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Python Loader.set方法代码示例

本文整理汇总了Python中loader.Loader.set方法的典型用法代码示例。如果您正苦于以下问题:Python Loader.set方法的具体用法?Python Loader.set怎么用?Python Loader.set使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在loader.Loader的用法示例。


在下文中一共展示了Loader.set方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: create

# 需要导入模块: from loader import Loader [as 别名]
# 或者: from loader.Loader import set [as 别名]

#.........这里部分代码省略.........
			self.graphics.append([])
			for j in range (0, self.width):
				self.matrix[i].append(1)
				self.graphics[i].append(randint(2, 4))
			
		posX = self.height - 3
		posY = self.width/2
		
		self.matrix[posX][posY] = 0
		moves = []
		moves.append(posY + posX * self.width)
		
		while len(moves) > 0:
		
			possibleDirections = ""
			
			if posX + 3 > 0 and posX + 3 < self.height - 1 and self.matrix[posX + 3][posY] == 1:
				possibleDirections += 'S'
				
			if posX - 3 > 0 and posX - 3 < self.height - 1 and self.matrix[posX - 3][posY] == 1:
				possibleDirections += 'N'
			
			if posY - 2 > 0 and posY - 2 < self.width - 1 and self.matrix[posX][posY - 2] == 1:
				possibleDirections += 'W'
			
			if posY + 2 > 0 and posY + 2 < self.width - 1 and self.matrix[posX][posY + 2] == 1:
				possibleDirections += 'E'
			
			if len(possibleDirections) > 0:
			
				move = randint(0, len(possibleDirections) - 1)
				
				if possibleDirections[move] == 'N':
					
					self.matrix[posX - 3][posY] = 0
					self.matrix[posX - 2][posY] = 0
					self.matrix[posX - 1][posY] = 0
					posX -= 3
				
				elif possibleDirections[move] == 'S':
				
					self.matrix[posX + 3][posY] = 0
					self.matrix[posX + 2][posY] = 0
					self.matrix[posX + 1][posY] = 0
					posX += 3
					
				elif possibleDirections[move] == 'W':

					self.matrix[posX][posY - 2] = 0
					self.matrix[posX][posY - 1] = 0
					posY -= 2
					
				elif possibleDirections[move] == 'E':
				
					self.matrix[posX][posY + 2] = 0
					self.matrix[posX][posY + 1] = 0
					posY += 2
			
				moves.append(posY + posX * self.width)
				
			else:			
				back = moves.pop(-1)
				posX = int(back / self.width)
				posY = back % self.width
		
		# erase lines (walls) in castle area and beginning area
		for i in range (0, 11):
			for j in range (1, self.width - 1):
				
				_i = min(i, 1)
				self.matrix[i][j] = 0
				self.matrix[-_i - 2][j] = 0
					
		# build graphics
		for i in range (0, self.height - 1):
			for j in range (0, self.width):
			
				if self.matrix[i][j] == 1:
					if self.matrix[i+1][j] == 1:
						self.graphics[i][j] = CEMENT_TOP_WALL
					else:
						self.graphics[i][j] = CEMENT_BASE_WALL
						
		# last line border
		for j in range (0, self.width):
			self.graphics[self.height - 1][j] = 1
			
		# upper border
		for j in range (1, self.width - 1):
			self.matrix[6][j] = 1
			
		self.matrix[6][0] = 0
		self.matrix[6][-1] = 0
		self.matrix[6][13] = 0
		
		self.__draw()
		Loader.set(self.image, 'maze')
		
		self.matrix[7][2] = 1
		self.matrix[7][3] = 1
开发者ID:thiagojobson,项目名称:Maze-Of-Kindred,代码行数:104,代码来源:maze.py


注:本文中的loader.Loader.set方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。