId in ItemGlobals.getAllWeaponIds():
                        locatables.append(InvItem([
                            InventoryType.ItemTypeWeapon,
                            dataId,
                            0]))
                        continue

                locatables.append(InvItem([
                    InventoryType.ItemTypeWeapon,
                    itemId,
                    0]))
                locationIds = inventory.canAddLocatables(locatables)
                for locationId in locationIds:
                    if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION):
                        base.localAvatar.guiMgr.createWarning(PLocalizer.InventoryFullWarning, PiratesGuiGlobals.TextFG6)
                        return None
                        continue

            elif itemId in ItemGlobals.getAllConsumableIds():
                itemQuantity = self.purchaseInventory.getItemQuantity(itemId)
                currStock = inventory.getItemQuantity(InventoryType.ItemTypeConsumable, itemId)
                currStockLimit = inventory.getItemLimit(InventoryType.ItemTypeConsumable, itemId)
                if currStock + itemQuantity >= currStockLimit:
                    base.localAvatar.guiMgr.createWarning(PLocalizer.TradeItemFullWarning, PiratesGuiGlobals.TextFG6)
                    return None

                if currStock == 0:
                    locatables = []
                    dataIds = { }
                    for dataInfo in self.purchaseInventory.inventory:
                        dataId = dataInfo[0]
                        if dataId in ItemGlobals.getAllConsumableIds():
                            if dataIds.has_key(dataId):
                                dataIds[dataId] += 1
                            else:
                                dataIds[dataId] = 1
                        dataIds.has_key(dataId)

                    if dataIds.has_key(itemId):
                        dataIds[itemId] += 1
                    else:
                        dataIds[itemId] = 1
                    for dataId in dataIds:
                        locatables.append(InvItem([
                            InventoryType.ItemTypeConsumable,
                            dataId,
                            0,
                            dataIds[dataId]]))

                    locationIds = inventory.canAddLocatables(locatables)
                    for locationId in locationIds:
                        if locationId in (Locations.INVALID_LOCATION, Locations.NON_LOCATION):
                            base.localAvatar.guiMgr.createWarning(PLocalizer.InventoryFullWarning, PiratesGuiGlobals.TextFG6)
                            return None
                            continue


            else:
#.........这里部分代码省略.........
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:103,代码来源:StoreGUI.py


注:本文中的pirates.economy.EconomyGlobals.getItemQuantity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。