本文整理汇总了Python中keyboard.Keyboard.continue_game方法的典型用法代码示例。如果您正苦于以下问题:Python Keyboard.continue_game方法的具体用法?Python Keyboard.continue_game怎么用?Python Keyboard.continue_game使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类keyboard.Keyboard
的用法示例。
在下文中一共展示了Keyboard.continue_game方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: start_game
# 需要导入模块: from keyboard import Keyboard [as 别名]
# 或者: from keyboard.Keyboard import continue_game [as 别名]
screen = pygame.display.set_mode([variables.GAME_WIDTH, variables.GAME_HEIGHT])
direction = start_game()
while 1:
key_press = key_handler.get_key_press(pygame.event.get())
if state == 'game':
direction = key_handler.get_direction(key_press, direction, result.snake_len < 3)
result = Game.run_frame(screen, direction)
if not result.success:
increment = end_game()
continue
draw.draw_canvas(screen)
draw.draw_queue(screen, result.draw_queue)
clock_speed = CLOCK_SPEED + int(2*math.log(result.snake_len))
if state == 'over':
if key_handler.continue_game(key_press):
direction = start_game()
continue
game_over = [GameOver()]
draw.draw_canvas(screen)
if increment%2 != 0:
game_overlay = draw.get_overlay()
draw.draw_queue(game_overlay, result.draw_queue, False)
screen.blit(game_overlay, [0,0])
draw.draw_queue(screen, game_over)
increment += 1
clock.tick(clock_speed)