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Python Interface.update方法代码示例

本文整理汇总了Python中interface.Interface.update方法的典型用法代码示例。如果您正苦于以下问题:Python Interface.update方法的具体用法?Python Interface.update怎么用?Python Interface.update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在interface.Interface的用法示例。


在下文中一共展示了Interface.update方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main

# 需要导入模块: from interface import Interface [as 别名]
# 或者: from interface.Interface import update [as 别名]
def main():
    pygame.init()  # Инициация PyGame, обязательная строчка
    screen = pygame.display.set_mode(DISPLAY)  # Создаем окошко
    pygame.display.set_caption("Alert system")  # Пишем в шапку
    clock = pygame.time.Clock()
    fps = 30

    interface = Interface(BACKGROUND_COLOR, DISPLAY)

    while 1:  # Основной цикл программы
        for e in pygame.event.get():  # Обрабатываем события
            keys = pygame.key.get_pressed()
            if keys[pygame.K_f]:
                interface.mode = interface.FIRE_MODE
            elif keys[pygame.K_c]:
                interface.mode = interface.CHEM_MODE
            elif keys[pygame.K_v]:
                interface.mode = interface.INACTIVE_MODE
            if True in mouse.get_pressed():
                pos = mouse.get_pos()
                if pos[0] < 1000:
                    interface.new_object(pos)
            if e.type == QUIT:
                raise SystemExit("QUIT")
        interface.update()
        screen.blit(interface.image, (0, 0))  # Каждую итерацию необходимо всё перерисовывать
        pygame.display.update()  # обновление и вывод всех изменений на экран
        clock.tick_busy_loop(fps)
开发者ID:th13f,项目名称:alert_system,代码行数:30,代码来源:main.py

示例2: and

# 需要导入模块: from interface import Interface [as 别名]
# 或者: from interface.Interface import update [as 别名]
            #When spacebar is release fire the shot at selected power
            elif event.type == pygame.KEYUP and (event.key == pygame.K_SPACE):
                main_interface.release_power()

        # get key current state
        keys = pygame.key.get_pressed()
        if keys[K_LEFT]:
            main_interface.move_tank("left")
        if keys[K_RIGHT]:
            main_interface.move_tank("right")
        if keys[K_UP]:
            main_interface.change_angle("up")
        if keys[K_DOWN]:
            main_interface.change_angle("down")

        main_interface.update()
        fpsClock.tick(60)


"""
Connection to arduino was successful so play the game with the arduino controller
"""
print("Connection to Arduino Successful")
start = True

while True:
    """
    Infinite Game loop for playing with the arduino controller
    """
    arduino_input = serial_connection.read().decode('ASCII')
开发者ID:paulomoreno,项目名称:CMPUT275-Tank_Wars_Game,代码行数:32,代码来源:TankWars.py

示例3: Interface

# 需要导入模块: from interface import Interface [as 别名]
# 或者: from interface.Interface import update [as 别名]
#!/usr/bin/python

from interface import Interface
from threads import *

if __name__ == "__main__":
	# Initialize the interface
	interface = Interface()

	# Initialize the calculations thread
	calculations = CalcThread(interface)
	
	# Let interface know about calc thread so it can display speed
	interface.setCalcThread(calculations)

	# Start the calc thread
	calculations.start()
	
	# Run the interface updates
	while (interface.update()):
		pass
		
	exit()
开发者ID:KBerstene,项目名称:conway,代码行数:25,代码来源:run.py


注:本文中的interface.Interface.update方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。