本文整理汇总了Python中matrix.Matrix.save方法的典型用法代码示例。如果您正苦于以下问题:Python Matrix.save方法的具体用法?Python Matrix.save怎么用?Python Matrix.save使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类matrix.Matrix
的用法示例。
在下文中一共展示了Matrix.save方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_matrix_save
# 需要导入模块: from matrix import Matrix [as 别名]
# 或者: from matrix.Matrix import save [as 别名]
def test_matrix_save():
m, n = 2, 2
matrix = Matrix(m, n)
matrix.colorize(0, 1, 'X')
matrix.save('/tmp/matrix.bmp')
with open('/tmp/matrix.bmp') as f:
assert str(matrix) == f.read()
示例2: Matrix
# 需要导入模块: from matrix import Matrix [as 别名]
# 或者: from matrix.Matrix import save [as 别名]
import pygame
from pygame.locals import *
from dot import Dot
from matrix import Matrix
from board import Board
# TODO: get image from API
mars_map = Matrix()
mars_map.open()
mars_map.edit()
mars_map.save()
map_pixel = mars_map.size()
pygame.init()
# GLOBAL VARIABLES
MAX_ANTS = 500
speed = 10
tp = 0
ant_lst = []
# pygame CONFIG
screen_size = mars_map.size()
screen = pygame.display.set_mode(screen_size)
clock = pygame.time.Clock()
done = False
run = False
can_change = True
示例3: init
# 需要导入模块: from matrix import Matrix [as 别名]
# 或者: from matrix.Matrix import save [as 别名]
class MatrixParser:
def init(self, m, n):
m, n = int(m), int(n)
self.matrix = Matrix(m, n)
def clean(self):
self.matrix.clean()
def colorize(self, x, y, color):
# Humanaze
x, y = int(x), int(y)
x, y = x - 1, y - 1
self.matrix.colorize(x, y, color)
def vcolorize(self, x, y1, y2, color):
x, y1, y2 = int(x), int(y1), int(y2)
x, y1, y2 = x - 1, y1 - 1, y2 - 1
self.matrix.vcolorize(x, y1, y2, color)
def hcolorize(self, x1, x2, y, color):
y, x1, x2 = int(y), int(x1), int(x2)
y, x1, x2 = y - 1, x1 - 1, x2 - 1
self.matrix.hcolorize(y, x1, x2, color)
def fill(self, x, y, color):
x, y = int(x), int(y)
x, y = x - 1, y - 1
self.matrix.fill(x, y, color)
def rect(self, x1, y1, x2, y2, color):
x1, y1, x2, y2 = int(x1), int(y1), int(x2), int(y2)
x1, y1, x2, y2 = x1 - 1, y1 - 1, x2 - 1, y2 - 1
self.matrix.rect(x1, y1, x2, y2, color)
def replace(self, x, y, color):
x, y = int(x), int(y)
x, y = x - 1, y - 1
self.matrix.replace(x, y, color)
def save(self, name):
self.matrix.save(name)
def parse(self, command):
command, *args = command.split()
method = self._REGISTER.get(command)
if method:
method(self, *args)
_REGISTER = {
'I': init,
'C': clean,
'L': colorize,
'V': vcolorize,
'H': hcolorize,
'Q': fill,
'F': replace,
'K': rect,
'S': save
}