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Python Objects.get_controller方法代码示例

本文整理汇总了Python中objects.Objects.get_controller方法的典型用法代码示例。如果您正苦于以下问题:Python Objects.get_controller方法的具体用法?Python Objects.get_controller怎么用?Python Objects.get_controller使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在objects.Objects的用法示例。


在下文中一共展示了Objects.get_controller方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: client_build_unit

# 需要导入模块: from objects import Objects [as 别名]
# 或者: from objects.Objects import get_controller [as 别名]
 def client_build_unit(self,pid,tid,vid,uid,buid):
     # print "client",pid, "built unit", tid, "on", vid
     server = Objects.get_controller()
     p = server.players[pid]
     if buid != -1:
         server.build_unit(tid,p,vid=vid,builder=p.units[buid])
     else:
         server.build_unit(tid,p,vid=vid)
     return {}
开发者ID:david-abel,项目名称:noteworks,代码行数:11,代码来源:server.py

示例2: client_attack_unit

# 需要导入模块: from objects import Objects [as 别名]
# 或者: from objects.Objects import get_controller [as 别名]
 def client_attack_unit(self,pid,uid,tpid,tuid,path):
     # print "client_attack_unit",pid,uid,tpid,tuid
     #if tuid=-1, it's a vertex,tpid is actually tvid
     server = Objects.get_controller()
     attacker = server.players[pid].units[uid]
     if tuid == -1:
         target = server.map.vertices[str(tpid)]
     else:
         target = server.players[tpid].units[tuid]
     server.attack_unit(target,attacker)
     return {}
开发者ID:david-abel,项目名称:noteworks,代码行数:13,代码来源:server.py

示例3: on_single_player

# 需要导入模块: from objects import Objects [as 别名]
# 或者: from objects.Objects import get_controller [as 别名]
    def on_single_player(self):
        Objects.get_server(self.levelName)
        server = Objects.get_controller()

        utils.play_sound("Enter.wav")
        game = Scene(server.map, server)
        game.add(ImageLayer(
                 os.path.join("images", "backgrounds", "notebook-paper.png")), z=BACKGROUND_Z)


        director.push(game)
        menu_player.stop()
        self.game_started = True
开发者ID:david-abel,项目名称:noteworks,代码行数:15,代码来源:game.py

示例4: start_game

# 需要导入模块: from objects import Objects [as 别名]
# 或者: from objects.Objects import get_controller [as 别名]
    def start_game(self):
        constants.MULTIPLAYER = True
        server = Objects.get_controller()
        server.client_start_game()
        if server.serverStarted:
            utils.play_sound("Enter.wav")
            game = Scene(server.map, server)
            menu_player.stop()
            game.add(ImageLayer(
                     os.path.join("images", "backgrounds", "notebook-paper.png")), z=BACKGROUND_Z)
            director.push(game)
            self.game_started = True

        else:
            print "start server first"
开发者ID:david-abel,项目名称:noteworks,代码行数:17,代码来源:game.py

示例5: client_connect

# 需要导入模块: from objects import Objects [as 别名]
# 或者: from objects.Objects import get_controller [as 别名]
 def client_connect(self, ip):
     server = Objects.get_controller()
     cur = server.playerList + [server.pid]
     print "connected client of ip: " + ip
     if ip in server.connectedClientsIP.keys():
         # print "client already exist"
         return {"id": server.connectedClientsIP[ip], "cur": cur,"map":server.mapName}
     if len(server.map.players) != 0 and (not server.gameStarted):
         pid = server.map.players.pop()
         server.client_add_player(pid)
         server.connectedClients[pid] = ip
         server.connectedClientsIP[ip] = pid
         server.playerList.append(pid)
         # print "added player",pid
         return {"id": pid, "cur": cur, "map":server.mapName}
     # print "can't add player"
     return {"id": -1, "cur": [],"map":""}
开发者ID:david-abel,项目名称:noteworks,代码行数:19,代码来源:server.py

示例6: client_remove_unit

# 需要导入模块: from objects import Objects [as 别名]
# 或者: from objects.Objects import get_controller [as 别名]
 def client_remove_unit(self,pid,uid):
     # print "client",pid, "remove unit", uid
     server = Objects.get_controller()
     unit = server.players[pid].units[uid]
     server.remove_unit(unit)
     return {}
开发者ID:david-abel,项目名称:noteworks,代码行数:8,代码来源:server.py

示例7: client_move_troop

# 需要导入模块: from objects import Objects [as 别名]
# 或者: from objects.Objects import get_controller [as 别名]
 def client_move_troop(self,pid,uid,vid,path):
     # print "client",pid, "move unit", uid, "on", vid
     server = Objects.get_controller()
     server.move_unit(server.map.vertices[str(vid)],server.players[pid].units[uid],pid)
     return {}
开发者ID:david-abel,项目名称:noteworks,代码行数:7,代码来源:server.py


注:本文中的objects.Objects.get_controller方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。