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Python NametagGlobals.setMouseWatcher方法代码示例

本文整理汇总了Python中libotp.NametagGlobals.setMouseWatcher方法的典型用法代码示例。如果您正苦于以下问题:Python NametagGlobals.setMouseWatcher方法的具体用法?Python NametagGlobals.setMouseWatcher怎么用?Python NametagGlobals.setMouseWatcher使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在libotp.NametagGlobals的用法示例。


在下文中一共展示了NametagGlobals.setMouseWatcher方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: resetWindowProperties

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMouseWatcher [as 别名]
 def resetWindowProperties(self, pipe, properties):
     if base.win:
         currentProperties = WindowProperties(base.win.getProperties())
         gsg = base.win.getGsg()
     else:
         currentProperties = WindowProperties.getDefault()
         gsg = None
     newProperties = WindowProperties(currentProperties)
     newProperties.addProperties(properties)
     if base.pipe != pipe:
         gsg = None
     if gsg == None or currentProperties.getFullscreen() != newProperties.getFullscreen() or currentProperties.getParentWindow() != newProperties.getParentWindow():
         self.notify.debug('window properties: %s' % properties)
         self.notify.debug('gsg: %s' % gsg)
         base.pipe = pipe
         if not base.openMainWindow(props=properties, gsg=gsg, keepCamera=True):
             self.notify.warning('OPEN MAIN WINDOW FAILED')
             return 0
         self.notify.info('OPEN MAIN WINDOW PASSED')
         base.graphicsEngine.openWindows()
         if base.win.isClosed():
             self.notify.warning('Window did not open, removing.')
             base.closeWindow(base.win)
             return 0
         base.disableShowbaseMouse()
         if 'libotp' in sys.modules:
             from libotp import NametagGlobals
             NametagGlobals.setCamera(base.cam)
             NametagGlobals.setMouseWatcher(base.mouseWatcherNode)
     else:
         self.notify.debug('Adjusting properties')
         base.win.requestProperties(properties)
         base.graphicsEngine.renderFrame()
     return 1
开发者ID:gamerdave54321,项目名称:Toontown-House-Code,代码行数:36,代码来源:DisplayOptions.py

示例2: postOpenWindow

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMouseWatcher [as 别名]
    def postOpenWindow(self):
        NametagGlobals.setCamera(base.cam)
        if base.wantEnviroDR:
            base.cam.node().setCameraMask(OTPRender.MainCameraBitmask)
        else:
            base.cam.node().setCameraMask(OTPRender.MainCameraBitmask | OTPRender.EnviroCameraBitmask)
        NametagGlobals.setMouseWatcher(base.mouseWatcherNode)
        if base.wantEnviroDR:
            base.setupEnviroCamera()

        if self.config.GetBool('show-tex-mem', False):
            if not (self.texmem) or self.texmem.cleanedUp:
                self.toggleTexMem()
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:15,代码来源:PiratesBase.py

示例3: initNametagGlobals

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMouseWatcher [as 别名]
    def initNametagGlobals(self):
        arrow = loader.loadModel('models/gui/arrow')
        card = NodePath('card')
        speech3d = ChatBalloon(loader.loadModel('models/gui/chatbox'))
        thought3d = ChatBalloon(loader.loadModel('models/gui/chatbox_thought_cutout'))
        speech2d = ChatBalloon(loader.loadModel('models/gui/chatbox_noarrow'))
        chatButtonGui = loader.loadModel('models/gui/triangle')
        chatButtonGui.setScale(0.10000000000000001)
        chatButtonGui.flattenStrong()
        lookoutButtonGui = loader.loadModel('models/gui/lookout_gui')
        lookoutButtonGui.setScale(0.40000000000000002)
        lookoutButtonGui.flattenStrong()
        NametagGlobals.setCamera(self.cam)
        NametagGlobals.setArrowModel(arrow)
        NametagGlobals.setNametagCard(card, VBase4(-1, 1, -1, 1))
        if self.mouseWatcherNode:
            NametagGlobals.setMouseWatcher(self.mouseWatcherNode)

        NametagGlobals.setSpeechBalloon3d(speech3d)
        NametagGlobals.setThoughtBalloon3d(thought3d)
        NametagGlobals.setSpeechBalloon2d(speech2d)
        NametagGlobals.setThoughtBalloon2d(thought3d)
        NametagGlobals.setPageButton(PGButton.SReady, chatButtonGui.find('**/triangle'))
        NametagGlobals.setPageButton(PGButton.SDepressed, chatButtonGui.find('**/triangle_down'))
        NametagGlobals.setPageButton(PGButton.SRollover, chatButtonGui.find('**/triangle_over'))
        NametagGlobals.setQuitButton(PGButton.SReady, lookoutButtonGui.find('**/lookout_close_window'))
        NametagGlobals.setQuitButton(PGButton.SDepressed, lookoutButtonGui.find('**/lookout_close_window_down'))
        NametagGlobals.setQuitButton(PGButton.SRollover, lookoutButtonGui.find('**/lookout_close_window_over'))
        rolloverSound = PiratesGuiGlobals.getDefaultRolloverSound()
        clickSound = PiratesGuiGlobals.getDefaultClickSound()
        NametagGlobals.setRolloverSound(rolloverSound)
        NametagGlobals.setClickSound(clickSound)
        NametagGlobals.setToon(self.cam)
        self.marginManager = MarginManager()
        self.margins = self.aspect2d.attachNewNode(self.marginManager, DirectGuiGlobals.MIDGROUND_SORT_INDEX + 1)
        mm = self.marginManager
        self.leftCells = [
            mm.addGridCell(0, 1.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop),
            mm.addGridCell(0, 2.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop),
            mm.addGridCell(0, 3.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop)]
        self.bottomCells = [
            mm.addGridCell(0.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop),
            mm.addGridCell(1.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop),
            mm.addGridCell(2.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop),
            mm.addGridCell(3.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop),
            mm.addGridCell(4.5, 0.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop)]
        self.rightCells = [
            mm.addGridCell(5, 2.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop),
            mm.addGridCell(5, 1.5, base.a2dLeft, base.a2dRight, base.a2dBottom, base.a2dTop)]
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:51,代码来源:PiratesBase.py


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