本文整理汇总了Python中pirates.economy.EconomyGlobals.getItemIcons方法的典型用法代码示例。如果您正苦于以下问题:Python EconomyGlobals.getItemIcons方法的具体用法?Python EconomyGlobals.getItemIcons怎么用?Python EconomyGlobals.getItemIcons使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pirates.economy.EconomyGlobals
的用法示例。
在下文中一共展示了EconomyGlobals.getItemIcons方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: addTab
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemIcons [as 别名]
def addTab(self, itemGroup, item):
newTab = self.tabBar.addTab(itemGroup, command = self.setPage, extraArgs = [
itemGroup])
repId = WeaponGlobals.getRepId(item)
if repId:
iconName = ReputationGlobals.RepIcons.get(repId)
if repId == InventoryType.FishingRep:
icon = StoreGUI.FishingIcons.find('**/%s' % iconName)
else:
icon = StoreGUI.WeaponIcons.find('**/%s' % iconName)
elif InventoryType.begin_Consumables <= item:
pass
elif repId or ItemGlobals.getClass(item) == InventoryType.ItemTypeConsumable:
iconName = EconomyGlobals.getItemIcons(item)
icon = StoreGUI.SkillIcons.find('**/%s' % iconName)
elif InventoryType.begin_WeaponCannonAmmo <= item:
pass
elif ItemGlobals.getClass(item) == InventoryType.ItemTypeConsumable:
iconName = EconomyGlobals.getItemIcons(InventoryType.CannonL1)
icon = StoreGUI.WeaponIcons.find('**/%s' % iconName)
elif InventoryType.begin_WeaponGrenadeAmmo <= item:
pass
elif ItemGlobals.getClass(item) == InventoryType.ItemTypeConsumable:
itemId = InventoryType.GrenadeWeaponL1
iconName = EconomyGlobals.getItemIcons(itemId)
icon = StoreGUI.WeaponIcons.find('**/%s' % iconName)
elif InventoryType.begin_FishingLures <= item:
pass
elif ItemGlobals.getClass(item) == InventoryType.ItemTypeConsumable:
icon = StoreGUI.FishingIcons.find('**/pir_t_gui_gen_fish_lure')
else:
icon = None
newTab.nameTag = DirectLabel(parent = newTab, relief = None, state = DGG.DISABLED, image = icon, image_scale = 0.40000000000000002, image_pos = (0, 0, 0.040000000000000001), pos = (0.059999999999999998, 0, -0.035000000000000003))
self.pageNames.append(itemGroup)
示例2: createGui
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemIcons [as 别名]
def createGui(self):
itemId = self.data[0]
self.itemCount += 1
self.itemQuantity = self.quantity
self.itemCost = self.price
self.picture = DirectFrame(parent = self, relief = None, state = DGG.DISABLED, pos = (0.035000000000000003, 0, 0.025000000000000001))
self.quantityLabel = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = str(self.quantity), text_fg = PiratesGuiGlobals.TextFG2, text_scale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2), text_align = TextNode.ARight, text_wordwrap = 11, pos = (0.1225, 0, 0.014999999999999999))
if len(self.name) >= 39:
textScale = PiratesGuiGlobals.TextScaleMicro * PLocalizer.getHeadingScale(2)
elif len(self.name) >= 35:
textScale = PiratesGuiGlobals.TextScaleTiny * PLocalizer.getHeadingScale(2)
else:
textScale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2)
self.nameTag = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = self.name, text_fg = PiratesGuiGlobals.TextFG2, text_scale = textScale, text_align = TextNode.ALeft, pos = (0.13, 0, 0.014999999999999999))
