本文整理汇总了Python中libotp.NametagGlobals类的典型用法代码示例。如果您正苦于以下问题:Python NametagGlobals类的具体用法?Python NametagGlobals怎么用?Python NametagGlobals使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了NametagGlobals类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: commence
def commence(self = self):
NametagGlobals.setMasterArrowsOn(1)
self.fsm.request(requestStatus['how'], [requestStatus])
base.playMusic(self.music, looping=1, volume=0.8)
base.transitions.irisIn()
mint = bboard.get(DistributedMint.DistributedMint.ReadyPost)
self.loader.hood.spawnTitleText(mint.mintId, mint.floorNum)
示例2: exit
def exit(self):
if not self.entered:
return
self.entered = 0
messenger.send('stickerBookExited')
base.playSfx(self.closeSound)
self.pages[self.currPageIndex].exit()
base.render.show()
setBlackBackground = 0
for obj in base.cr.doId2do.values():
if isinstance(obj, DistributedFireworkShow.DistributedFireworkShow) or isinstance(obj, DistributedPartyFireworksActivity.DistributedPartyFireworksActivity):
setBlackBackground = 1
if setBlackBackground:
base.setBackgroundColor(Vec4(0, 0, 0, 1))
else:
base.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
gsg = base.win.getGsg()
if gsg:
base.render.prepareScene(gsg)
NametagGlobals.setMin2dAlpha(self.oldMin2dAlpha)
NametagGlobals.setMax2dAlpha(self.oldMax2dAlpha)
base.setCellsAvailable([base.rightCells[0]], 1)
self.__isOpen = 0
self.hide()
self.hideButton()
cleanupDialog('globalDialog')
self.pageTabFrame.hide()
self.ignore('shtiker-page-done')
self.ignore(ToontownGlobals.StickerBookHotkey)
self.ignore(ToontownGlobals.OptionsPageHotkey)
self.ignore('arrow_right')
self.ignore('arrow_left')
if config.GetBool('want-qa-regression', 0):
self.notify.info('QA-REGRESSION: SHTICKERBOOK: Close')
示例3: exitControlled
def exitControlled(self):
if self.localVehicle:
self.stopPosHprBroadcast()
self.__disableControlInterface()
self.physicsMgr.removePhysicalNode(self.node())
self.cleanupParticles()
camera.reparentTo(localAvatar)
camera.setPos(localAvatar.cameraPositions[0][0])
camera.setHpr(0, 0, 0)
self.engineSfxTrack.finish()
self.engineSfxTrack = self.generateEngineStopTrack()
else:
self.stopSmooth()
taskMgr.remove(self.updateNonLocalTask)
if self.toon and not self.toon.isDisabled() and not self.toon.isEmpty():
self.toon.dropShadow.show()
self.doHeadScale(self.toon, None)
self.toon.setPosHpr(self.geom[0], 0, 8, 0, 0, 0, 0)
for feet in self.toon.getPieces(('legs', 'feet')):
feet.show()
self.toon.reparentTo(render)
self.toon.loop('neutral')
self.toon.startSmooth()
NametagGlobals.setOnscreenChatForced(0)
base.camLens.setMinFov(ToontownGlobals.DefaultCameraFov/(4./3.))
return
示例4: enterControlled
def enterControlled(self, avId):
self.avId = avId
self.toon = base.cr.doId2do.get(avId, None)
if self.toon:
self.toon.stopSmooth()
self.toon.stopPosHprBroadcast()
for feet in self.toon.getPieces(('legs', 'feet')):
feet.hide()
self.toon.reparentTo(self.toonSeat)
self.toon.dropShadow.hide()
self.notify.debug('setting pos of toon%s' % self.toon.doId)
self.toon.setPosHpr(0, 0, 0, 0, 0, 0)
self.toon.loop('sit')
if self.toon.doId == localAvatar.doId:
self.notify.debug('calling send currentPosition')
self.toon.sendCurrentPosition()
self.doHeadScale(self.toon, 1.75)
self.toon.setShear(0, 0, 0)
NametagGlobals.setOnscreenChatForced(1)
if self.localVehicle:
camera.reparentTo(self.cameraNode)
camera.setPosHpr(0, -33, 16, 0, -10, 0)
self.physicsMgr.attachPhysicalNode(self.node())
self.__enableControlInterface()
self.__createPieWindshield()
self.startPosHprBroadcast()
self.engineSfxTrack = self.generateEngineStartTrack()
self.engineSfxTrack.start()
else:
self.startSmooth()
taskName = 'updateNonlocalVehicle-%s' % avId
self.updateNonLocalTask = taskMgr.add(self.__updateNonlocalVehicle, taskName)
return
示例5: exitReward
def exitReward(self):
self.notify.info('exitReward()')
self.clearInterval(self.uniqueName('floorReward'))
self._removeMembersKeep()
NametagGlobals.setMasterArrowsOn(1)
for toon in self.toons:
toon.startSmooth()
示例6: resetWindowProperties
def resetWindowProperties(self, pipe, properties):
if base.win:
currentProperties = WindowProperties(base.win.getProperties())
gsg = base.win.getGsg()
else:
currentProperties = WindowProperties.getDefault()
gsg = None
newProperties = WindowProperties(currentProperties)
newProperties.addProperties(properties)
if base.pipe != pipe:
gsg = None
if gsg == None or currentProperties.getFullscreen() != newProperties.getFullscreen() or currentProperties.getParentWindow() != newProperties.getParentWindow():
self.notify.debug('window properties: %s' % properties)
self.notify.debug('gsg: %s' % gsg)
base.pipe = pipe
if not base.openMainWindow(props=properties, gsg=gsg, keepCamera=True):
self.notify.warning('OPEN MAIN WINDOW FAILED')
return 0
self.notify.info('OPEN MAIN WINDOW PASSED')
base.graphicsEngine.openWindows()
if base.win.isClosed():
self.notify.warning('Window did not open, removing.')
