本文整理汇总了Python中moveit_commander.MoveGroupCommander.pick方法的典型用法代码示例。如果您正苦于以下问题:Python MoveGroupCommander.pick方法的具体用法?Python MoveGroupCommander.pick怎么用?Python MoveGroupCommander.pick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类moveit_commander.MoveGroupCommander
的用法示例。
在下文中一共展示了MoveGroupCommander.pick方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from moveit_commander import MoveGroupCommander [as 别名]
# 或者: from moveit_commander.MoveGroupCommander import pick [as 别名]
def __init__(self):
# Initialize the move_group API
moveit_commander.roscpp_initialize(sys.argv)
rospy.init_node('moveit_demo')
# Use the planning scene object to add or remove objects
scene = PlanningSceneInterface()
# Create a scene publisher to push changes to the scene
self.scene_pub = rospy.Publisher('planning_scene', PlanningScene)
# Create a publisher for displaying gripper poses
self.gripper_pose_pub = rospy.Publisher('gripper_pose', PoseStamped)
# Create a dictionary to hold object colors
self.colors = dict()
# Initialize the move group for the right arm
right_arm = MoveGroupCommander(GROUP_NAME_ARM)
# Initialize the move group for the right gripper
right_gripper = MoveGroupCommander(GROUP_NAME_GRIPPER)
# Get the name of the end-effector link
end_effector_link = right_arm.get_end_effector_link()
# Allow some leeway in position (meters) and orientation (radians)
right_arm.set_goal_position_tolerance(0.05)
right_arm.set_goal_orientation_tolerance(0.1)
# Allow replanning to increase the odds of a solution
right_arm.allow_replanning(True)
# Set the right arm reference frame
right_arm.set_pose_reference_frame(REFERENCE_FRAME)
# Allow 10 seconds per planning attempt
right_arm.set_planning_time(10)
# Set a limit on the number of pick attempts before bailing
max_pick_attempts = 10
# Set a limit on the number of place attempts
max_place_attempts = 5
# Give the scene a chance to catch up
rospy.sleep(2)
# Give each of the scene objects a unique name
table_id = 'table'
box1_id = 'box1'
box2_id = 'box2'
target_id = 'target'
tool_id = 'tool'
# Remove leftover objects from a previous run
scene.remove_world_object(table_id)
scene.remove_world_object(box1_id)
scene.remove_world_object(box2_id)
scene.remove_world_object(target_id)
scene.remove_world_object(tool_id)
# Remove any attached objects from a previous session
scene.remove_attached_object(GRIPPER_FRAME, target_id)
# Give the scene a chance to catch up
rospy.sleep(1)
# Start the arm in the "resting" pose stored in the SRDF file
right_arm.set_named_target('right_start')
right_arm.go()
# Open the gripper to the neutral position
right_gripper.set_joint_value_target(GRIPPER_NEUTRAL)
right_gripper.go()
rospy.sleep(1)
# Set the height of the table off the ground
table_ground = 0.65
# Set the dimensions of the scene objects [l, w, h]
table_size = [0.2, 0.7, 0.01]
box1_size = [0.1, 0.05, 0.05]
box2_size = [0.05, 0.05, 0.15]
# Set the target size [l, w, h]
target_size = [0.02, 0.01, 0.12]
# Add a table top and two boxes to the scene
table_pose = PoseStamped()
table_pose.header.frame_id = REFERENCE_FRAME
table_pose.pose.position.x = 0.55
table_pose.pose.position.y = 0.0
table_pose.pose.position.z = table_ground + table_size[2] / 2.0
table_pose.pose.orientation.w = 1.0
scene.add_box(table_id, table_pose, table_size)
box1_pose = PoseStamped()
#.........这里部分代码省略.........
示例2: __init__
# 需要导入模块: from moveit_commander import MoveGroupCommander [as 别名]
# 或者: from moveit_commander.MoveGroupCommander import pick [as 别名]
#.........这里部分代码省略.........