self.costText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, image = InventoryListItem.coinImage, image_scale = 0.12, image_pos = Vec3(-0.0050000000000000001, 0, 0.012500000000000001), text = str(self.price), text_fg = PiratesGuiGlobals.TextFG2, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ARight, text_wordwrap = 11, text_pos = (-0.029999999999999999, 0, 0), pos = (self.width - 0.035000000000000003, 0, 0.014999999999999999), text_font = PiratesGlobals.getInterfaceFont())
itemClass = EconomyGlobals.getItemCategory(itemId)
itemType = EconomyGlobals.getItemType(itemId)
if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
self.picture['geom'] = PurchaseListItem.fishingIcons.find('**/%s*' % asset)
self.picture['geom_scale'] = 0.040000000000000001
self.picture['geom_pos'] = (0, 0, 0)
elif itemClass == ItemType.WEAPON or itemClass == ItemType.POUCH:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
self.picture['geom'] = InventoryListItem.weaponIcons.find('**/%s*' % asset)
self.picture['geom_scale'] = 0.040000000000000001
self.picture['geom_pos'] = (0, 0, 0)
elif itemClass == ItemType.CONSUMABLE:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
self.picture['geom'] = InventoryListItem.skillIcons.find('**/%s*' % asset)
self.picture['geom_scale'] = 0.040000000000000001
self.picture['geom_pos'] = (0, 0, 0)
if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo:
if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo:
skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
if skillId:
asset = WeaponGlobals.getSkillIcon(skillId)
if asset:
self.picture['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset)
self.picture['geom_scale'] = 0.059999999999999998
self.picture['geom_pos'] = (0, 0, 0)
elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle:
self.picture['geom'] = self.topGui.find('**/main_gui_ship_bottle')
self.picture['geom_scale'] = 0.10000000000000001
self.picture['geom_pos'] = (0, 0, 0)
self.flattenStrong()
示例3: getGeomParams
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemIcons [as 别名]
def getGeomParams(itemId):
geomParams = { }
itemType = EconomyGlobals.getItemType(itemId)
if itemType <= ItemType.WAND or itemType == ItemType.POTION:
if itemType == ItemType.POTION:
geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s' % ItemGlobals.getIcon(itemId))
else:
itemType = ItemGlobals.getType(itemId)
if ItemGlobals.getIcon(itemId):
geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s' % ItemGlobals.getIcon(itemId))
geomParams['geom_scale'] = 0.11
geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
else:
itemClass = EconomyGlobals.getItemCategory(itemId)
itemType = EconomyGlobals.getItemType(itemId)
if itemType == ItemType.FISHING_ROD or itemType == ItemType.FISHING_LURE:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
geomParams['geom'] = InventoryItemGui.fishingIcons.find('**/%s*' % asset)
geomParams['geom_scale'] = 0.11
geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
elif itemClass == ItemType.WEAPON and itemClass == ItemType.POUCH or itemClass == ItemType.AMMO:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
geomParams['geom'] = InventoryItemGui.weaponIcons.find('**/%s*' % asset)
geomParams['geom_scale'] = 0.11
geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
elif itemClass == ItemType.CONSUMABLE:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
geomParams['geom'] = InventoryItemGui.skillIcons.find('**/%s*' % asset)
geomParams['geom_scale'] = 0.11
geomParams['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo:
