本文整理汇总了Python中interface.Interface.printMsg方法的典型用法代码示例。如果您正苦于以下问题:Python Interface.printMsg方法的具体用法?Python Interface.printMsg怎么用?Python Interface.printMsg使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类interface.Interface
的用法示例。
在下文中一共展示了Interface.printMsg方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: computerRoll
# 需要导入模块: from interface import Interface [as 别名]
# 或者: from interface.Interface import printMsg [as 别名]
def computerRoll(self, diceQueue, myBoard):
Interface.printMsg("The Computer is rolling...")
time.sleep(1)
if diceQueue:
diceResults = diceQueue[0][0] + diceQueue[0][1]
diceQueue.pop(0)
else:
if self.willRollSingleDie(myBoard):
diceResults = self.rollSingleDie()
else:
diceResults = self.rollDice()
message = "The Computer rolled " + repr(diceResults)
Interface.printMsg(message)
return diceResults
示例2: humanRoll
# 需要导入模块: from interface import Interface [as 别名]
# 或者: from interface.Interface import printMsg [as 别名]
def humanRoll(self, diceQueue, myBoard):
Interface.printMsg("You are rolling...")
time.sleep(1)
if diceQueue:
diceResults = diceQueue[0][0] + diceQueue[0][1]
diceQueue.pop(0)
else:
if self.canRollSingleDie(myBoard) and Interface.validateBoolean(
"Would you like to roll one die? (y/n): "):
diceResults = self.rollSingleDie()
else:
diceResults = self.rollDice()
message = "You rolled " + repr(diceResults)
Interface.printMsg(message)
return diceResults
示例3: applyHandicap
# 需要导入模块: from interface import Interface [as 别名]
# 或者: from interface.Interface import printMsg [as 别名]
def applyHandicap(self, handicapSquare):
if self.returnList[0] and self.humanIsFirstPlayer:
Interface.printMsg("The Computer gets a handicap.")
self.board.computerBoard[handicapSquare-1] = "*"
if self.returnList[0] and not self.humanIsFirstPlayer:
Interface.printMsg("You get a handicap.")
self.board.humanBoard[handicapSquare-1] = "*"
if not self.returnList[0] and not self.humanIsFirstPlayer:
Interface.printMsg("You get a handicap.")
self.board.humanBoard[handicapSquare-1] = "*"
if not self.returnList[0] and self.humanIsFirstPlayer:
Interface.printMsg("The Computer gets a handicap.")
self.board.computerBoard[handicapSquare-1] = "*"
示例4: playTurn
# 需要导入模块: from interface import Interface [as 别名]
# 或者: from interface.Interface import printMsg [as 别名]
def playTurn(self, board, diceQueue, turnCount, returnList):
board.displayBoard()
diceResults = self.humanRoll(diceQueue, board.humanBoard)
coverMenu = self.generateCoverMenu(board.humanBoard, diceResults)
uncoverMenu = self.generateUncoverMenu(board.computerBoard, diceResults)
if returnList[2] != 0:
self.removeHandicap(returnList, uncoverMenu)
if not self.canMove(coverMenu, uncoverMenu):
Interface.printMsg("There are no more moves.")
return False
self.displayMenu(coverMenu, uncoverMenu)
choice = Interface.validateRange("Please choose an option: ", 1,
(len(coverMenu)+len(uncoverMenu)+1))
choice -= 1
while(choice == (len(coverMenu)+len(uncoverMenu))):
self.logicString = ""
self.getHelp(board.humanBoard, board.computerBoard,
coverMenu, uncoverMenu, turnCount)
self.displayMenu(coverMenu, uncoverMenu)
choice = Interface.validateRange("Please choose an option: ", 1,
(len(coverMenu)+len(uncoverMenu)+1))
choice -= 1
if choice < len(coverMenu):
willCover = True
else:
willCover = False
self.executeChoice(board.humanBoard, board.computerBoard,
coverMenu, uncoverMenu, choice, willCover)
if self.checkForWin(board.humanBoard, board.computerBoard, turnCount):
return True
else:
return self.playTurn(board, diceQueue, turnCount, returnList)
示例5: playTurn
# 需要导入模块: from interface import Interface [as 别名]
# 或者: from interface.Interface import printMsg [as 别名]
def playTurn(self, board, diceQueue, turnCount, returnList):
board.displayBoard()
diceResults = self.computerRoll(diceQueue, board.computerBoard)
coverMenu = self.generateCoverMenu(board.computerBoard, diceResults)
uncoverMenu = self.generateUncoverMenu(board.humanBoard, diceResults)
if returnList[2] != 0:
self.removeHandicap(returnList, uncoverMenu)
# Returns false if human is next
if not self.canMove(coverMenu, uncoverMenu):
Interface.printMsg("There are no more moves.")
