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Python Game.connect方法代码示例

本文整理汇总了Python中lutris.game.Game.connect方法的典型用法代码示例。如果您正苦于以下问题:Python Game.connect方法的具体用法?Python Game.connect怎么用?Python Game.connect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在lutris.game.Game的用法示例。


在下文中一共展示了Game.connect方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from lutris.game import Game [as 别名]
# 或者: from lutris.game.Game import connect [as 别名]
class GameActions:
    """Regroup a list of callbacks for a game"""
    def __init__(self, application=None, window=None):
        self.application = application or Gio.Application.get_default()
        self.window = window
        self.game_id = None
        self._game = None

    @property
    def game(self):
        if not self._game:
            self._game = self.application.get_game_by_id(self.game_id)
            if not self._game:
                self._game = Game(self.game_id)
            self._game.connect("game-error", self.window.on_game_error)
        return self._game

    @property
    def is_game_running(self):
        return bool(self.application.get_game_by_id(self.game_id))

    def set_game(self, game=None, game_id=None):
        if game:
            self._game = game
            self.game_id = game.id
        else:
            self._game = None
            self.game_id = game_id

    def get_game_actions(self):
        """Return a list of game actions and their callbacks"""
        return [
            (
                "play", "Play",
                self.on_game_run
            ),
            (
                "stop", "Stop",
                self.on_stop
            ),
            (
                "show_logs", "Show logs",
                self.on_show_logs
            ),
            (
                "install", "Install",
                self.on_install_clicked
            ),
            (
                "add", "Add installed game",
                self.on_add_manually
            ),
            (
                "configure", "Configure",
                self.on_edit_game_configuration
            ),
            (
                "execute-script", "Execute script",
                self.on_execute_script_clicked
            ),
            (
                "browse", "Browse files",
                self.on_browse_files
            ),
            (
                "desktop-shortcut", "Create desktop shortcut",
                self.on_create_desktop_shortcut,
            ),
            (
                "rm-desktop-shortcut", "Delete desktop shortcut",
                self.on_remove_desktop_shortcut,
            ),
            (
                "menu-shortcut", "Create application menu shortcut",
                self.on_create_menu_shortcut,
            ),
            (
                "rm-menu-shortcut", "Delete application menu shortcut",
                self.on_remove_menu_shortcut,
            ),
            (
                "install_more", "Install another version",
                self.on_install_clicked
            ),
            (
                "remove", "Remove",
                self.on_remove_game
            ),
            (
                "view", "View on Lutris.net",
                self.on_view_game
            ),
        ]

    def get_displayed_entries(self):
        """Return a dictionary of actions that should be shown for a game"""
        return {
            "add": not self.game.is_installed and not self.game.is_search_result,
            "install": not self.game.is_installed,
            "play": self.game.is_installed and not self.is_game_running,
#.........这里部分代码省略.........
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