base.closeWindow(base.win)
return 0
base.disableShowbaseMouse()
if 'libotp' in sys.modules:
from libotp import NametagGlobals
NametagGlobals.setCamera(base.cam)
NametagGlobals.setMouseWatcher(base.mouseWatcherNode)
else:
self.notify.debug('Adjusting properties')
base.win.requestProperties(properties)
base.graphicsEngine.renderFrame()
return 1
示例7: exitReward
def exitReward(self):
self.notify.debug('exitReward()')
self.ignore('resumeAfterReward')
self.movie.resetReward(finish=1)
self._removeMembersKeep()
NametagGlobals.setMasterArrowsOn(1)
Emote.globalEmote.releaseAll(base.localAvatar, 'dbattle, exitReward')
示例8: __unmakeGui
def __unmakeGui(self):
self.notify.debug('__unmakeGui')
if not self.madeGui:
return
if self.flashingLabel:
self.flashingLabel.finish()
self.flashingLabel = None
NametagGlobals.setMasterArrowsOn(1)
self.__disableAimInterface()
self.upButton.unbind(DGG.B1PRESS)
self.upButton.unbind(DGG.B1RELEASE)
self.downButton.unbind(DGG.B1PRESS)
self.downButton.unbind(DGG.B1RELEASE)
self.leftButton.unbind(DGG.B1PRESS)
self.leftButton.unbind(DGG.B1RELEASE)
self.rightButton.unbind(DGG.B1PRESS)
self.rightButton.unbind(DGG.B1RELEASE)
self.aimPad.destroy()
del self.aimPad
del self.fireButton
del self.upButton
del self.downButton
del self.leftButton
del self.rightButton
self.madeGui = 0
return
示例9: exit
def exit(self):
self.ignoreAll()
messenger.send('exitToonInterior')
self._telemLimiter.destroy()
del self._telemLimiter
NametagGlobals.setMasterArrowsOn(0)
self.loader.activityMusic.stop()
示例10: handleAvatarResponseMsg
def handleAvatarResponseMsg(self, avatarId, di):
self.localAvatarDoId = avatarId
self.loadingScreen.endStep('waitForAv')
self.cleanupWaitingForDatabase()
dclass = self.dclassesByName['DistributedPlayerPirate']
NametagGlobals.setMasterArrowsOn(0)
self.loadingScreen.beginStep('LocalAvatar', 36, 120)
#self.loadingScreen.show(waitForLocation = True, expectedLoadScale = 4)
localAvatar = LocalPirate(self)
localAvatar.dclass = dclass
base.localAvatar = localAvatar
__builtins__['localAvatar'] = base.localAvatar
localAvatar.doId = avatarId
self.doId2do[avatarId] = localAvatar
parentId = None
zoneId = None
localAvatar.setLocation(parentId, zoneId)
localAvatar.generate()
localAvatar.updateAllRequiredFields(dclass, di)
locUID = localAvatar.getReturnLocation()
if not locUID:
locUID = '1150922126.8dzlu'
localAvatar.setReturnLocation(locUID)
self.loadingScreen.showTarget(locUID)
self.loadingScreen.showHint(locUID)
self.loadingScreen.endStep('LocalAvatar')
self.loginFSM.request('playingGame')
示例11: enterBattleFour
def enterBattleFour(self):
self.cleanupIntervals()
self.releaseToons(finalBattle=1)
self.accept('clickedNametag', self.__clickedNameTag)
self.accept('friendAvatar', self.__handleFriendAvatar)
self.accept('avatarDetails', self.__handleAvatarDetails)
NametagGlobals.setMasterArrowsOn(0)
NametagGlobals.setMasterNametagsActive(1)
示例12: exitIntroduction
def exitIntroduction(self):
self.notify.debug('DistributedBossCog.exitIntroduction:')
intervalName = 'IntroductionMovie'
self.clearInterval(intervalName)
self.unstickToons()
self.releaseToons()
NametagGlobals.setMasterArrowsOn(1)
ElevatorUtils.closeDoors(self.leftDoor, self.rightDoor, self.elevatorType)
示例13: enterStageReward
def enterStageReward(self, ts):
self.notify.debug('enterStageReward()')
self.disableCollision()
self.delayDeleteMembers()
if self.hasLocalToon():
NametagGlobals.setMasterArrowsOn(0)
if self.bossBattle:
messenger.send('localToonConfrontedStageBoss')
self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleStageRewardDone)
示例14: enterIntroduction
def enterIntroduction(self):
self.controlToons()
ElevatorUtils.openDoors(self.leftDoor, self.rightDoor, self.elevatorType)
NametagGlobals.setMasterArrowsOn(0)
intervalName = 'IntroductionMovie'
delayDeletes = []
seq = Sequence(self.makeIntroductionMovie(delayDeletes), Func(self.__beginBattleOne), name=intervalName)
seq.delayDeletes = delayDeletes
seq.start()
self.storeInterval(seq, intervalName)
示例15: enter
def enter(self, requestStatus):
self.zoneId = requestStatus['zoneId']
self.fsm.enterInitialState()
messenger.send('enterToonInterior')
self.accept('doorDoneEvent', self.handleDoorDoneEvent)
self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
volume = requestStatus.get('musicVolume', 0.7)
base.playMusic(self.loader.activityMusic, looping=1, volume=volume)
self._telemLimiter = TLGatherAllAvs('ToonInterior', RotationLimitToH)
NametagGlobals.setMasterArrowsOn(1)
self.fsm.request(requestStatus['how'], [requestStatus])