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Python LOG.warning方法代码示例

本文整理汇总了Python中owanimo.util.log.LOG.warning方法的典型用法代码示例。如果您正苦于以下问题:Python LOG.warning方法的具体用法?Python LOG.warning怎么用?Python LOG.warning使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在owanimo.util.log.LOG的用法示例。


在下文中一共展示了LOG.warning方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: battle_guild_event

# 需要导入模块: from owanimo.util.log import LOG [as 别名]
# 或者: from owanimo.util.log.LOG import warning [as 别名]
 def battle_guild_event(self):
     self.tap("special/battle_guild_event.png"); time.sleep(5)
     self.tap("special/battle_guild_event_start.png"); time.sleep(5)
     if self.enable("quest_selected.png"):
         return True
     else :
         L.warning("Can't Guild Event Start.")
         return False
开发者ID:setsulla,项目名称:owanimo,代码行数:10,代码来源:allegory_special.py

示例2: support_guild_event

# 需要导入模块: from owanimo.util.log import LOG [as 别名]
# 或者: from owanimo.util.log.LOG import warning [as 别名]
 def support_guild_event(self):
     self.tap("quest_supporter.png",
         self._adb.get().TMP_PICTURE); time.sleep(2)
     self.tap("quest_supporter_decide.png"); time.sleep(2)
     self.tap("special/battle_guild_event_boss_start.png"); time.sleep(2)
     time.sleep(20)
     if self.enable("battle_menu.png"):
         return True
     else:
         L.warning("Can't Guild Event Start.")
         return False
开发者ID:setsulla,项目名称:owanimo,代码行数:13,代码来源:allegory_special.py

示例3: battle_puyo

# 需要导入模块: from owanimo.util.log import LOG [as 别名]
# 或者: from owanimo.util.log.LOG import warning [as 别名]
 def battle_puyo(self):
     time.sleep(10)
     while not self.enable("battle_ok.png"):
         arr = self.get_info(self._adb.get().TMP_PICTURE)
         array = self.puyo().strategy(arr)
         xarray, yarray = self.action(array)
         self.adb().swipe(xarray, yarray)
         time.sleep(30)
     if not self.tap("battle_ok.png", self._adb.get().TMP_PICTURE):
         L.warning("Can't Tap : battle_ok.png")
         return False
     return True
开发者ID:setsulla,项目名称:owanimo,代码行数:14,代码来源:allegory_normal.py

示例4: quest

# 需要导入模块: from owanimo.util.log import LOG [as 别名]
# 或者: from owanimo.util.log.LOG import warning [as 别名]
 def quest(self, category, level):
     self.tap("quest.png"); time.sleep(2)
     if self.tap("quest_normal.png"):
         time.sleep(2)
         self.capture(self._adb.get().TMP_PICTURE)
     self.tap(category, self._adb.get().TMP_PICTURE); time.sleep(2)
     self.tap(level); time.sleep(2)
     if self.enable("quest_selected.png"):
         return True
     else :
         L.warning("Can't Quest Start.")
         return False
开发者ID:setsulla,项目名称:owanimo,代码行数:14,代码来源:allegory_normal.py

示例5: quest_normal

# 需要导入模块: from owanimo.util.log import LOG [as 别名]
# 或者: from owanimo.util.log.LOG import warning [as 别名]
 def quest_normal(self):
     self.tap("quest.png"); time.sleep(2)
     if self.tap("quest_normal.png"):
         time.sleep(2)
         self.capture(self._adb.get().TMP_PICTURE)
     self._tap(int(self._adb.get().PUYO_QUEST_NORMAL_WIDTH), int(self.adb().get().PUYO_QUEST_NORMAL_HEIGHT)); time.sleep(2)
     self._tap(int(self._adb.get().PUYO_QUEST_NORMAL_WIDTH), int(self.adb().get().PUYO_QUEST_NORMAL_HEIGHT)); time.sleep(2)
     if self.enable("quest_selected.png"):
         return True
     else :
         L.warning("Can't Quest Start.")
         return False
开发者ID:setsulla,项目名称:owanimo,代码行数:14,代码来源:allegory_normal.py

