本文整理汇总了Python中loader.Loader.loader方法的典型用法代码示例。如果您正苦于以下问题:Python Loader.loader方法的具体用法?Python Loader.loader怎么用?Python Loader.loader使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类loader.Loader
的用法示例。
在下文中一共展示了Loader.loader方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: AllApp
# 需要导入模块: from loader import Loader [as 别名]
# 或者: from loader.Loader import loader [as 别名]
class AllApp(Gtk.Application):
# constructor of the Gtk Application
def __init__(self):
Gtk.Application.__init__(self)
self.shell_ui = Gtk.Builder()
self.shell_ui.add_from_file("shell.glade")
self.handler_dict = {
"on_start_file_chooser_button_clicked": self.on_start_file_chooser_button_clicked,
"on_start_button_clicked": self.on_start_button_clicked,
"on_simulator_open_file_button_clicked": self.on_simulator_open_file_button_clicked,
"on_simulate_pass_button_clicked": self.on_simulate_pass_button_clicked,
"on_run_button_clicked": self.on_run_button_clicked,
"on_quit_image_menu_item_activate": self.on_quit_activate,
"on_offset_button_clicked": self.on_offset_button_clicked
}
self.shell_ui.connect_signals(self.handler_dict)
self.x = []
self.z = []
self.assembler_instance = None
self.loader_instance = None
self.linker_instance = None
self.simulator_instance = None
# self.simulator=Simulator()
def on_offset_button_clicked(self, widget):
self.loader_instance.loader2(self.x)
def do_activate(self):
window = self.shell_ui.get_object("all_window")
self.add_window(window)
window.show_all()
def on_start_file_chooser_button_clicked(self, widget):
window = self.shell_ui.get_object("all_window")
dialog = Gtk.FileChooserDialog(title="Please choose a file", parent=window, action=Gtk.FileChooserAction.OPEN,
buttons=(
Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN,
Gtk.ResponseType.OK))
response = dialog.run()
if response == Gtk.ResponseType.OK:
selected_file_path = dialog.get_filename()
relative_path = os.path.basename(selected_file_path)
inputfile = open(relative_path, "r")
code = inputfile.read()
lines = code.split('\n')
finalfile = lines[0].split('.')[0] + '.8085'
print(lines[0].split('.')[0])
print(finalfile)
entries_box = self.shell_ui.get_object("start_entries_box")
wids = entries_box.get_children()
for widget in wids:
widget.destroy()
i = 0
print (lines)
for line in lines:
if line != '':
self.z.append(line)
label = Gtk.Label("Code" + str(i))
tv = Gtk.TextView()
tb = tv.get_buffer()
entries_box.add(label)
entries_box.add(tv)
i += 1
with open(line, "r") as file:
s = file.read()
tb.set_text(s)
print(s)
self.shell_ui.get_object("start_entry_number_entry").set_text(str(i))
entries_box.show_all()
self.x = preprocess(self.z)
processed_box = self.shell_ui.get_object("processed_box")
i = 0
for file_name in self.x:
if file_name != '':
label = Gtk.Label("Code" + str(i))
tv = Gtk.TextView()
tb = tv.get_buffer()
processed_box.add(label)
processed_box.add(tv)
i += 1
with open(file_name, "r") as file:
s = file.read()
tb.set_text(s)
print(s)
processed_box.show_all()
elif response == Gtk.ResponseType.CANCEL:
print("Cancel clicked")
dialog.destroy()
def on_start_button_clicked(self, widget):
finalfile = self.x[0].split('.')[0] + '.8085'
info = self.shell_ui.get_object("start_info_label")
# str1 = ''
# str1 += 'Interpreting...........\nRunning Assembler \n'
# info.set_text(str1)
self.assembler_instance = Assembler(self.shell_ui)
self.assembler_instance.test(self.x)
# str1 = str1 + 'Assembler Completed \n' + 'Running Linker \n'
#.........这里部分代码省略.........