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Python VMobject.to_corner方法代码示例

本文整理汇总了Python中mobject.vectorized_mobject.VMobject.to_corner方法的典型用法代码示例。如果您正苦于以下问题:Python VMobject.to_corner方法的具体用法?Python VMobject.to_corner怎么用?Python VMobject.to_corner使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在mobject.vectorized_mobject.VMobject的用法示例。


在下文中一共展示了VMobject.to_corner方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: construct

# 需要导入模块: from mobject.vectorized_mobject import VMobject [as 别名]
# 或者: from mobject.vectorized_mobject.VMobject import to_corner [as 别名]
    def construct(self):
        physy = Physicist()
        mathy = Mathematician(mode = "pondering")        
        compy = ComputerScientist()
        creatures = [physy, compy, mathy]
        physy.title = TextMobject("Physics student").to_corner(DOWN+LEFT)
        compy.title = TextMobject("CS student").to_corner(DOWN+RIGHT)
        mathy.title = TextMobject("Mathematician").to_edge(DOWN)
        names = VMobject(physy.title, mathy.title, compy.title)
        names.arrange_submobjects(RIGHT, buff = 1)
        names.to_corner(DOWN+LEFT)
        for pi in creatures:
            pi.next_to(pi.title, UP)

        vector, symbol, coordinates = self.intro_vector()
        for pi in creatures:
            self.play(
                Write(pi.title),
                FadeIn(pi),
                run_time = 1
            )
        self.dither(2)
        self.remove(symbol, coordinates)
        self.physics_conception(creatures, vector)
        self.cs_conception(creatures)
        self.handle_mathy(creatures)
开发者ID:namkam5,项目名称:manim,代码行数:28,代码来源:chapter1.py

示例2: add_symbols

# 需要导入模块: from mobject.vectorized_mobject import VMobject [as 别名]
# 或者: from mobject.vectorized_mobject.VMobject import to_corner [as 别名]
 def add_symbols(self):
     v = matrix_to_mobject(self.v_coords).highlight(self.v_color)
     w = matrix_to_mobject(self.w_coords).highlight(self.w_color)
     v.add_background_rectangle()
     w.add_background_rectangle()
     dot = TexMobject("\\cdot")
     eq = VMobject(v, dot, w)
     eq.arrange_submobjects(RIGHT, buff = SMALL_BUFF)
     eq.to_corner(UP+LEFT)
     self.play(Write(eq), run_time = 1)
开发者ID:PythonJedi,项目名称:manim,代码行数:12,代码来源:footnote2.py

示例3: construct

# 需要导入模块: from mobject.vectorized_mobject import VMobject [as 别名]
# 或者: from mobject.vectorized_mobject.VMobject import to_corner [as 别名]
    def construct(self):
        morty = Mortimer(mode = "speaking")
        morty.to_corner(DOWN + RIGHT)
        bubble = morty.get_bubble(SpeechBubble)
        bubble.write("I'm assuming you \\\\ know linear algebra\\dots")
        words = bubble.content
        bubble.clear()
        randys = VMobject(*[
            Randolph(color = c)
            for c in BLUE_D, BLUE_C, BLUE_E
        ])
        randys.arrange_submobjects(RIGHT)
        randys.scale(0.8)
        randys.to_corner(DOWN+LEFT)

        self.add(randys, morty)
        self.play(FadeIn(bubble), Write(words), run_time = 3)
        for randy in np.array(randys.split())[[2,0,1]]:
            self.play(Blink(randy))
        self.dither()
开发者ID:PythonJedi,项目名称:manim,代码行数:22,代码来源:chapter0.py

示例4: TeacherStudentsScene

# 需要导入模块: from mobject.vectorized_mobject import VMobject [as 别名]
# 或者: from mobject.vectorized_mobject.VMobject import to_corner [as 别名]
class TeacherStudentsScene(Scene):
    def setup(self):
        self.teacher = Mortimer()
        self.teacher.to_corner(DOWN + RIGHT)
        self.teacher.look(DOWN+LEFT)
        self.students = VMobject(*[
            Randolph(color = c)
            for c in BLUE_D, BLUE_C, BLUE_E
        ])
        self.students.arrange_submobjects(RIGHT)
        self.students.scale(0.8)
        self.students.to_corner(DOWN+LEFT)
        self.students = self.students.split()

        for pi_creature in self.get_everyone():
            pi_creature.bubble = None
        self.add(*self.get_everyone())

    def get_teacher(self):
        return self.teacher

    def get_students(self):
        return self.students

    def get_everyone(self):
        return [self.get_teacher()] + self.get_students()

    def get_bubble_intro_animation(self, content, bubble_type,
                                   pi_creature,
                                   **bubble_kwargs):
        bubble = pi_creature.get_bubble(bubble_type, **bubble_kwargs)
        bubble.add_content(content)
        if pi_creature.bubble:
            content_intro_anims = [
                Transform(pi_creature.bubble, bubble),
                Transform(pi_creature.bubble.content, bubble.content)
            ]
        else:
            content_intro_anims = [
                FadeIn(bubble),
                Write(content),
            ]
            pi_creature.bubble = bubble 
        return content_intro_anims

