本文整理汇总了Python中keyboard.Keyboard.player_input方法的典型用法代码示例。如果您正苦于以下问题:Python Keyboard.player_input方法的具体用法?Python Keyboard.player_input怎么用?Python Keyboard.player_input使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类keyboard.Keyboard
的用法示例。
在下文中一共展示了Keyboard.player_input方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Levels
# 需要导入模块: from keyboard import Keyboard [as 别名]
# 或者: from keyboard.Keyboard import player_input [as 别名]
#.........这里部分代码省略.........
elif x + 1 == coord[0] and y == coord[1]:
self.coming = 'left'
elif x - 1 == coord[0] and y == coord[1]:
self.coming = 'right'
if x == coord[0] and y == coord[1]:
if self.coming == 'left':
x = x - 1
if self.coming == 'right':
x = x + 1
if self.coming == 'top':
y = y - 1
if self.coming == 'bottom':
y = y + 1
self.coming = ''
self.talk = True
self.cant_talk_box = Conversation(self.surface)
return x,y
def Y1620(self,clock):
#Setup objects
self.layout = Map(self.surface)
self.man = Character(self.surface)
self.WilliamBradford = Character(self.surface)
self.keyboard = Keyboard()
self.settings = Settings(self.surface)
self.inventory = Inventory(self.surface)
self.chat = Conversation(self.surface)
self.mayflower = Mayflower(self.surface)
self.x = 15
self.y = 15
self.direction = 'S'
self.time = [0,0,100]
self.go = False
self.sun = -2
self.firstSound = False
pygame.mixer.music.load('data\\sound\\Godbless.mid')
self.quit = 0
while True:
if self.sun > 8:
pass #self.quit = self.layout.blackout(time)
if self.sun < 0:
self.layout.begin(time,'1620',self.sun)
self.layout.sky(self.sun)
self.x, self.y = self.stay_on_screen(self.x,self.y)
self.layout.drawMap()
self.x, self.y, self.go = self.man.move(self.x,self.y,self.direction,self.time,self.go)
self.WilliamBradford.move(self.coords['WilliamBradford'][0],self.coords['WilliamBradford'][1],'S',self.time,False,1)
self.WilliamBradford.check_for_chat(self.time, self.x, self.y, self.coords['WilliamBradford'][0], self.coords['WilliamBradford'][1])
self.end, self.sound, self.pause, self.help = self.settings.settings_button()
self.inventory.inventory_button()
self.cant_talk(self.time)
#Blit Mayflower
self.mayflower.blit()
if self.sun > 8:
pass #self.quit = self.layout.blackout(time)
if self.sun < 0:
self.layout.begin(time, '1620',self.sun)
if self.quit > 254:
break
for event in pygame.event.get():
self.settings.settings_button(event)
self.inventory.inventory_button(event)
self.WilliamBradford.check_for_chat(self.time, self.x, self.y, self.coords['WilliamBradford'][0], self.coords['WilliamBradford'][1], event)
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == KEYDOWN:
self.go, self.direction = self.keyboard.player_input(event, self.go, self.direction)
if event.key == K_SPACE:
print self.x, self.y
pygame.display.update()
clock.tick()
#Slow down movement
if self.time[0] == 1:
self.time[0] = 0
if self.time[1] == 1:
self.time[1] = 0
if self.time[2] == 200:
self.time[2] = 0
self.sun += 1
self.time[0] += 1
self.time[1] += 1
self.time[2] += 1
if self.end:
break
if self.sound == False:
pygame.mixer.music.stop()
self.firstSound = False
if self.sound == True and self.firstSound == False:
pygame.mixer.music.play(-1, 0.0)
self.firstSound = True