本文整理汇总了Python中maze.Maze.create方法的典型用法代码示例。如果您正苦于以下问题:Python Maze.create方法的具体用法?Python Maze.create怎么用?Python Maze.create使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类maze.Maze
的用法示例。
在下文中一共展示了Maze.create方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from maze import Maze [as 别名]
# 或者: from maze.Maze import create [as 别名]
def main():
win = Window(fullscreen=True, visible=False)
camera = Camera(win.width, win.height, (0, 0), 100)
renderer = Renderer()
maze = Maze()
maze.create(50, 30, 300)
keyboard = Keyboard()
keyboard.key_handlers[key.ESCAPE] = win.close
keyboard.key_handlers.update(camera.key_handlers)
clock.schedule(maze.update)
win.on_draw = lambda: renderer.on_draw(maze, camera, win.width, win.height)
win.on_key_press = keyboard.on_key_press
keyboard.print_handlers()
win.set_visible()
app.run()
示例2: MazeOfKindred
# 需要导入模块: from maze import Maze [as 别名]
# 或者: from maze.Maze import create [as 别名]
class MazeOfKindred ():
def __init__ (self, width, height, tile_size):
self.width = width
self.height = height
self.tile_size = tile_size
self.player = None
self.maze = None
self.enable_graphics = common.ENABLE_GRAPHICS
self.enable_sound = common.ENABLE_SOUND
self.fade_timer = None
self.castle = None
self.torches = None
self.lights = None
def load (self):
pygame.display.set_caption('Maze of Kindred')
self.screen = pygame.display.set_mode((common.GAME_WIDTH, common.GAME_HEIGHT))
self.screen.convert_alpha()
Loader.image('assets/opengameart/liberated pixel cup/castle.png', 'castle')
Loader.image('assets/opengameart/nathanLovatoArt/sound.png', 'sound')
Loader.image('assets/opengameart/nathanLovatoArt/no_sound.png', 'nosound')
Loader.image('assets/opengameart/nathanLovatoArt/restart.png', 'restart')
Loader.tileset('assets/opengameart/liberated pixel cup/princess.png', 'princess', 4, 9, 64, 64)
Loader.tileset('assets/opengameart/liberated pixel cup/torch.png', 'torch', 1, 9, 48, 48)
Loader.tileset('assets/opengameart/liberated pixel cup/flame.png', 'flame', 1, 12, 24, 36)
Loader.tileset('assets/foundtimegames/dither_circle.png', 'light', 1, 5, 224, 224)
Loader.tileset('assets/opengameart/liberated pixel cup/cement.png', 'maze_cement', 6, 3, 32, 32)
Loader.tileset('assets/opengameart/liberated pixel cup/castlefloors_outside.png', 'maze_floor', 5, 4, 32, 32)
Loader.audio('assets/opengameart/tozan/longbust.ogg', 'music')
def create (self):
self.player = Player(self.width/2, self.height - 2)
self.player.offset_x = - 16
self.player.offset_y = - 32
self.maze = Maze(self.width, self.height, self.tile_size)
self.maze.create()
self.music = Loader.get('music')
self.music.play(-1)
if self.enable_sound:
self.music.set_volume(0.2)
else:
self.music.set_volume(0)
# black screen fade out
self.fade_timer = Timer(2000)
self.castle = Sprite(0, -16, 'castle')
self.torches = []
self.torches.append(Sprite(336, 80, 'torch'))
self.torches.append(Sprite(480, 80, 'torch'))
self.torches.append(Sprite(83, 140, 'flame'))
self.lights = []
self.lights.append(Sprite(240, 0, 'light'))
self.lights.append(Sprite(384, 0, 'light'))
self.lights.append(Sprite(-13, 58, 'light'))
for t in self.torches:
t.play('default', loop=True)
for l in self.lights:
l.play('default', loop=True)
self.sound = Sprite(common.GAME_WIDTH - 80, 10, 'sound')
self.nosound = Sprite(common.GAME_WIDTH - 80, 14, 'nosound')
self.restart = Sprite(common.GAME_WIDTH - 70, 15, 'restart')
self.fog = pygame.Surface((self.maze.image.get_width(), self.maze.image.get_height()))
self.fog.set_colorkey((255, 0, 255))
def draw (self):
surface = self.maze.image.copy()
self.fog.fill((0, 0, 0))
x = common.GAME_WIDTH * 0.5 - self.player.x
y = common.GAME_HEIGHT * 0.8 - self.player.y
# normalize x and y
if x > 0: x = 0
elif x < -320: x = -320
if y > 0: y = 0
#.........这里部分代码省略.........