if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo:
skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
if skillId:
asset = WeaponGlobals.getSkillIcon(skillId)
if asset:
geomParams['geom'] = InventoryListItem.skillIcons.find('**/%s' % asset)
geomParams['geom_scale'] = 0.14999999999999999
geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle:
geomParams['geom'] = InventoryListItem.topGui.find('**/main_gui_ship_bottle')
geomParams['geom_scale'] = 0.10000000000000001
geomParams['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
return geomParams
示例4: __init__
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemIcons [as 别名]
def __init__(self, manager, itemId, itemTuple, imageScaleFactor = 1.0, showMax = 1, update = False):
self.itemId = itemId
InventoryUIStackItem.InventoryUIStackItem.__init__(self, manager, itemTuple, imageScaleFactor = imageScaleFactor, showMax = showMax, update = update)
self.initialiseoptions(InventoryUIMaterialItem)
SkillIcons = loader.loadModel('models/textureCards/skillIcons')
MaterialIcons = loader.loadModel('models/textureCards/shipMaterialIcons')
self['image'] = MaterialIcons.find('**/%s' % EconomyGlobals.getItemIcons(itemId))
self.helpFrame = None
self.cm = CardMaker('itemCard')
self.cm.setFrame(-0.29999999999999999, 0.29999999999999999, -0.089999999999999997, 0.089999999999999997)
self.buffer = None
self.lens = PerspectiveLens()
self.lens.setNear(0.10000000000000001)
self.lens.setAspectRatio(0.59999999999999998 / 0.17999999999999999)
self.realItem = None
self.iconLabel = None
self.itemCard = None
self.portraitSceneGraph = NodePath('PortraitSceneGraph')
detailGui = loader.loadModel('models/gui/gui_card_detail')
self.bg = detailGui.find('**/color')
self.bg.setScale(4)
self.bg.setPos(0, 17, -6.2999999999999998)
self.glow = detailGui.find('**/glow')
self.glow.setScale(3)
self.glow.setPos(0, 17, -6.2999999999999998)
self.glow.setColor(1, 1, 1, 0.80000000000000004)
self.setBin('gui-fixed', 1)
self.accept('open_main_window', self.createBuffer)
self.accept('aspectRatioChanged', self.createBuffer)
self.accept('close_main_window', self.destroyBuffer)
self['image_scale'] = 0.10000000000000001 * imageScaleFactor
示例5: __init__
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemIcons [as 别名]
def __init__(self, manager, itemTuple, imageScaleFactor=1.0):
InventoryUIStackItem.InventoryUIStackItem.__init__(self, manager, itemTuple, imageScaleFactor=imageScaleFactor)
self.initialiseoptions(InventoryUIPouchItem)
Icons = loader.loadModel("models/gui/gui_icons_weapon")
self["image"] = Icons.find("**/%s" % EconomyGlobals.getItemIcons(self.getId()))
self.helpFrame = None
self.cm = CardMaker("itemCard")
self.cm.setFrame(-0.29999999999999999, 0.29999999999999999, -0.089999999999999997, 0.089999999999999997)
self.buffer = None
self.lens = PerspectiveLens()
self.lens.setNear(0.10000000000000001)
self.lens.setAspectRatio(0.59999999999999998 / 0.17999999999999999)
self.realItem = None
self.iconLabel = None
self.itemCard = None
self.portraitSceneGraph = NodePath("PortraitSceneGraph")
detailGui = loader.loadModel("models/gui/gui_card_detail")
self.bg = detailGui.find("**/color")
self.bg.setScale(4)
self.bg.setPos(0, 17, -6.2999999999999998)
self.glow = detailGui.find("**/glow")
self.glow.setScale(3)
self.glow.setPos(0, 17, -6.2999999999999998)