示例6: support

# 需要导入模块: from owanimo.util.log import LOG [as 别名]
# 或者: from owanimo.util.log.LOG import warning [as 别名]
 def support(self):
     if self.tap("quest_supporter_guild.png"):
         time.sleep(2)
         self.capture(self._adb.get().TMP_PICTURE)
     self.tap("quest_supporter.png",
         self._adb.get().TMP_PICTURE); time.sleep(2)
     self.tap("quest_supporter_decide.png"); time.sleep(2)
     self.tap("quest_start.png"); time.sleep(2)
     time.sleep(30)
     if self.enable("battle_menu.png"):
         return True
     else:
         L.warning("Can't Quest Start.")
         return False
开发者ID:setsulla,项目名称:owanimo,代码行数:16,代码来源:allegory_normal.py

示例7: battle

# 需要导入模块: from owanimo.util.log import LOG [as 别名]
# 或者: from owanimo.util.log.LOG import warning [as 别名]
 def battle(self, level):
     self.tap("normal_battle.png"); time.sleep(2)
     while not self.enable(level):
         self.tap("battle_update.png", self._adb.get().TMP_PICTURE); time.sleep(2)
     self.tap(level, self._adb.get().TMP_PICTURE); time.sleep(2)
     self.tap("battle_decide.png"); time.sleep(2)
     if self.enable("battle_return.png"):
         self.tap("battle_return.png", self._adb.get().TMP_PICTURE)
         L.warning("Not enough Magic Power.")
         return False
     self.tap("battle_start.png", self._adb.get().TMP_PICTURE); time.sleep(20)
     if self.enable("battle_menu.png"): return True
     else:
         L.warning("Can't Battle Start.")
         return False
开发者ID:setsulla,项目名称:owanimo,代码行数:17,代码来源:allegory_normal.py

示例8: quest_puyo_boss

# 需要导入模块: from owanimo.util.log import LOG [as 别名]
# 或者: from owanimo.util.log.LOG import warning [as 别名]
 def quest_puyo_boss(self):
     s = system.System(self._adb); a = schezo.Player()
     while not self.enable("quest_ok.png"):
         if not self.enable("battle_menu.png", self._adb.get().TMP_PICTURE):
             pass
         else:
             arr = s.get_info(self._adb.get().TMP_PICTURE)
             array = a.strategy(arr)
             xarray, yarray = s.action(array)
             self._adb.swipe(xarray, yarray)
             time.sleep(30)
     if not self.tap("quest_ok.png", self._adb.get().TMP_PICTURE):
         L.warning("Can't Tap : quest_ok.png")
         return False
     return True
开发者ID:setsulla,项目名称:owanimo,代码行数:17,代码来源:allegory_normal.py

示例9: quest_first

# 需要导入模块: from owanimo.util.log import LOG [as 别名]
# 或者: from owanimo.util.log.LOG import warning [as 别名]
 def quest_first(self, category, level):
     self.tap("quest.png"); time.sleep(2)
     if self.tap("quest_normal.png"):
         time.sleep(2)
         self.capture(self._adb.get().TMP_PICTURE)
     while not self.enable(category):
         self.swipe([int(self._adb.get().WIDTH) / 2,
                     int(self._adb.get().WIDTH) / 2],
                    [int(self._adb.get().HEIGHT) - 300,
                     300])
         time.sleep(2)
         self.capture(self._adb.get().TMP_PICTURE)
     self.tap(category, self._adb.get().TMP_PICTURE); time.sleep(2)
     self.tap(level); time.sleep(2)
     if self.enable("quest_selected.png"):
         return True
     else :
         L.warning("Can't Quest Start.")
         return False
开发者ID:setsulla,项目名称:owanimo,代码行数:21,代码来源:allegory_normal.py

