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Python Maze.is_permissible方法代码示例

本文整理汇总了Python中maze.Maze.is_permissible方法的典型用法代码示例。如果您正苦于以下问题:Python Maze.is_permissible方法的具体用法?Python Maze.is_permissible怎么用?Python Maze.is_permissible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在maze.Maze的用法示例。


在下文中一共展示了Maze.is_permissible方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: abs

# 需要导入模块: from maze import Maze [as 别名]
# 或者: from maze.Maze import is_permissible [as 别名]
            if rotation == -90:
                robot_pos['heading'] = dir_sensors[robot_pos['heading']][0]
            elif rotation == 90:
                robot_pos['heading'] = dir_sensors[robot_pos['heading']][2]
            elif rotation == 0:
                pass
            else:
                print 'Invalid rotation value, no rotation performed.'

            # perform movement
            if abs(movement) > 3:
                print 'Movement limited to three squares in a turn.'
            movement = max(min(int(movement), 3), -3)  # fix to range [-3, 3]
            while movement:
                if movement > 0:
                    if testmaze.is_permissible(robot_pos['location'], robot_pos['heading']):
                        robot_pos['location'][0] += dir_move[robot_pos['heading']][0]
                        robot_pos['location'][1] += dir_move[robot_pos['heading']][1]
                        movement -= 1
                    else:
                        print 'Movement stopped by wall.'
                        movement = 0
                else:
                    rev_heading = dir_reverse[robot_pos['heading']]
                    if testmaze.is_permissible(robot_pos['location'], rev_heading):
                        robot_pos['location'][0] += dir_move[rev_heading][0]
                        robot_pos['location'][1] += dir_move[rev_heading][1]
                        movement += 1
                    else:
                        print 'Movement stopped by wall.'
                        movement = 0
开发者ID:zelca,项目名称:micromouse,代码行数:33,代码来源:tester.py

示例2: on

# 需要导入模块: from maze import Maze [as 别名]
# 或者: from maze.Maze import is_permissible [as 别名]
    # Intialize the window and drawing turtle.
    window = turtle.Screen()
    wally = turtle.Turtle()
    wally.speed(0)
    wally.hideturtle()
    wally.penup()

    # maze centered on (0,0), squares are 20 units in length.
    sq_size = 20
    origin = testmaze.dim * sq_size / -2

    # iterate through squares one by one to decide where to draw walls
    for x in range(testmaze.dim):
        for y in range(testmaze.dim):
            if not testmaze.is_permissible([x, y], "up"):
                wally.goto(origin + sq_size * x, origin + sq_size * (y + 1))
                wally.setheading(0)
                wally.pendown()
                wally.forward(sq_size)
                wally.penup()

            if not testmaze.is_permissible([x, y], "right"):
                wally.goto(origin + sq_size * (x + 1), origin + sq_size * y)
                wally.setheading(90)
                wally.pendown()
                wally.forward(sq_size)
                wally.penup()

            # only check bottom wall if on lowest row
            if y == 0 and not testmaze.is_permissible([x, y], "down"):
开发者ID:ClaraLi,项目名称:machine-learning,代码行数:32,代码来源:showmaze.py

示例3: main

# 需要导入模块: from maze import Maze [as 别名]
# 或者: from maze.Maze import is_permissible [as 别名]
def main():
    # Initialise screen
    pygame.init()
    # Create a maze based on input argument on command line.
    testmaze = Maze( str(sys.argv[1]) )

    size = 50 * testmaze.dim + 100
    screen = pygame.display.set_mode((size, size))
    pygame.display.set_caption('Basic Pygame program')

    # Fill background
    background = pygame.Surface(screen.get_size())
    background = background.convert()
    background.fill((250, 250, 250))
    foreground = pygame.Surface(screen.get_size())

    centr_x = background.get_rect().centerx
    centr_y = background.get_rect().centery

    # Blit everything to the screen
    screen.blit(background, (0, 0))
    pygame.display.flip()
    sq_size = 50

    # maze centered on (centr_x, centr_y), squares are 40 pixels in length.
    origin = numpy.asarray([centr_x, centr_y]) + [(testmaze.dim * sq_size / -2) for x in range(2)]
    max_coord = origin + testmaze.dim * sq_size

    arrow = pygame.transform.scale(pygame.image.load('./arrow up.png'), [sq_size - sq_size/4 for _ in range(2)])
    box = arrow.get_rect()
    pos = origin + [box.width/4, box.height]
    print pos

    def flip_y(array):
        return array * [1, -1] +  [0, max_coord[1] + origin[1]]


    # iterate through squares one by one to decide where to draw walls
    for x in range(testmaze.dim):
        for y in range(testmaze.dim):
          if not testmaze.is_permissible([x,y], 'up'):
              start_pos =  origin + [sq_size * x, sq_size * (y+1)]
              end_pos = start_pos + [sq_size, 0]
              pygame.draw.line(background, (0,0,0), flip_y(start_pos), flip_y(end_pos))

          if not testmaze.is_permissible([x,y], 'right'):
              start_pos =  origin + [sq_size * (x+1), sq_size * y]
              end_pos = start_pos + [0, sq_size]
              pygame.draw.line(background, (0,0,0), flip_y(start_pos), flip_y(end_pos))