self.glow.setColor(1, 1, 1, 0.80000000000000004)
self.setBin("gui-fixed", 1)
self.accept("open_main_window", self.createBuffer)
self.accept("aspectRatioChanged", self.createBuffer)
self.accept("close_main_window", self.destroyBuffer)
self["image_scale"] = 0.10000000000000001 * imageScaleFactor
示例6: __init__
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemIcons [as 别名]
def __init__(self, manager, skillId, itemTuple, imageScaleFactor = 1.0):
InventoryUIItem.InventoryUIItem.__init__(self, manager, itemTuple, imageScaleFactor = imageScaleFactor)
self.initialiseoptions(InventoryUIAmmoBagItem)
weaponIcons = loader.loadModel('models/gui/gui_icons_weapon')
fishingIcons = loader.loadModel('models/textureCards/fishing_icons')
if self.itemTuple[1]:
self['image'] = weaponIcons.find('**/%s' % EconomyGlobals.getItemIcons(self.itemTuple[1]))
elif skillId == EconomyGlobals.ItemType.FISHING_POUCH:
self['image'] = fishingIcons.find('**/%s' % EconomyGlobals.getItemTypeIcon(skillId))
else:
self['image'] = weaponIcons.find('**/%s' % EconomyGlobals.getItemTypeIcon(skillId))
self.skillId = skillId
示例7: __init__
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemIcons [as 别名]
def __init__(self, uid):
SimpleEconomyItem.__init__(self, uid)
self.icon = self.Icons.find('**/%s' % EconomyGlobals.getItemIcons(uid))
if uid in range(InventoryType.begin_PistolPouches, InventoryType.end_PistolPouches):
self.shortDesc = PLocalizer.makeHeadingString(PLocalizer.InventoryItemClassNames.get(ItemType.PISTOL), 1)
elif uid in range(InventoryType.begin_DaggerPouches, InventoryType.end_DaggerPouches):
self.shortDesc = PLocalizer.makeHeadingString(PLocalizer.InventoryItemClassNames.get(ItemType.DAGGER), 1)
elif uid in range(InventoryType.begin_GrenadePouches, InventoryType.end_GrenadePouches):
self.shortDesc = PLocalizer.makeHeadingString(PLocalizer.GrenadeShort, 1)
elif uid in range(InventoryType.begin_CannonPouches, InventoryType.end_CannonPouches):
self.shortDesc = PLocalizer.makeHeadingString(PLocalizer.ShipCannonShort, 1)
else:
self.shortDesc = PLocalizer.makeHeadingString(self.itemType, 1)
self.itemName = self.shortDesc
self.longDesc = self.shortDesc
示例8: showDetails
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemIcons [as 别名]
def showDetails(self, cell, detailsPos, detailsHeight, event = None):
self.notify.debug('Item showDetails')
if self.manager.heldItem and self.manager.locked and cell.isEmpty() and self.isEmpty() or not (self.itemTuple):
self.notify.debug(' early exit')
return None
self.helpFrame = DirectFrame(parent = self.manager, relief = None, state = DGG.DISABLED, sortOrder = 1)
self.helpFrame.setBin('gui-popup', -5)
detailGui = loader.loadModel('models/gui/gui_card_detail')
topGui = loader.loadModel('models/gui/toplevel_gui')
coinImage = topGui.find('**/treasure_w_coin*')
SkillIcons = loader.loadModel('models/textureCards/skillIcons')
border = SkillIcons.find('**/base')
halfWidth = 0.29999999999999999
halfHeight = 0.20000000000000001
basePosX = cell.getX(aspect2d)
basePosZ = cell.getZ(aspect2d)
cellSizeX = 0.0
cellSizeZ = 0.0
if cell:
cellSizeX = cell.cellSizeX
cellSizeZ = cell.cellSizeZ
textScale = PiratesGuiGlobals.TextScaleMed
titleScale = PiratesGuiGlobals.TextScaleTitleSmall
if len(self.getName()) >= 30:
titleNameScale = PiratesGuiGlobals.TextScaleLarge
