当前位置: 首页>>代码示例>>Python>>正文


Python Game.exit_main_loop方法代码示例

本文整理汇总了Python中lutris.game.Game.exit_main_loop方法的典型用法代码示例。如果您正苦于以下问题:Python Game.exit_main_loop方法的具体用法?Python Game.exit_main_loop怎么用?Python Game.exit_main_loop使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在lutris.game.Game的用法示例。


在下文中一共展示了Game.exit_main_loop方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: do_command_line

# 需要导入模块: from lutris.game import Game [as 别名]
# 或者: from lutris.game.Game import exit_main_loop [as 别名]
    def do_command_line(self, command_line):
        options = command_line.get_options_dict()

        if options.contains('debug'):
            logger.setLevel(logging.DEBUG)

        if options.contains('list-games'):
            game_list = pga.get_games()
            if options.contains('installed'):
                game_list = [game for game in game_list if game['installed']]
            if options.contains('json'):
                self.print_game_json(command_line, game_list)
            else:
                self.print_game_list(command_line, game_list)
            return 0
        elif options.contains('list-steam-games'):
            self.print_steam_list(command_line)
            return 0
        elif options.contains('list-steam-folders'):
            self.print_steam_folders(command_line)
            return 0
        elif options.contains('exec'):
            command = options.lookup_value('exec').get_string()
            self.execute_command(command)
            return 0

        game_slug = ''
        revision = None
        uri = options.lookup_value(GLib.OPTION_REMAINING)
        if uri:
            uri = uri.get_strv()
        if uri and len(uri):
            uri = uri[0]  # TODO: Support multiple
            installer_info = parse_installer_url(uri)
            if installer_info is False:
                self._print(command_line, '%s is not a valid URI' % uri)
                return 1
            game_slug = installer_info['game_slug']
            revision = installer_info['revision']

        if game_slug or options.contains('install'):
            installer_file = None
            if options.contains('install'):
                installer_file = options.lookup_value('install').get_string()
                if not os.path.isfile(installer_file):
                    self._print(command_line, "No such file: %s" % installer_file)
                    return 1

            db_game = None
            if game_slug:
                db_game = (pga.get_game_by_field(game_slug, 'id') or
                           pga.get_game_by_field(game_slug, 'slug') or
                           pga.get_game_by_field(game_slug, 'installer_slug'))

            force_install = options.contains('reinstall') or bool(installer_info.get('revision'))
            if db_game and db_game['installed'] and not force_install:
                self._print(command_line, "Launching %s" % db_game['name'])
                if self.window:
                    self.run_game(db_game['id'])
                else:
                    lutris_game = Game(db_game['id'])
                    # FIXME: This is awful
                    lutris_game.exit_main_loop = True
                    lutris_game.play()
                    try:
                        GLib.MainLoop().run()
                    except KeyboardInterrupt:
                        lutris_game.stop()
            else:
                self._print(command_line, "Installing %s" % game_slug or installer_file)
                if self.window:
                    self.window.on_install_clicked(game_slug=game_slug,
                                                   installer_file=installer_file,
                                                   revision=revision)
                else:
                    runtime_updater = RuntimeUpdater()
                    runtime_updater.update()
                    # FIXME: This should be a Gtk.Dialog child of LutrisWindow
                    dialog = InstallerDialog(game_slug=game_slug,
                                             installer_file=installer_file,
                                             revision=revision)
                    self.add_window(dialog)
            return 0

        self.activate()
        return 0
开发者ID:RobLoach,项目名称:lutris,代码行数:88,代码来源:application.py

示例2: do_command_line

# 需要导入模块: from lutris.game import Game [as 别名]
# 或者: from lutris.game.Game import exit_main_loop [as 别名]
    def do_command_line(self, command_line):
        options = command_line.get_options_dict()

        if options.contains('debug'):
            logger.setLevel(logging.DEBUG)

        if options.contains('list-games'):
            game_list = pga.get_games()
            if options.contains('installed'):
                game_list = [game for game in game_list if game['installed']]
            if options.contains('json'):
                    games = []
                    for game in game_list:
                        games.append({
                            'id': game['id'],
                            'slug': game['slug'],
                            'name': game['name'],
                            'runner': game['runner'],
                            'directory': game['directory']
                        })
                    self._print(command_line, json.dumps(games, indent=2))
            else:
                for game in game_list:
                    self._print(
                        command_line,
                        "{:4} | {:<40} | {:<40} | {:<15} | {:<64}".format(
                            game['id'],
                            game['name'][:40],
                            game['slug'][:40],
                            game['runner'] or '-',
                            game['directory'] or '-'
                        )
                    )
            return 0

        if options.contains('list-steam-games'):
            steamapps_paths = get_steamapps_paths()
            for platform in ('linux', 'windows'):
                for path in steamapps_paths[platform]:
                    appmanifest_files = get_appmanifests(path)
                    for appmanifest_file in appmanifest_files:
                        appmanifest = AppManifest(os.path.join(path, appmanifest_file))
                        self._print(
                            command_line,
                            "  {:8} | {:<60} | {:10} | {}".format(
                                appmanifest.steamid,
                                appmanifest.name or '-',
                                platform,
                                ", ".join(appmanifest.states)
                            )
                        )
            return 0

        if options.contains('list-steam-folders'):
            steamapps_paths = get_steamapps_paths()
            for platform in ('linux', 'windows'):
                for path in steamapps_paths[platform]:
                    self._print(command_line, path)
            return 0

        check_config(force_wipe=False)
        migrate()
        game = None

        game_slug = ''
        uri = options.lookup_value(GLib.OPTION_REMAINING)
        if uri:
            uri = uri.get_strv()
        if uri and len(uri):
            uri = uri[0]  # TODO: Support multiple
            if not uri.startswith('lutris:'):
                self._print(command_line, '%s is not a valid URI' % uri)
                return 1
            game_slug = uri[7:]

        if game_slug or options.contains('install'):
            if options.contains('install'):
                installer_file = options.lookup_value('install').get_string()
                installer = installer_file
            else:
                installer_file = None
                installer = game_slug
            if not game_slug and not os.path.isfile(installer_file):
                self._print(command_line, "No such file: %s" % installer_file)
                return 1

            db_game = None
            if game_slug:
                db_game = (pga.get_game_by_field(game_slug, 'id')
                           or pga.get_game_by_field(game_slug, 'slug')
                           or pga.get_game_by_field(game_slug, 'installer_slug'))

            if db_game and db_game['installed'] and not options.contains('reinstall'):
                self._print(command_line, "Launching %s" % db_game['name'])
                if self.window:
                    self.run_game(db_game['id'])
                else:
                    lutris_game = Game(db_game['id'])
                    # FIXME: This is awful
                    lutris_game.exit_main_loop = True
#.........这里部分代码省略.........
开发者ID:TingPing,项目名称:lutris,代码行数:103,代码来源:application.py


注:本文中的lutris.game.Game.exit_main_loop方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。