initial_pose.header.frame_id = 'gazebo_world'
print "==================== Generating Transformations ==========================="
#################### PRE GRASPING POSE #########################
# M1 = transformations.quaternion_matrix([target_pose.pose.orientation.x, target_pose.pose.orientation.y, target_pose.pose.orientation.z, target_pose.pose.orientation.w])
# M1[0,3] = target_pose.pose.position.x
# M1[1,3] = target_pose.pose.position.y
# M1[2,3] = target_pose.pose.position.z
# M2 = transformations.euler_matrix(0, 1.57, 0)
# M2[0,3] = 0.0 # offset about x
# M2[1,3] = 0.0 # about y
# M2[2,3] = 0.25 # about z
# T = np.dot(M1, M2)
# pre_grasping = deepcopy(target_pose)
# pre_grasping.pose.position.x = T[0,3]
# pre_grasping.pose.position.y = T[1,3]
# pre_grasping.pose.position.z = T[2,3]
# quat = transformations.quaternion_from_matrix(T)
# pre_grasping.pose.orientation.x = quat[0]
# pre_grasping.pose.orientation.y = quat[1]
# pre_grasping.pose.orientation.z = quat[2]
# pre_grasping.pose.orientation.w = quat[3]
# pre_grasping.header.frame_id = 'gazebo_world'
# self.plan_exec(pre_grasping)
################# GENERATE GRASPS ###################
# Set a limit on the number of pick attempts before bailing
max_pick_attempts = 5
# Track success/failure and number of attempts for pick operation
success = False
n_attempts = 0
grasps = self.grasp_generator(initial_pose)
possible_grasps = []
for grasp in grasps:
self.gripper_pose_pub.publish(grasp)
possible_grasps.append(grasp.pose)
rospy.sleep(0.2)
#print possible_grasps
self.right_arm.pick(target_id, grasps)
# target_name = target_id
# group_name = GROUP_NAME_ARM
# end_effector = GROUP_NAME_GRIPPER
# attached_object_touch_links = ['r_forearm_link']
# #print (target_name, group_name, end_effector)
# PickupGoal(target_name, group_name ,end_effector, possible_grasps )
# # Shut down MoveIt cleanly
moveit_commander.roscpp_shutdown()
# # Exit the script
moveit_commander.os._exit(0)
示例3: __init__
# 需要导入模块: from moveit_commander import MoveGroupCommander [as 别名]
# 或者: from moveit_commander.MoveGroupCommander import pick [as 别名]
def __init__(self):
# Initialize the move_group API
moveit_commander.roscpp_initialize(sys.argv)
rospy.init_node('moveit_demo')
# Use the planning scene object to add or remove objects
scene = PlanningSceneInterface("base_link")
# Create a scene publisher to push changes to the scene
self.scene_pub = rospy.Publisher('planning_scene', PlanningScene)
# Create a publisher for displaying gripper poses
self.gripper_pose_pub = rospy.Publisher('gripper_pose', PoseStamped)
# Create a dictionary to hold object colors
self.colors = dict()
# Initialize the move group for the right arm
right_arm = MoveGroupCommander(GROUP_NAME_ARM)
# Initialize the move group for the right gripper
right_gripper = MoveGroupCommander(GROUP_NAME_GRIPPER)
# Get the name of the end-effector link
end_effector_link = right_arm.get_end_effector_link()
# Allow some leeway in position (meters) and orientation (radians)
right_arm.set_goal_position_tolerance(0.05)
right_arm.set_goal_orientation_tolerance(0.1)
# Allow replanning to increase the odds of a solution
right_arm.allow_replanning(True)
# Set the right arm reference frame
right_arm.set_pose_reference_frame(REFERENCE_FRAME)
# Allow 5 seconds per planning attempt
right_arm.set_planning_time(15)
# Set a limit on the number of pick attempts before bailing
max_pick_attempts = 5
# Set a limit on the number of place attempts
max_place_attempts = 3
# Give the scene a chance to catch up
rospy.sleep(2)
# Connect to the UBR-1 find_objects action server
rospy.loginfo("Connecting to basic_grasping_perception/find_objects...")
find_objects = actionlib.SimpleActionClient("basic_grasping_perception/find_objects", FindGraspableObjectsAction)
find_objects.wait_for_server()
rospy.loginfo("...connected")
# Give the scene a chance to catch up
rospy.sleep(1)
# Start the arm in the "resting" pose stored in the SRDF file
right_arm.set_named_target('resting')
right_arm.go()
# Open the gripper to the neutral position
right_gripper.set_joint_value_target(GRIPPER_NEUTRAL)
right_gripper.go()
rospy.sleep(1)
# Begin the main perception and pick-and-place loop
while not rospy.is_shutdown():
# Initialize the grasping goal
goal = FindGraspableObjectsGoal()
# We don't use the UBR-1 grasp planner as it does not work with our gripper
goal.plan_grasps = False
# Send the goal request to the find_objects action server which will trigger
# the perception pipeline
find_objects.send_goal(goal)
# Wait for a result
find_objects.wait_for_result(rospy.Duration(5.0))
# The result will contain support surface(s) and objects(s) if any are detected
find_result = find_objects.get_result()
# Display the number of objects found
rospy.loginfo("Found %d objects" % len(find_result.objects))
# Remove all previous objects from the planning scene
for name in scene.getKnownCollisionObjects():
scene.removeCollisionObject(name, False)
for name in scene.getKnownAttachedObjects():
scene.removeAttachedObject(name, False)
scene.waitForSync()
# Clear the virtual object colors
scene._colors = dict()
# Use the nearest object on the table as the target
#.........这里部分代码省略.........
