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Python NametagGlobals.setMasterArrowsOn方法代码示例

本文整理汇总了Python中libotp.NametagGlobals.setMasterArrowsOn方法的典型用法代码示例。如果您正苦于以下问题:Python NametagGlobals.setMasterArrowsOn方法的具体用法?Python NametagGlobals.setMasterArrowsOn怎么用?Python NametagGlobals.setMasterArrowsOn使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在libotp.NametagGlobals的用法示例。


在下文中一共展示了NametagGlobals.setMasterArrowsOn方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __unmakeGui

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def __unmakeGui(self):
     self.notify.debug('__unmakeGui')
     if not self.madeGui:
         return
     if self.flashingLabel:
         self.flashingLabel.finish()
         self.flashingLabel = None
     NametagGlobals.setMasterArrowsOn(1)
     self.__disableAimInterface()
     self.upButton.unbind(DGG.B1PRESS)
     self.upButton.unbind(DGG.B1RELEASE)
     self.downButton.unbind(DGG.B1PRESS)
     self.downButton.unbind(DGG.B1RELEASE)
     self.leftButton.unbind(DGG.B1PRESS)
     self.leftButton.unbind(DGG.B1RELEASE)
     self.rightButton.unbind(DGG.B1PRESS)
     self.rightButton.unbind(DGG.B1RELEASE)
     self.aimPad.destroy()
     del self.aimPad
     del self.fireButton
     del self.upButton
     del self.downButton
     del self.leftButton
     del self.rightButton
     self.madeGui = 0
     return
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:28,代码来源:DistributedLawbotCannon.py

示例2: handleAvatarResponseMsg

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def handleAvatarResponseMsg(self, avatarId, di):
     self.localAvatarDoId = avatarId
     self.loadingScreen.endStep('waitForAv')
     self.cleanupWaitingForDatabase()
     dclass = self.dclassesByName['DistributedPlayerPirate']
     NametagGlobals.setMasterArrowsOn(0)
     self.loadingScreen.beginStep('LocalAvatar', 36, 120)
     #self.loadingScreen.show(waitForLocation = True, expectedLoadScale = 4)
     localAvatar = LocalPirate(self)
     localAvatar.dclass = dclass
     base.localAvatar = localAvatar
     __builtins__['localAvatar'] = base.localAvatar
     localAvatar.doId = avatarId
     self.doId2do[avatarId] = localAvatar
     parentId = None
     zoneId = None
     localAvatar.setLocation(parentId, zoneId)
     localAvatar.generate()
     localAvatar.updateAllRequiredFields(dclass, di)
     locUID = localAvatar.getReturnLocation()
     if not locUID:
         locUID = '1150922126.8dzlu'
         localAvatar.setReturnLocation(locUID)
     self.loadingScreen.showTarget(locUID)
     self.loadingScreen.showHint(locUID)
     self.loadingScreen.endStep('LocalAvatar')
     self.loginFSM.request('playingGame')
开发者ID:TTGhost,项目名称:POTCOR-src,代码行数:29,代码来源:PiratesClientRepository.py

示例3: exit

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def exit(self):
     self.ignoreAll()
     messenger.send('exitToonInterior')
     self._telemLimiter.destroy()
     del self._telemLimiter
     NametagGlobals.setMasterArrowsOn(0)
     self.loader.activityMusic.stop()
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:9,代码来源:ToonInterior.py

示例4: exitReward

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def exitReward(self):
     self.notify.debug('exitReward()')
     self.ignore('resumeAfterReward')
     self.movie.resetReward(finish=1)
     self._removeMembersKeep()
     NametagGlobals.setMasterArrowsOn(1)
     Emote.globalEmote.releaseAll(base.localAvatar, 'dbattle, exitReward')
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:9,代码来源:DistributedBattle.py

示例5: exitReward

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def exitReward(self):
     self.notify.info('exitReward()')
     self.clearInterval(self.uniqueName('floorReward'))
     self._removeMembersKeep()
     NametagGlobals.setMasterArrowsOn(1)
     for toon in self.toons:
         toon.startSmooth()
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:9,代码来源:DistributedLevelBattle.py

示例6: commence

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def commence(self = self):
     NametagGlobals.setMasterArrowsOn(1)
     self.fsm.request(requestStatus['how'], [requestStatus])
     base.playMusic(self.music, looping=1, volume=0.8)
     base.transitions.irisIn()
     mint = bboard.get(DistributedMint.DistributedMint.ReadyPost)
     self.loader.hood.spawnTitleText(mint.mintId, mint.floorNum)
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:9,代码来源:MintInterior.py

示例7: exitIntroduction

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def exitIntroduction(self):
     self.notify.debug('DistributedBossCog.exitIntroduction:')
     intervalName = 'IntroductionMovie'
     self.clearInterval(intervalName)
     self.unstickToons()
     self.releaseToons()
     NametagGlobals.setMasterArrowsOn(1)
     ElevatorUtils.closeDoors(self.leftDoor, self.rightDoor, self.elevatorType)
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:10,代码来源:DistributedBossCog.py