else:
titleNameScale = PiratesGuiGlobals.TextScaleExtraLarge
subtitleScale = PiratesGuiGlobals.TextScaleMed
iconScalar = 1.5
borderScaler = 0.25
splitHeight = 0.01
vMargin = 0.029999999999999999
runningVertPosition = 0.29999999999999999
runningSize = 0.0
labels = []
titleColor = PiratesGuiGlobals.TextFG24
titleLabel = DirectLabel(parent = self, relief = None, text = self.getName(), text_scale = titleNameScale, text_fg = titleColor, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
self.bg.setColor(titleColor)
tHeight = 0.070000000000000007
titleLabel.setZ(runningVertPosition)
runningVertPosition -= tHeight
runningSize += tHeight
labels.append(titleLabel)
subtitleLabel = DirectLabel(parent = self, relief = None, text = PLocalizer.InventoryItemClassNames.get(EconomyGlobals.getItemType(self.getId()), ''), text_scale = subtitleScale, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_align = TextNode.ACenter, pos = (0.0, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
subtHeight = 0.050000000000000003
subtitleLabel.setZ(subtHeight * 0.5 + runningVertPosition)
runningVertPosition -= subtHeight
runningSize += subtHeight
labels.append(subtitleLabel)
MaterialIcons = loader.loadModel('models/textureCards/shipMaterialIcons')
self.iconLabel = DirectLabel(parent = self.portraitSceneGraph, relief = None, image = MaterialIcons.find('**/%s' % EconomyGlobals.getItemIcons(self.getItemId())), pos = (0.0, 2.5, 0.0))
iHeight = 0.17999999999999999
self.createBuffer()
self.itemCard.setZ(runningVertPosition - 0.059999999999999998)
runningVertPosition -= iHeight
runningSize += iHeight
labels.append(self.itemCard)
description = PLocalizer.WeaponDescriptions.get(self.getId())
if not description:
description = PLocalizer.WeaponDescriptions.get(self.getItemId())
if description:
descriptionLabel = DirectLabel(parent = self, relief = None, text = description, text_scale = textScale, text_wordwrap = halfWidth * 2.0 * (0.94999999999999996 / textScale), text_align = TextNode.ALeft, pos = (-halfWidth + textScale * 0.5, 0.0, runningVertPosition), text_pos = (0.0, -textScale))
dHeight = descriptionLabel.getHeight() + 0.02
runningVertPosition -= dHeight
runningSize += dHeight
labels.append(descriptionLabel)
runningVertPosition -= 0.02
runningSize += 0.02
panels = self.helpFrame.attachNewNode('panels')
topPanel = panels.attachNewNode('middlePanel')
detailGui.find('**/top_panel').copyTo(topPanel)
topPanel.setScale(0.080000000000000002)
topPanel.reparentTo(self.helpFrame)
middlePanel = panels.attachNewNode('middlePanel')
detailGui.find('**/middle_panel').copyTo(middlePanel)
middlePanel.setScale(0.080000000000000002)
middlePanel.reparentTo(self.helpFrame)
placement = 0
i = 0
heightMax = -0.080000000000000002
currentHeight = runningVertPosition
if detailsHeight:
currentHeight = -detailsHeight
while currentHeight < heightMax:
middlePanel = panels.attachNewNode('middlePanel%s' % 1)
detailGui.find('**/middle_panel').copyTo(middlePanel)
middlePanel.setScale(0.080000000000000002)
middlePanel.reparentTo(self.helpFrame)
if currentHeight + 0.20000000000000001 >= heightMax:
difference = heightMax - currentHeight
placement += (0.16800000000000001 / 0.20000000000000001) * difference
currentHeight += difference
else:
placement += 0.16800000000000001
currentHeight += 0.20000000000000001
#.........这里部分代码省略.........
