本文整理汇总了Python中keyboard.Keyboard.collide_point方法的典型用法代码示例。如果您正苦于以下问题:Python Keyboard.collide_point方法的具体用法?Python Keyboard.collide_point怎么用?Python Keyboard.collide_point使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类keyboard.Keyboard
的用法示例。
在下文中一共展示了Keyboard.collide_point方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: IcarusTouchWidget
# 需要导入模块: from keyboard import Keyboard [as 别名]
# 或者: from keyboard.Keyboard import collide_point [as 别名]
class IcarusTouchWidget(Widget):
app = ObjectProperty(None)
float_layout = ObjectProperty(None)
pitch_lock_button = ObjectProperty(None)
y_axis_volume_button = ObjectProperty(None)
setting_button = ObjectProperty(None)
look_button = ObjectProperty(None)
feedback_wall = ObjectProperty(None)
scale_keywidth_touch_positions = {}
version = StringProperty(VERSION)
'''
####################################
##
## Class Initialisation
##
####################################
'''
def __init__(self, **kwargs):
super(IcarusTouchWidget, self).__init__(**kwargs) # don't know if this is necessary?
# add background image (and add it in the BACKGROUND! --> index modification)
self.background = Background(source=self.app.config.get('Graphics', 'Background'))
self.float_layout.add_widget(self.background, index=len(self.float_layout.children))
# add feedback wall image
self.feedback_wall = Feedback(
source='images/feedbackwall.png',
transparency=0)
self.float_layout.add_widget(self.feedback_wall)
# add the keyboard itself
my_key_width = KEY_WIDTH
self.keyboard = Keyboard(
source=self.app.config.get('Graphics', 'Keyboard'),
pos=(-540, 230), # 366
size=(12*5*my_key_width, 468), # optimization for small screens (e.g. smartphones): 468 if self.get_parent_window().height > (468 + self.get_parent_window().height * 0.3) else self.get_parent_window().height * 0.7
border_width=BORDER_WIDTH,
key_width=my_key_width)
self.add_widget(self.keyboard)
# initialize the midi device
pygame.midi.init()
self.set_midi_device()
# initialize the settings_panel (I'm doing this here, otherwise opening it in real-time takes ages...)
self.my_settings_panel = MySettingsPanel()
'''
####################################
##
## On Touch Down
##
####################################
'''
def on_touch_down(self, touch):
ud = touch.ud
# find out the touchs "function":
if self.my_settings_panel.is_open == True:
# if the settingspanel is opened, it has total focus!
# so if the user clicked on one of the two panels, don't dispatch the touch here but feed it to the panel
if self.my_settings_panel.keyboard_scroll_view_box.collide_point(*touch.pos) or \
self.my_settings_panel.background_scroll_view_grid.collide_point(*touch.pos):
ud['settingspanel'] = True
return super(IcarusTouchWidget, self).on_touch_down(touch)
else:
# user has clicked aside - he wants to quit the settings.
self.close_my_settings_panel()
return True
elif self.keyboard.collide_point(*touch.pos):
# if the user touched on the keyboard, feed the touch to the keyboard.
return super(IcarusTouchWidget, self).on_touch_down(touch)
elif self.pitch_lock_button.collide_point(*touch.pos) or \
self.y_axis_volume_button.collide_point(*touch.pos) or \
self.look_button.collide_point(*touch.pos) or \
self.settings_button.collide_point(*touch.pos):
# if the user touched one of the buttons, feed the touch to the buttons
self.create_circle(touch)
return super(IcarusTouchWidget, self).on_touch_down(touch)
##########################
# X-Axis Key width scaling
##########################
'''
# if it wasn't a button nor a key touch nor a settings touch, its a scroll touch.
for search_touch in EventLoop.touches[:]:
# but if there is already another touch in scroll mode (and not already in 'scale' mode), maybe the desired action is 'scale' not 'scroll'
if 'scroll' in search_touch.ud and not self.scale_keywidth_touch_positions:
# remember their actual positions
self.scale_keywidth_touch_positions = {'initial_first': search_touch.x, 'initial_second': touch.x, 'first_touch': search_touch, 'second_touch': touch}
print 'multiple saving position data'
'''
# assign the scroll-tag not until here. Thus we just get the other existing scroll-touches in the search-routine above.
#.........这里部分代码省略.........