          # only check bottom wall if on lowest row
          if y == 0 and not testmaze.is_permissible([x,y], 'down'):
              start_pos =  origin + [sq_size * x, 0]
              end_pos = start_pos + [sq_size, 0]
              pygame.draw.line(background, (0,0,0), flip_y(start_pos), flip_y(end_pos))

          # only check left wall if on leftmost column
          if x == 0 and not testmaze.is_permissible([x,y], 'left'):
              start_pos =  origin + [0, sq_size * y]
              end_pos =  start_pos + [0, sq_size]
              pygame.draw.line(background, (0,0,0), flip_y(start_pos), flip_y(end_pos))
    newx = 15


    # Event loop
    while 1:
        for event in pygame.event.get():
            if event.type == QUIT:
                return
        screen.blit(background, (0, 0))

        #screen.blit(arrow, flip_y(pos))
        pygame.display.update()
开发者ID:noskill,项目名称:maze,代码行数:75,代码来源:showmaze.py

示例4: run

# 需要导入模块: from maze import Maze [as 别名]
# 或者: from maze.Maze import is_permissible [as 别名]
def run():
    '''
    This script tests a robot based on the code in robot.py on a maze given
    as an argument when running the script.
    '''

    gui = False
    if 3 <= len(sys.argv) and sys.argv[2] == '--gui':
        gui = True
    # Create a maze based on input argument on command line.
    testmaze = Maze( str(sys.argv[1]) )
    if gui:
        pygame.init()
        size = 50 * testmaze.dim + 100
        screen = pygame.display.set_mode((size, size))
        image = Image(testmaze.dim, screen)
        thread = threading.Thread(target=pygame_loop)
        thread.start()
    else:
        image = DummyImage()
    # Intitialize a robot; robot receives info about maze dimensions.

    game_objects.append(image)
    testrobot = Robot(testmaze.dim, image)
   # Record robot performance over two runs.
    runtimes = []
    total_time = 0
    for run in range(2):
        print "Starting run {}.".format(run)

        # Set the robot in the start position. Note that robot position
        # parameters are independent of the robot itself.
        robot_pos = {'location': [0, 0], 'heading': 'up'}

        run_active = True
        hit_goal = False
        while run_active:
            total_time += 1
            # check for end of time
            if total_time > max_time:
                run_active = False
                print "Allotted time exceeded."
                break

            # provide robot with sensor information, get actions
            sensing = [testmaze.dist_to_wall(robot_pos['location'], heading)
                       for heading in dir_sensors[robot_pos['heading']]]
            rotation, movement = testrobot.next_move(sensing)

            # check for a reset
            if (rotation, movement) == ('Reset', 'Reset'):
                if run == 0 and hit_goal:
                    run_active = False
                    runtimes.append(total_time)
                    print "Ending first run. Starting next run."
                    break
                elif run == 0 and not hit_goal:
                    print "Cannot reset - robot has not hit goal yet."
                    continue
                else:
                    print "Cannot reset on runs after the first."
                    continue

            # perform rotation
            if rotation == -90:
                robot_pos['heading'] = dir_sensors[robot_pos['heading']][0]
            elif rotation == 90:
                robot_pos['heading'] = dir_sensors[robot_pos['heading']][2]
            elif rotation == 0:
                pass
            else:
                print "Invalid rotation value, no rotation performed."

            # perform movement
            if abs(movement) > 3:
                print "Movement limited to three squares in a turn."
            movement = max(min(int(movement), 3), -3) # fix to range [-3, 3]
            while movement:
                if movement > 0:
                    if testmaze.is_permissible(robot_pos['location'], robot_pos['heading']):
                        robot_pos['location'][0] += dir_move[robot_pos['heading']][0]
                        robot_pos['location'][1] += dir_move[robot_pos['heading']][1]
                        movement -= 1
                    else:
                        print "Movement stopped by wall."
                        movement = 0
                else:
                    rev_heading = dir_reverse[robot_pos['heading']]
                    if testmaze.is_permissible(robot_pos['location'], rev_heading):
                        robot_pos['location'][0] += dir_move[rev_heading][0]
                        robot_pos['location'][1] += dir_move[rev_heading][1]
                        movement += 1
                    else:
                        print "Movement stopped by wall."
                        movement = 0

            # check for goal entered
            goal_bounds = [testmaze.dim/2 - 1, testmaze.dim/2]
            if robot_pos['location'][0] in goal_bounds and robot_pos['location'][1] in goal_bounds:
                hit_goal = True
#.........这里部分代码省略.........
开发者ID:noskill,项目名称:maze,代码行数:103,代码来源:tester.py


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