return False
willCover = self.willCover(board.computerBoard, board.humanBoard, coverMenu,
uncoverMenu, turnCount)
choice = self.chooseBestOption(board.computerBoard, board.humanBoard,
coverMenu, uncoverMenu, willCover)
self.executeChoice(board.computerBoard, board.humanBoard,
coverMenu, uncoverMenu, choice, willCover)
mergedMenu = coverMenu + uncoverMenu
self.logicString = (self.getChoiceString(mergedMenu[choice]) +
self.logicString)
prefix = "The Computer chose to "
if willCover:
prefix += "cover "
else:
prefix += "uncover "
self.printLogic(prefix)
self.logicString = ""
# Returns true if the computer has won the round
if self.checkForWin(board.computerBoard, board.humanBoard, turnCount):
return True
else:
return self.playTurn(board, diceQueue, turnCount, returnList)
示例6: saveSequence
# 需要导入模块: from interface import Interface [as 别名]
# 或者: from interface.Interface import printMsg [as 别名]
def saveSequence(self):
willSave = Interface.validateBoolean("Would you like to save and quit? (y/n): ")
if not willSave:
return
saveFile = open("savedData.txt", 'w')
Interface.printMsg("Saving data...")
time.sleep(1)
saveFile.write("Computer:\n")
saveFile.write("\tSquares: " + self.getBoardString(self.board.computerBoard) + "\n")
saveFile.write("\tScore: " + repr(self.computer.score) + "\n")
saveFile.write("\n")
saveFile.write("Human:\n")
saveFile.write("\tSquares: " + self.getBoardString(self.board.humanBoard) + "\n")
saveFile.write("\tScore: " + repr(self.human.score) + "\n")
saveFile.write("\n")
firstString = "First Turn: "
if self.humanIsFirstPlayer:
firstString += "Human\n"
else:
firstString += "Computer\n"
nextString = "Next Turn: "
if self.humanIsNext:
nextString += "Human\n"
else:
nextString += "Computer\n"
saveFile.write(firstString)
saveFile.write(nextString)
saveFile.write("\n")
saveFile.write("Dice: ")
Interface.printMsg("Game saved.")
self.terminate()
示例7: winSequence
# 需要导入模块: from interface import Interface [as 别名]
# 或者: from interface.Interface import printMsg [as 别名]
def winSequence(self):
if self.humanWon:
Interface.printMsg("You won the round!")
if len(self.board.humanBoard) == self.board.humanBoard.count("*"):
score = self.computeScoreCover(self.board.computerBoard)
self.human.score += score
Interface.printMsg("You have been awarded " + repr(score) + " points!")
else:
score = self.computeScoreUncover(self.board.humanBoard)
self.human.score += score
Interface.printMsg("You have been awarded " + repr(score) + " points!")
else:
Interface.printMsg("The Computer won the round!")
if len(self.board.computerBoard) == self.board.computerBoard.count("*"):
score = self.computeScoreCover(self.board.humanBoard)
self.computer.score += score
Interface.printMsg("The Computer has been awarded "
+ repr(score) + " points!")
else:
score = self.computeScoreUncover(self.board.computerBoard)
self.computer.score += score
Interface.printMsg("The Computer has been awarded " + repr(score)
+ " points!")
self.winningScore = score
self.returnList[0] = self.humanWon
self.returnList[1] = self.winningScore
示例8: chooseFirstPlayer
# 需要导入模块: from interface import Interface [as 别名]
# 或者: from interface.Interface import printMsg [as 别名]
def chooseFirstPlayer(self):
if self.diceQueue:
Interface.printMsg("You are rolling...")
humanRoll = self.diceQueue[0][0] + self.diceQueue[0][1]
self.diceQueue.pop(0)
Interface.printMsg("You rolled " + repr(humanRoll))
Interface.printMsg("The Computer is rolling...")
computerRoll = self.diceQueue[0][0] + self.diceQueue[0][1]
Interface.printMsg("The Computer rolled " + repr(computerRoll))
self.diceQueue.pop(0)
else:
Interface.printMsg("You are rolling...")
humanRoll = self.human.rollDice()
Interface.printMsg("You rolled " + repr(humanRoll))
Interface.printMsg("The Computer is rolling...")
computerRoll = self.computer.rollDice()
Interface.printMsg("The Computer rolled " + repr(computerRoll))
if humanRoll > computerRoll:
Interface.printMsg("You go first!")
self.humanIsFirstPlayer = 1
self.humanIsNext = 1
elif humanRoll < computerRoll:
Interface.printMsg("The Computer goes first!")
self.humanIsFirstPlayer = 0
self.humanIsNext = 0
else:
Interface.printMsg("It was a tie!")
self.chooseFirstPlayer()
示例9: printLogic
# 需要导入模块: from interface import Interface [as 别名]
# 或者: from interface.Interface import printMsg [as 别名]
def printLogic(self, prefix):
fullString = prefix + self.logicString
Interface.printMsg(fullString)