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Python Keyboard.continue_game方法代码示例

本文整理汇总了Python中keyboard.Keyboard.continue_game方法的典型用法代码示例。如果您正苦于以下问题:Python Keyboard.continue_game方法的具体用法?Python Keyboard.continue_game怎么用?Python Keyboard.continue_game使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在keyboard.Keyboard的用法示例。


在下文中一共展示了Keyboard.continue_game方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: start_game

# 需要导入模块: from keyboard import Keyboard [as 别名]
# 或者: from keyboard.Keyboard import continue_game [as 别名]
screen = pygame.display.set_mode([variables.GAME_WIDTH, variables.GAME_HEIGHT])

direction = start_game()

while 1:
    key_press = key_handler.get_key_press(pygame.event.get())
    if state == 'game':
        direction = key_handler.get_direction(key_press, direction, result.snake_len < 3)
        result = Game.run_frame(screen, direction)
        if not result.success:
            increment = end_game()
            continue
        draw.draw_canvas(screen)
        draw.draw_queue(screen, result.draw_queue)
        clock_speed = CLOCK_SPEED + int(2*math.log(result.snake_len))

    if state == 'over':
        if key_handler.continue_game(key_press):
            direction = start_game()
            continue
        game_over = [GameOver()]
        draw.draw_canvas(screen)
        if increment%2 != 0:
            game_overlay = draw.get_overlay()
            draw.draw_queue(game_overlay, result.draw_queue, False)
            screen.blit(game_overlay, [0,0])
        draw.draw_queue(screen, game_over)
        increment += 1

    clock.tick(clock_speed)
开发者ID:EmandM,项目名称:ssnake,代码行数:32,代码来源:main.py


注:本文中的keyboard.Keyboard.continue_game方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。