    def introduce_bubble(self, content, bubble_type, pi_creature,
                         pi_creature_target_mode = None,
                         added_anims = [],
                         **bubble_kwargs):
        if all(map(lambda s : isinstance(s, str), content)):
            content = TextMobject(*content)
        elif len(content) == 1 and isinstance(content[0], TexMobject):
            content = content[0]
        else:
            raise Exception("Invalid content type")
        content_intro_anims = self.get_bubble_intro_animation(
            content, bubble_type, pi_creature, **bubble_kwargs
        )

        if not pi_creature_target_mode:
            if bubble_type is "speech":
                pi_creature_target_mode = "speaking"
            else:
                pi_creature_target_mode = "pondering"

        for p in self.get_everyone():
            if p.bubble and p is not pi_creature:
                added_anims += [
                    FadeOut(p.bubble),
                    FadeOut(p.bubble.content)
                ]
                p.bubble = None
                added_anims.append(ApplyMethod(p.change_mode, "plain"))

        anims = added_anims + content_intro_anims + [
            ApplyMethod(
                pi_creature.change_mode, 
                pi_creature_target_mode,
            ),
        ]
        self.play(*anims)
        return pi_creature.bubble

    def teacher_says(self, *content, **kwargs):
        return self.introduce_bubble(
            content, "speech", self.get_teacher(), **kwargs
        )

    def student_says(self, *content, **kwargs):
        student = self.get_students()[kwargs.get("student_index", 1)]
        return self.introduce_bubble(content, "speech", student, **kwargs)

    def teacher_thinks(self, *content, **kwargs):
        return self.introduce_bubble(
            content, "thought", self.get_teacher(), **kwargs
        )

    def student_thinks(self, *content, **kwargs):
        student = self.get_students()[kwargs.get("student_index", 1)]
        return self.introduce_bubble(content, "thought", student, **kwargs)
#.........这里部分代码省略.........
开发者ID:scottopell,项目名称:manim,代码行数:103,代码来源:characters.py

示例5: TeacherStudentsScene

# 需要导入模块: from mobject.vectorized_mobject import VMobject [as 别名]
# 或者: from mobject.vectorized_mobject.VMobject import to_corner [as 别名]
class TeacherStudentsScene(Scene):
    def setup(self):
        self.teacher = Mortimer()
        self.teacher.to_corner(DOWN + RIGHT)
        self.teacher.look(DOWN+LEFT)
        self.students = VMobject(*[
            Randolph(color = c)
            for c in BLUE_D, BLUE_C, BLUE_E
        ])
        self.students.arrange_submobjects(RIGHT)
        self.students.scale(0.8)
        self.students.to_corner(DOWN+LEFT)

        for pi_creature in self.get_everyone():
            pi_creature.bubble = None
        self.add(*self.get_everyone())

    def get_teacher(self):
        return self.teacher

    def get_students(self):
        return self.students.split()

    def get_everyone(self):
        return [self.get_teacher()] + self.get_students()

    def get_bubble_intro_animation(self, content, bubble_type,
                                   pi_creature,
                                   **bubble_kwargs):
        bubble = pi_creature.get_bubble(bubble_type, **bubble_kwargs)
        bubble.add_content(content)
        if pi_creature.bubble:
            content_intro_anims = [
                Transform(pi_creature.bubble, bubble),
                Transform(pi_creature.bubble.content, bubble.content)
            ]
        else:
            content_intro_anims = [
                FadeIn(bubble),
                Write(content),
            ]
            pi_creature.bubble = bubble 
        return content_intro_anims

    def introduce_bubble(self, content, bubble_type, pi_creature,
                         pi_creature_target_mode = None,
                         added_anims = [],
                         **bubble_kwargs):
        if isinstance(content, str):
            content = TextMobject(content)     
        content_intro_anims = self.get_bubble_intro_animation(
            content, bubble_type, pi_creature, **bubble_kwargs
        )

        if not pi_creature_target_mode:
            if bubble_type is "speech":
                pi_creature_target_mode = "speaking"
            else:
                pi_creature_target_mode = "pondering"

        for p in self.get_everyone():
            if p.bubble and p is not pi_creature:
                added_anims += [
                    FadeOut(p.bubble),
                    FadeOut(p.bubble.content)
                ]
                p.bubble = None
                added_anims.append(ApplyMethod(p.change_mode, "plain"))

        anims = added_anims + content_intro_anims + [
            ApplyMethod(
                pi_creature.change_mode, 
                pi_creature_target_mode,
            ),
        ]
        self.play(*anims)
        return pi_creature.bubble

    def teacher_says(self, content = "", **kwargs):
        return self.introduce_bubble(
            content, "speech", self.get_teacher(), **kwargs
        )

    def student_says(self, content = "", student_index = 1, **kwargs):
        student = self.get_students()[student_index]
        return self.introduce_bubble(content, "speech", student, **kwargs)

    def teacher_thinks(self, content = "", **kwargs):
        return self.introduce_bubble(
            content, "thought", self.get_teacher(), **kwargs
        )

    def student_thinks(self, content = "", student_index = 1, **kwargs):
        student = self.get_students()[student_index]
        return self.introduce_bubble(content, "thought", student, **kwargs)

    def random_blink(self, num_times = 1):
        for x in range(num_times):
            pi_creature = random.choice(self.get_everyone())
            self.play(Blink(pi_creature))
#.........这里部分代码省略.........
开发者ID:xhrwang,项目名称:manim,代码行数:103,代码来源:characters.py


注:本文中的mobject.vectorized_mobject.VMobject.to_corner方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。