当前位置: 首页>>代码示例>>Python>>正文


Python Game.set_platform_from_runner方法代码示例

本文整理汇总了Python中lutris.game.Game.set_platform_from_runner方法的典型用法代码示例。如果您正苦于以下问题:Python Game.set_platform_from_runner方法的具体用法?Python Game.set_platform_from_runner怎么用?Python Game.set_platform_from_runner使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在lutris.game.Game的用法示例。


在下文中一共展示了Game.set_platform_from_runner方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: update_platforms

# 需要导入模块: from lutris.game import Game [as 别名]
# 或者: from lutris.game.Game import set_platform_from_runner [as 别名]
def update_platforms():
    pga_games = pga.get_games(filter_installed=True)
    for pga_game in pga_games:
        if pga_game.get('platform') or not pga_game['runner']:
            continue
        game = Game(id=pga_game['id'])
        game.set_platform_from_runner()
        game.save()
开发者ID:RobLoach,项目名称:lutris,代码行数:10,代码来源:platforms.py

示例2: platform

# 需要导入模块: from lutris.game import Game [as 别名]
# 或者: from lutris.game.Game import set_platform_from_runner [as 别名]
 def platform(self):
     """Platform"""
     _platform = self._pga_data["platform"]
     if not _platform and self.installed:
         game_inst = Game(self._pga_data["id"])
         if game_inst.platform:
             _platform = game_inst.platform
         else:
             logger.debug("Game %s has no platform", self)
             game_inst.set_platform_from_runner()
             _platform = game_inst.platform
     return _platform
开发者ID:,项目名称:,代码行数:14,代码来源:

示例3: fill_missing_platforms

# 需要导入模块: from lutris.game import Game [as 别名]
# 或者: from lutris.game.Game import set_platform_from_runner [as 别名]
def fill_missing_platforms():
    """Sets the platform on games where it's missing.
    This should never happen.
    """
    pga_games = pga.get_games(filter_installed=True)
    for pga_game in pga_games:
        if pga_game.get("platform") or not pga_game["runner"]:
            continue
        game = Game(game_id=pga_game["id"])
        logger.error("Providing missing platorm for game %s", game.slug)
        game.set_platform_from_runner()
        if game.platform:
            game.save(metadata_only=True)
开发者ID:,项目名称:,代码行数:15,代码来源:

示例4: add_game

# 需要导入模块: from lutris.game import Game [as 别名]
# 或者: from lutris.game.Game import set_platform_from_runner [as 别名]
    def add_game(self, game):
        name = game['name'].replace('&', "&")
        runner = None
        platform = ''
        runner_name = game['runner']
        runner_human_name = ''
        if runner_name:
            game_inst = Game(game['id'])
            if not game_inst.is_installed:
                return
            if runner_name in self.runner_names:
                runner_human_name = self.runner_names[runner_name]
            else:
                try:
                    runner = runners.import_runner(runner_name)
                except runners.InvalidRunner:
                    game['installed'] = False
                else:
                    runner_human_name = runner.human_name
                    self.runner_names[runner_name] = runner_human_name
            platform = game_inst.platform
            if not platform:
                game_inst.set_platform_from_runner()
                platform = game_inst.platform

        lastplayed = ''
        if game['lastplayed']:
            lastplayed = time.strftime("%c", time.localtime(game['lastplayed']))

        pixbuf = get_pixbuf_for_game(game['slug'], self.icon_type,
                                     game['installed'])
        self.store.append((
            game['id'],
            game['slug'],
            name,
            pixbuf,
            str(game['year'] or ''),
            runner_name,
            runner_human_name,
            platform,
            game['lastplayed'],
            lastplayed,
            game['installed']
        ))
开发者ID:Ryochan7,项目名称:lutris,代码行数:46,代码来源:gameviews.py

示例5: GameDialogCommon

# 需要导入模块: from lutris.game import Game [as 别名]
# 或者: from lutris.game.Game import set_platform_from_runner [as 别名]

#.........这里部分代码省略.........
    def _rebuild_tabs(self):
        for i in range(self.notebook.get_n_pages(), 1, -1):
            self.notebook.remove_page(i - 1)
        self._build_game_tab()
        self._build_runner_tab('game')
        self._build_system_tab('game')
        self.show_all()

    def on_cancel_clicked(self, widget=None):
        """Dialog destroy callback."""
        self.destroy()

    def is_valid(self):
        name = self.name_entry.get_text()
        if not self.runner_name:
            ErrorDialog("Runner not provided")
            return False
        if not name:
            ErrorDialog("Please fill in the name")
            return False
        return True

    def on_save(self, _button, callback=None):
        """Save game info and destroy widget. Return True if success."""
        if not self.is_valid():
            return False
        name = self.name_entry.get_text()

        if not self.slug:
            self.slug = slugify(name)

        if not self.game:
            self.game = Game()

        year = None
        if self.year_entry.get_text():
            year = int(self.year_entry.get_text())

        if self.lutris_config.game_config_id == TEMP_CONFIG:
            self.lutris_config.game_config_id = self.get_config_id()

