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Python Maze.draw方法代码示例

本文整理汇总了Python中maze.Maze.draw方法的典型用法代码示例。如果您正苦于以下问题:Python Maze.draw方法的具体用法?Python Maze.draw怎么用?Python Maze.draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在maze.Maze的用法示例。


在下文中一共展示了Maze.draw方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Main

# 需要导入模块: from maze import Maze [as 别名]
# 或者: from maze.Maze import draw [as 别名]
class Main(object):


	def __init__(self):
		size = (500, 500)
		self.surface = pygame.display.set_mode(size)
		mazeOrigin = (250, 250)		
		self.maze = Maze(mazeOrigin)

		done = False
		
		while(not done):
			self.surface.fill((255,255,255))
			self.maze.update()
			self.maze.draw(self.surface)
			pygame.display.flip()
			
			event = pygame.event.get()
		 
			for e in event:
				if(e.type == QUIT):
					done = True
		 
				elif(e.type == KEYDOWN):
		 
					if(e.key == K_q):
						done = True
				   
					if(e.key == K_r):
						self.maze = Maze(mazeOrigin)
开发者ID:Greymerk,项目名称:PyDungeon,代码行数:32,代码来源:main.py

示例2: game_loop

# 需要导入模块: from maze import Maze [as 别名]
# 或者: from maze.Maze import draw [as 别名]
    def game_loop(self):
        """Main loop. """

        pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))

        score = 0
        high_score = 0
        maze = Maze(self.maze_tiles, HORIZONTAL_TILES, VERTICAL_TILES)
        maze.load_level(maze.MAZE)
        pac = PacMan(104, 204, self.pacman_tiles)
        delta = (0, 0)
        while True:
            event = pygame.event.poll()
            if event.type == pygame.QUIT:
                sys.exit(0)
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_ESCAPE:
                    sys.exit(0)

            pressed = pygame.key.get_pressed()
            if pressed[pygame.K_LEFT]:
                delta = (-1, 0)
            elif pressed[pygame.K_RIGHT]:
                delta = (1, 0)
            elif pressed[pygame.K_DOWN]:
                delta = (0, 1)
            elif pressed[pygame.K_UP]:
                delta = (0, -1)

            x, y = self.screen_to_tile(pac.x, pac.y)
            if maze[(x, y)] > 0:
                score += 10
                maze[(x, y)] = 0
                if score > high_score:
                    high_score = score

            if self.legal_move(maze, pac, delta):
                pac.delta = delta
            elif not self.legal_move(maze, pac, pac.delta):
                pac.delta = (0, 0)

            pac.move()
            maze.draw()
            pac.draw()
            self.write_message(3, 0, "1UP")
            self.write_message(4, 1, str(score))
            self.write_message(9, 0, "HIGH SCORE")
            self.write_message(10, 1, str(score))
            pygame.display.flip()
开发者ID:sral,项目名称:pacman,代码行数:51,代码来源:game.py


注:本文中的maze.Maze.draw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。