示例8: enterBattleFour

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def enterBattleFour(self):
     self.cleanupIntervals()
     self.releaseToons(finalBattle=1)
     self.accept('clickedNametag', self.__clickedNameTag)
     self.accept('friendAvatar', self.__handleFriendAvatar)
     self.accept('avatarDetails', self.__handleAvatarDetails)
     NametagGlobals.setMasterArrowsOn(0)
     NametagGlobals.setMasterNametagsActive(1)
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:10,代码来源:DistributedBossCog.py

示例9: enterStageReward

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def enterStageReward(self, ts):
     self.notify.debug('enterStageReward()')
     self.disableCollision()
     self.delayDeleteMembers()
     if self.hasLocalToon():
         NametagGlobals.setMasterArrowsOn(0)
         if self.bossBattle:
             messenger.send('localToonConfrontedStageBoss')
     self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleStageRewardDone)
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:11,代码来源:DistributedStageBattle.py

示例10: enterIntroduction

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def enterIntroduction(self):
     self.controlToons()
     ElevatorUtils.openDoors(self.leftDoor, self.rightDoor, self.elevatorType)
     NametagGlobals.setMasterArrowsOn(0)
     intervalName = 'IntroductionMovie'
     delayDeletes = []
     seq = Sequence(self.makeIntroductionMovie(delayDeletes), Func(self.__beginBattleOne), name=intervalName)
     seq.delayDeletes = delayDeletes
     seq.start()
     self.storeInterval(seq, intervalName)
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:12,代码来源:DistributedBossCog.py

示例11: enter

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def enter(self, requestStatus):
     self.zoneId = requestStatus['zoneId']
     self.fsm.enterInitialState()
     messenger.send('enterToonInterior')
     self.accept('doorDoneEvent', self.handleDoorDoneEvent)
     self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
     volume = requestStatus.get('musicVolume', 0.7)
     base.playMusic(self.loader.activityMusic, looping=1, volume=volume)
     self._telemLimiter = TLGatherAllAvs('ToonInterior', RotationLimitToH)
     NametagGlobals.setMasterArrowsOn(1)
     self.fsm.request(requestStatus['how'], [requestStatus])
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:13,代码来源:ToonInterior.py

示例12: exitPrepareBattleThree

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def exitPrepareBattleThree(self):
     intervalName = 'PrepareBattleThreeMovie'
     self.clearInterval(intervalName)
     self.unstickToons()
     self.releaseToons()
     if self.newState == 'BattleThree':
         self.movieCrane.request('Free')
         self.movieSafe.request('Initial')
     NametagGlobals.setMasterArrowsOn(1)
     ElevatorUtils.closeDoors(self.leftDoor, self.rightDoor, ElevatorConstants.ELEVATOR_CFO)
     taskMgr.remove(self.uniqueName('physics'))
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:13,代码来源:DistributedCashbotBoss.py

示例13: exit

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def exit(self):
     NametagGlobals.setMasterArrowsOn(0)
     bboard.remove(DistributedMint.DistributedMint.ReadyPost)
     self._telemLimiter.destroy()
     del self._telemLimiter
     base.cr.forbidCheesyEffects(0)
     base.localAvatar.inventory.setRespectInvasions(1)
     self.fsm.requestFinalState()
     self.loader.music.stop()
     self.music.stop()
     self.ignoreAll()
     del self.mintReadyWatcher
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:14,代码来源:MintInterior.py

示例14: enter

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def enter(self, requestStatus):
     self.zoneId = requestStatus['zoneId']
     Place.Place.enter(self)
     self.fsm.enterInitialState()
     base.playMusic(self.loader.music, looping=1, volume=0.8)
     self.loader.geom.reparentTo(render)
     self.accept('doorDoneEvent', self.handleDoorDoneEvent)
     self.accept('DistributedDoor_doorTrigger', self.handleDoorTrigger)
     NametagGlobals.setMasterArrowsOn(1)
     how = requestStatus['how']
     self.fsm.request(how, [requestStatus])
     self._telemLimiter = TLGatherAllAvs('CogHQLobby', RotationLimitToH)
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:14,代码来源:CogHQLobby.py

示例15: enterWaitForToons

# 需要导入模块: from libotp import NametagGlobals [as 别名]
# 或者: from libotp.NametagGlobals import setMasterArrowsOn [as 别名]
 def enterWaitForToons(self):
     self.cleanupIntervals()
     self.hide()
     if self.gotAllToons:
         self.__doneWaitForToons()
     else:
         self.accept('gotAllToons', self.__doneWaitForToons)
     self.transitions = Transitions.Transitions(loader)
     self.transitions.IrisModelName = 'phase_3/models/misc/iris'
     self.transitions.FadeModelName = 'phase_3/models/misc/fade'
     self.transitions.fadeScreen(alpha=1)
     NametagGlobals.setMasterArrowsOn(0)
开发者ID:Grant11,项目名称:mf0DJnN,代码行数:14,代码来源:DistributedBossCog.py


注:本文中的libotp.NametagGlobals.setMasterArrowsOn方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。