示例9: __init__
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemIcons [as 别名]
def __init__(self, manager, materialType, itemTuple, imageScaleFactor = 1.0):
InventoryUIItem.InventoryUIItem.__init__(self, manager, itemTuple, imageScaleFactor = imageScaleFactor)
self.initialiseoptions(InventoryUIMaterialBagItem)
materialIcons = loader.loadModel('models/gui/gui_icons_weapon')
self['image'] = materialIcons.find('**/%s' % EconomyGlobals.getItemIcons(materialType))
self.materialType = materialType
示例10: _createIface
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemIcons [as 别名]
def _createIface(self):
self.descText = DirectLabel(parent = self, relief = None, text = self.item.get('Text'), text_align = TextNode.ALeft, text_scale = 0.050000000000000003, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, textMayChange = 1, pos = (0.02, 0, self.height / 2), text_font = PiratesGlobals.getInterfaceOutlineFont())
self.valueText = DirectLabel(parent = self, relief = None, text = str(self.item.get('Value1')), text_align = TextNode.ALeft, text_scale = 0.050000000000000003, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, textMayChange = 1, pos = (self.width * 0.65000000000000002, 0, self.height / 2), text_font = PiratesGlobals.getInterfaceOutlineFont())
if self.item.get('Type') == 'Title':
self.descText['text_scale'] = 0.055
self.descText['text_fg'] = PiratesGuiGlobals.TextFG1
self.descText['text_font'] = PiratesGlobals.getInterfaceOutlineFont()
self.valueText['text_scale'] = 0.044999999999999998
self.valueText['text_font'] = PiratesGlobals.getInterfaceOutlineFont()
if self.item.has_key('Value2'):
self.valueText2 = DirectLabel(parent = self, relief = None, text = str(self.item.get('Value2')), text_align = TextNode.ALeft, text_scale = 0.050000000000000003, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, textMayChange = 1, pos = (self.width * 0.80000000000000004, 0, self.height / 2), text_font = PiratesGlobals.getInterfaceOutlineFont())
if self.valueText2:
self.valueText2['text_scale'] = 0.044999999999999998
self.valueText2['text_font'] = PiratesGlobals.getInterfaceOutlineFont()
elif self.item.get('Type') == 'Entry':
self.descText['text_pos'] = (self.width * 0.059999999999999998, 0, 0)
if self.item.has_key('Value2'):
self.valueText2 = DirectLabel(parent = self, relief = None, text = str(self.item.get('Value2')), text_align = TextNode.ALeft, text_scale = 0.050000000000000003, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, textMayChange = 1, pos = (self.width * 0.80000000000000004, 0, self.height / 2), text_font = PiratesGlobals.getInterfaceOutlineFont())
elif self.item.get('Type') == 'Space':
self.descText['text_scale'] = 0.02
self.descText['text'] = ' '
self.valueText['text_scale'] = 0.02
self.valueText['text'] = ' '
elif self.item.get('Type') == 'Button':
self.descText['text_pos'] = (self.width * 0.059999999999999998, 0, 0)
self.valueText['text'] = ' '
self.button = DirectButton(parent = self, relief = DGG.RIDGE, text = self.item.get('Text'), text_align = TextNode.ALeft, text_scale = PiratesGuiGlobals.TextScaleLarge, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, frameColor = PiratesGuiGlobals.ButtonColor1, command = self.item.get('Value2'), pos = (self.width * 0.65000000000000002, 0, self.height / 2), borderWidth = (0.01, 0.01), pad = (0.0050000000000000001, 0.0050000000000000001), textMayChange = 1)
if self.item.get('State') == 'off':
self.button['state'] = DGG.DISABLED
self.button['text_fg'] = PiratesGuiGlobals.TextFG3
elif self.item.get('State') == 'oneShot':
self.button.bind(DGG.B1RELEASE, self.disableButton)
elif self.item.get('Type') == 'Cargo':
itemId = self.item.get('Value1')
iconId = EconomyGlobals.getCargoCategory(itemId)
if not iconId:
self.notify.error('Invalid Item in Cargo! item: %s' % (self.item,))
icon = self.icons.get(iconId)