        runner_class = runners.import_runner(self.runner_name)
        runner = runner_class(self.lutris_config)
        self.game.name = name
        self.game.slug = self.slug
        self.game.year = year
        self.game.runner_name = self.runner_name
        self.game.config = self.lutris_config
        self.game.directory = runner.game_path
        self.game.is_installed = True
        if self.runner_name in ('steam', 'winesteam'):
            self.game.steamid = self.lutris_config.game_config['appid']
        self.game.set_platform_from_runner()
        self.game.save()
        self.destroy()
        self.saved = True
        if callback:
            callback()

    def on_custom_image_select(self, widget, image_type):
        dialog = Gtk.FileChooserDialog("Please choose a custom image", self,
                                       Gtk.FileChooserAction.OPEN,
                                       (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL,
                                        Gtk.STOCK_OPEN, Gtk.ResponseType.OK))

        image_filter = Gtk.FileFilter()
        image_filter.set_name("Images")
        image_filter.add_pixbuf_formats()
        dialog.add_filter(image_filter)

        response = dialog.run()
        if response == Gtk.ResponseType.OK:
            image_path = dialog.get_filename()
            if image_type == 'banner':
                self.game.has_custom_banner = True
                dest_path = datapath.get_banner_path(self.game.slug)
                size = BANNER_SIZE
                file_format = 'jpeg'
            else:
                self.game.has_custom_icon = True
                dest_path = datapath.get_icon_path(self.game.slug)
                size = ICON_SIZE
                file_format = 'png'
            pixbuf = get_pixbuf(image_path, None, size)
            pixbuf.savev(dest_path, file_format, [], [])
            self._set_image(image_type)

        dialog.destroy()

    def on_custom_image_reset_clicked(self, widget, image_type):
        if image_type == 'banner':
            self.game.has_custom_banner = False
            dest_path = datapath.get_banner_path(self.game.slug)
        elif image_type == 'icon':
            self.game.has_custom_icon = False
            dest_path = datapath.get_icon_path(self.game.slug)
        else:
            raise ValueError('Unsupported image type %s', image_type)
        os.remove(dest_path)
        self._set_image(image_type)
开发者ID:RobLoach,项目名称:lutris,代码行数:104,代码来源:config_dialogs.py

示例6: _write_config

# 需要导入模块: from lutris.game import Game [as 别名]
# 或者: from lutris.game.Game import set_platform_from_runner [as 别名]
    def _write_config(self):
        """Write the game configuration in the DB and config file."""
        if self.extends:
            logger.info('This is an extension to %s, not creating a new game entry',
                        self.extends)
            return
        configpath = make_game_config_id(self.slug)
        config_filename = os.path.join(settings.CONFIG_DIR, "games/%s.yml" % configpath)

        if self.requires:
            # Load the base game config
            required_game = pga.get_game_by_field(self.requires, field='installer_slug')
            base_config = LutrisConfig(
                runner_slug=self.runner,
                game_config_id=required_game['configpath']
            )
            config = base_config.game_level
        else:
            config = {
                'game': {},
            }

        self.game_id = pga.add_or_update(
            name=self.name,
            runner=self.runner,
            slug=self.game_slug,
            directory=self.target_path,
            installed=1,
            installer_slug=self.slug,
            parent_slug=self.requires,
            year=self.year,
            steamid=self.steamid,
            configpath=configpath,
            id=self.game_id
        )

        game = Game(self.game_id)
        game.set_platform_from_runner()
        game.save()

        logger.debug("Saved game entry %s (%d)", self.game_slug, self.game_id)

        # Config update
        if 'system' in self.script:
            config['system'] = self._substitute_config(self.script['system'])
        if self.runner in self.script and self.script[self.runner]:
            config[self.runner] = self._substitute_config(
                self.script[self.runner]
            )

        # Game options such as exe or main_file can be added at the root of the
        # script as a shortcut, this integrates them into the game config
        # properly
        launcher, launcher_value = self._get_game_launcher()
        if type(launcher_value) == list:
            game_files = []
            for game_file in launcher_value:
                if game_file in self.game_files:
                    game_files.append(self.game_files[game_file])
                else:
                    game_files.append(game_file)
            config['game'][launcher] = game_files
        elif launcher_value:
            if launcher_value in self.game_files:
                launcher_value = (
                    self.game_files[launcher_value]
                )
            elif self.target_path and os.path.exists(
                os.path.join(self.target_path, launcher_value)
            ):
                launcher_value = os.path.join(self.target_path, launcher_value)
            config['game'][launcher] = launcher_value

        if 'game' in self.script:
            config['game'].update(self.script['game'])
            config['game'] = self._substitute_config(config['game'])

        yaml_config = yaml.safe_dump(config, default_flow_style=False)
        with open(config_filename, "w") as config_file:
            config_file.write(yaml_config)
开发者ID:RobLoach,项目名称:lutris,代码行数:82,代码来源:interpreter.py


注:本文中的lutris.game.Game.set_platform_from_runner方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。