示例10: login

# 需要导入模块: from owanimo.util.log import LOG [as 别名]
# 或者: from owanimo.util.log.LOG import warning [as 别名]
 def login(self):
     self.start()
     time.sleep(15)
     while not self.enable("login.png"):
         self.start(); time.sleep(5)
         if self.tap("maintain_ok.png"):
             L.warning("Maintenance Time.")
             return
     if not self.tap("login.png", self._adb.get().TMP_PICTURE):
         L.warning("Can't Tap : login.png")
         return
     time.sleep(5)
     if self.tap("login_bonus.png"):
         time.sleep(2); self.capture(self._adb.get().TMP_PICTURE)
     if self.tap("return.png", self._adb.get().TMP_PICTURE):
         time.sleep(2); self.capture(self._adb.get().TMP_PICTURE)
     if self.tap("info_ok.png", self._adb.get().TMP_PICTURE):
         time.sleep(2); self.capture(self._adb.get().TMP_PICTURE)
     if self.tap("info_ok.png", self._adb.get().TMP_PICTURE):
         time.sleep(2); self.capture(self._adb.get().TMP_PICTURE)
     if not self.enable("login_check.png", self._adb.get().TMP_PICTURE):
         time.sleep(2)
         if self.enable("battle_menu.png", self._adb.get().TMP_PICTURE):
             if self.quest_puyo_all():
                 L.info("Clear.")
         elif self.tap("quest_ok.png", self._adb.get().TMP_PICTURE):
             L.info("Quest Clear.")
         L.warning("Can't Login.")
         return False
     return True
开发者ID:setsulla,项目名称:owanimo,代码行数:32,代码来源:allegory_normal.py

示例11: quest_puyo_all

# 需要导入模块: from owanimo.util.log import LOG [as 别名]
# 或者: from owanimo.util.log.LOG import warning [as 别名]
 def quest_puyo_all(self):
     time.sleep(10)
     while not self.enable("quest_ok.png"):
         if self.tap("quest_boss.png", self._adb.get().TMP_PICTURE):
             time.sleep(5)
             self.capture(self._adb.get().TMP_PICTURE)
         elif not self.enable("battle_menu.png", self._adb.get().TMP_PICTURE):
             if not self.tap("quest_boss.png"):
                 if not self.enable("quest_ok.png"):
                     pass
                 elif not self.enable("battle_menu.png"):
                     return False
         else:
             arr = self.get_info(self.adb().get().TMP_PICTURE)
             array = self.puyo().strategy(arr)
             xarray, yarray = self.action(array)
             self.adb().swipe(xarray, yarray)
             time.sleep(35)
     if not self.tap("quest_ok.png", self._adb.get().TMP_PICTURE):
         L.warning("Can't Tap : quest_ok.png")
         return False
     return True
开发者ID:setsulla,项目名称:owanimo,代码行数:24,代码来源:allegory_normal.py

示例12: battle_arena

# 需要导入模块: from owanimo.util.log import LOG [as 别名]
# 或者: from owanimo.util.log.LOG import warning [as 别名]
 def battle_arena(self, level):
     self.tap("special/battle_area.png"); time.sleep(5)
     if self.tap("special/battle_normal.png"):
         if self.enable("battle_return.png"):
             self.tap("battle_return.png", self._adb.get().TMP_PICTURE)
             L.warning("Not enough Magic Power.")
             return False
         time.sleep(5)
         self.tap(level); time.sleep(5)
         self.tap("battle_start.png"); time.sleep(20)
     else:
         self.tap("special/battle_boss.png"); time.sleep(5)
         if self.enable("battle_return.png"):
             self.tap("battle_return.png", self._adb.get().TMP_PICTURE)
             L.warning("Not enough Magic Power.")
             return False
         time.sleep(5)
         self.tap("special/battle_boss_start.png"); time.sleep(20)
     if self.enable("battle_menu.png"): return True
     else:
         L.warning("Can't Battle Start.")
         return False
开发者ID:setsulla,项目名称:owanimo,代码行数:24,代码来源:allegory_special.py


注:本文中的owanimo.util.log.LOG.warning方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。