self.descText['geom'] = self.getCargoIcon(icon[0])
self.descText['geom_scale'] = 0.089999999999999997 * self.height * 10
self.descText['geom_pos'] = (0.050000000000000003, 0, 0.01)
self.descText['text_pos'] = (0.23999999999999999, 0, 0)
self.descText['text'] = icon[1]
self.descText['text_fg'] = PiratesGuiGlobals.TextFG2
self.descText['text_font'] = PiratesGlobals.getInterfaceOutlineFont()
self.descText['text_scale'] = 0.050000000000000003 * self.height * 10
self.descText.setTransparency(1)
self.valueText['text'] = PLocalizer.UnknownGoldValue
self.valueText['text_font'] = PiratesGlobals.getInterfaceOutlineFont()
self.valueText['text_scale'] = 0.050000000000000003 * self.height * 10
icon = self.icons.get(ItemId.CARGO_CRATE)
self.descText2 = DirectLabel(parent = self, relief = None, text = '?', text_align = TextNode.ACenter, text_scale = 0.050000000000000003 * self.height * 10, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, textMayChange = 1, pos = (0.080000000000000002, 0, self.height / 2), geom = self.getCargoIcon(icon[0]), geom_scale = 0.089999999999999997 * self.height * 10, geom_pos = (0.10000000000000001, 0, 0.01), text_pos = (0.10000000000000001, 0, 0), geom_color = Vec4(0, 0, 0, 1), text_font = PiratesGlobals.getInterfaceOutlineFont())
elif self.item.get('Type') == 'Gold':
amount = self.item.get('Value2')
itemName = PLocalizer.LootGold % amount
self.descText['geom'] = self.getGoldIcon()
self.descText['geom_scale'] = 0.14999999999999999 * self.height * 10
self.descText['geom_pos'] = (0.050000000000000003, 0, 0.01)
self.descText['text_pos'] = (0.23999999999999999, 0, 0)
self.descText['text'] = itemName
self.descText['text_fg'] = PiratesGuiGlobals.TextFG2
self.descText['text_font'] = PiratesGlobals.getInterfaceOutlineFont()
self.descText['text_scale'] = 0.050000000000000003 * self.height * 10
self.descText.setTransparency(1)
self.valueText['text'] = ' '
elif self.item.get('Type') == 'Weapon':
itemId = self.item.get('Value1')
itemName = PLocalizer.InventoryTypeNames.get(itemId)
iconName = EconomyGlobals.getItemIcons(itemId)
self.descText['geom'] = self.getWeaponIcon(iconName)
self.descText['geom_scale'] = 0.089999999999999997 * self.height * 10
self.descText['geom_pos'] = (0.050000000000000003, 0, 0.01)
self.descText['text_pos'] = (0.23999999999999999, 0, 0)
self.descText['text'] = itemName
self.descText['text_fg'] = PiratesGuiGlobals.TextFG2
self.descText['text_font'] = PiratesGlobals.getInterfaceOutlineFont()
self.descText['text_scale'] = 0.050000000000000003 * self.height * 10
self.descText.setTransparency(1)
self.valueText['text'] = ' '
elif self.item.get('Type') == 'Ammo':
itemId = self.item.get('Value1')
amount = self.item.get('Value2')
itemName = '%s %s' % (amount, PLocalizer.InventoryTypeNames.get(itemId))
iconName = WeaponGlobals.getSkillIcon(itemId)
self.descText['geom'] = self.getAmmoIcon(iconName)
self.descText['geom_scale'] = 0.089999999999999997 * self.height * 10
self.descText['geom_pos'] = (0.050000000000000003, 0, 0.01)
self.descText['text_pos'] = (0.23999999999999999, 0, 0)
self.descText['text'] = itemName
self.descText['text_fg'] = PiratesGuiGlobals.TextFG2
self.descText['text_font'] = PiratesGlobals.getInterfaceOutlineFont()
self.descText['text_scale'] = 0.050000000000000003 * self.height * 10
self.descText.setTransparency(1)
self.valueText['text'] = ' '
示例11: createGui
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemIcons [as 别名]
def createGui(self):
itemId = self.data[0]
self.picture = DirectFrame(parent = self, relief = None, state = DGG.DISABLED, pos = (0.01, 0, 0.01))
self.nameTag = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = self.name, text_scale = PiratesGuiGlobals.TextScaleSmall * PLocalizer.getHeadingScale(2), text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG1, text_shadow = PiratesGuiGlobals.TextShadow, pos = (0.050000000000000003, 0, 0.105), text_font = PiratesGlobals.getInterfaceFont())