示例4: MoveGroupCommander
# 需要导入模块: from moveit_commander import MoveGroupCommander [as 别名]
# 或者: from moveit_commander.MoveGroupCommander import pick [as 别名]
arm.go()
# setup the hand group and its planner
hand = MoveGroupCommander("hand")
hand.set_start_state_to_current_state()
hand.set_planner_id("LBKPIECEkConfigDefault")
hand.set_planning_time(10.0)
# set the hand to a safe target
hand.set_named_target("open")
# plan and execute the motion
hand.go()
# load grasps
grasps = load_grasps(resourcepath)
two_finger_grasp = modify_grasp_reference_frame (grasps['two_finger_precision_horizontal'], "pen")
four_finger_grasp = modify_grasp_reference_frame (grasps['four_finger_precision_horizontal'], "pen")
# plan and pick the object with two fingers first
ret = arm.pick("pen",[two_finger_grasp])
rospy.sleep(1)
if ret != -1:
rospy.sleep(2)
# do some in-hand movements there
rospy.spin()
roscpp_shutdown()
rospy.loginfo("Stopping grasp app")
示例5: __init__
# 需要导入模块: from moveit_commander import MoveGroupCommander [as 别名]
# 或者: from moveit_commander.MoveGroupCommander import pick [as 别名]
def __init__(self):
# Initialize the move_group API
moveit_commander.roscpp_initialize(sys.argv)
rospy.init_node('moveit_demo')
#Initialize robot
robot = moveit_commander.RobotCommander()
# Use the planning scene object to add or remove objects
scene = PlanningSceneInterface()
# Create a scene publisher to push changes to the scene
self.scene_pub = rospy.Publisher('planning_scene', PlanningScene, queue_size=10)
# Create a publisher for displaying gripper poses
self.gripper_pose_pub = rospy.Publisher('gripper_pose', PoseStamped, queue_size=10)
# Create a publisher for displaying object frames
self.object_frames_pub = rospy.Publisher('object_frames', PoseStamped, queue_size=10)
# Create a dictionary to hold object colors
self.colors = dict()
# Initialize the MoveIt! commander for the arm
right_arm = MoveGroupCommander(GROUP_NAME_ARM)
# Initialize the MoveIt! commander for the gripper
right_gripper = MoveGroupCommander(GROUP_NAME_GRIPPER)
# Get the name of the end-effector link
eef = right_arm.get_end_effector_link()
# Allow some leeway in position (meters) and orientation (radians)
# right_arm.set_goal_position_tolerance(0.05)
# right_arm.set_goal_orientation_tolerance(0.1)
# Allow replanning to increase the odds of a solution
right_arm.allow_replanning(True)
# Set the right arm reference frame
right_arm.set_pose_reference_frame(REFERENCE_FRAME)
# Allow 5 seconds per planning attempt
right_arm.set_planning_time(5)
# Set a limit on the number of pick attempts before bailing
max_pick_attempts = 5
# Set a limit on the number of place attempts
max_place_attempts = 5
# Give the scene a chance to catch up
rospy.sleep(2)
# Prepare Gazebo Subscriber
self.pwh = None
self.pwh_copy = None
self.idx_targ = None
self.gazebo_subscriber = rospy.Subscriber("/gazebo/model_states", ModelStates, self.model_state_callback)
# Prepare Gripper and open it
self.ac = actionlib.SimpleActionClient('r_gripper_controller/gripper_action',pr2c.Pr2GripperCommandAction)
self.ac.wait_for_server()
g_open = pr2c.Pr2GripperCommandGoal(pr2c.Pr2GripperCommand(0.088, 100))
g_close = pr2c.Pr2GripperCommandGoal(pr2c.Pr2GripperCommand(0.0, 1))
self.ac.send_goal(g_open)
rospy.sleep(2)
# PREPARE THE SCENE
while self.pwh is None:
rospy.sleep(0.05)
target_id = 'target'
self.taid = self.pwh.name.index('wood_cube_5cm')
table_id = 'table'
self.tid = self.pwh.name.index('table')
#obstacle1_id = 'obstacle1'
#self.o1id = self.pwh.name.index('wood_block_10_2_1cm')
# Remove leftover objects from a previous run
scene.remove_world_object(target_id)
scene.remove_world_object(table_id)
#scene.remove_world_object(obstacle1_id)
# Remove any attached objects from a previous session
scene.remove_attached_object(GRIPPER_FRAME, target_id)
# Set the target size [l, w, h]
target_size = [0.05, 0.05, 0.05]
table_size = [1.5, 0.8, 0.03]
#obstacle1_size = [0.1, 0.025, 0.01]
## Set the target pose on the table
target_pose = PoseStamped()
target_pose.header.frame_id = REFERENCE_FRAME
target_pose.pose = self.pwh.pose[self.taid]
#.........这里部分代码省略.........