itemTypeFormatted = ''
self.itemTypeName = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = itemTypeFormatted, text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_font = PiratesGlobals.getInterfaceFont(), pos = (0.050000000000000003, 0, 0.065000000000000002))
self.miscText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = '', text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ALeft, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, pos = (0.050000000000000003, 0, 0.025000000000000001))
if self.minLvl > 0:
repId = WeaponGlobals.getRepId(itemId)
if repId:
self.checkLevel(repId, self.minLvl)
trainingReq = EconomyGlobals.getItemTrainingReq(itemId)
if trainingReq:
self.checkTrainingReq(trainingReq)
if EconomyGlobals.getItemCategory(itemId) == ItemType.AMMO:
skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
self.checkSkillReq(skillId)
if self.buy:
self.checkPlayerInventory(itemId)
self.costText = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, image = SongListItem.coinImage, image_scale = 0.12, image_pos = Vec3(-0.01, 0, 0.01), text = str(self.price), text_scale = PiratesGuiGlobals.TextScaleSmall, text_align = TextNode.ARight, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, text_pos = (-0.029999999999999999, 0, 0), pos = (self.width - 0.035000000000000003, 0, 0.105), text_font = PiratesGlobals.getInterfaceFont())
if self.quantity and self.quantity > 1:
self.quantityLabel = DirectLabel(parent = self, relief = None, state = DGG.DISABLED, text = str(self.quantity), frameColor = (0, 0, 0, 1), frameSize = (-0.01, 0.02, -0.01, 0.025000000000000001), text_scale = 0.0275, text_align = TextNode.ACenter, text_fg = PiratesGuiGlobals.TextFG2, text_shadow = PiratesGuiGlobals.TextShadow, text_wordwrap = 11, pos = (0.02, 0, 0.025000000000000001), text_font = PiratesGlobals.getPirateBoldOutlineFont())
itemClass = EconomyGlobals.getItemCategory(itemId)
if itemClass == ItemType.WEAPON or itemClass == ItemType.POUCH:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
self.picture['geom'] = SongItemGui.weaponIcons.find('**/%s*' % asset)
self.picture['geom_scale'] = 0.11
self.picture['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
elif itemClass == ItemType.CONSUMABLE:
asset = EconomyGlobals.getItemIcons(itemId)
if asset:
self.picture['geom'] = SongItemGui.skillIcons.find('**/%s*' % asset)
self.picture['geom_scale'] = 0.11
self.picture['geom_pos'] = (0.080000000000000002, 0, 0.068000000000000005)
if not InventoryType.begin_WeaponCannonAmmo <= itemId or itemId <= InventoryType.end_WeaponCannonAmmo:
if (InventoryType.begin_WeaponPistolAmmo <= itemId or itemId <= InventoryType.end_WeaponGrenadeAmmo or InventoryType.begin_WeaponDaggerAmmo <= itemId) and itemId <= InventoryType.end_WeaponDaggerAmmo:
skillId = WeaponGlobals.getSkillIdForAmmoSkillId(itemId)
if skillId:
asset = WeaponGlobals.getSkillIcon(skillId)
if asset:
self.picture['geom'] = SongListItem.skillIcons.find('**/%s' % asset)
self.picture['geom_scale'] = 0.14999999999999999
self.picture['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
elif InventoryType.SmallBottle <= itemId and itemId <= InventoryType.LargeBottle:
self.picture['geom'] = SongListItem.topGui.find('**/main_gui_ship_bottle')
self.picture['geom_scale'] = 0.10000000000000001
self.picture['geom_pos'] = (0.069000000000000006, 0, 0.069000000000000006)
self.flattenStrong()
示例12: getMaterialIcon
# 需要导入模块: from pirates.economy import EconomyGlobals [as 别名]
# 或者: from pirates.economy.EconomyGlobals import getItemIcons [as 别名]
def getMaterialIcon(self, itemId):
card = loader.loadModel('models/textureCards/shipMaterialIcons')
icon = card.find('**/%s' % EconomyGlobals.getItemIcons(itemId))
card.removeNode()
del card
return icon