本文整理汇总了Python中history.History.makeMove方法的典型用法代码示例。如果您正苦于以下问题:Python History.makeMove方法的具体用法?Python History.makeMove怎么用?Python History.makeMove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类history.History
的用法示例。
在下文中一共展示了History.makeMove方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Board
# 需要导入模块: from history import History [as 别名]
# 或者: from history.History import makeMove [as 别名]
#.........这里部分代码省略.........
# Check each opponent piece if it is attacking the King
for row in xrange(self.rows):
for col in xrange(self.cols):
square = self._squares[row][col]
piece = square.piece
if piece and piece.getPieceColor() != playerColor:
movePossible = self.isMovePossible(piece.getPieceColor(),
square.position, kingPosition)
if movePossible:
return True
return False
"""
Try to move all pieces of player to all locations and check if there
exists a valid legal move. If there is none, then the player has been
check mated
"""
def isPlayerCheckMate(self, playerColor):
kingPiece, kingPosition = self._getKingOfPlayer(playerColor)
pieces = self._getAllPiecesOfColor(playerColor)
logger.debug(playerColor)
logger.debug((kingPiece, kingPosition, pieces))
if __debug__:
pdb.set_trace()
for piece in pieces:
fromPosition = piece.getPiecePosition()
for row in xrange(self.rows):
for col in xrange(self.cols):
toPosition = (row, col)
if row == 1 and col == 4 and __debug__:
pdb.set_trace()
movePossible = self.isMovePossible(playerColor, fromPosition,
toPosition)
if movePossible:
logger.debug("%s to %s" %(fromPosition ,toPosition))
self.movePiece(fromPosition, toPosition)
if not self.isPlayerChecked(playerColor):
self.undoLastMove()
return False
self.undoLastMove()
logger.debug("Player with color %s has been check mated! Game over buddy!" %playerColor)
return True
def movePiece(self, fromPosition, toPosition):
if __debug__:
pdb.set_trace()
fromSquare = self._getSquareAtPosition(fromPosition)
toSquare = self._getSquareAtPosition(toPosition)
fromPiece = fromSquare.piece
toPiece = toSquare.piece
fromSquare.removePiece()
toSquare.setPiece(fromPiece)
fromSquare.setPieceSquare()
#fromPiece.setSquare(toSquare)
#TODO: Add undo logic to store moved and killed piece locations
self._history.makeMove(fromPosition, toPosition, toPiece)
"""
Restores board state before the last move, if possible
"""
def undoLastMove(self):
if __debug__:
pdb.set_trace()
if self._history.canUndoLastMove():
fromPosition, toPosition, killedPiece = self._history.undoLastMove()
piece = self._getPieceAtPosition(toPosition)
fromSquare = self._getSquareAtPosition(fromPosition)
toSquare = self._getSquareAtPosition(toPosition)
fromSquare.setPiece(piece)
toSquare.setPiece(killedPiece)
fromSquare.setPieceSquare()
toSquare.setPieceSquare()
return True
return False
def _getSquareAtPosition(self, position):
row = position[0]
col = position[1]
return self._squares[row][col]
def _getPieceAtPosition(self, position):
square = self._getSquareAtPosition(position)
return square.getPiece()
@property
def getCurrentBoardState(self):
return self._squares
def printCurrentBoardState(self):
for row in xrange(self.rows):
colInfo = ["".join(self._squares[row][col].getPieceInfoAtSquare()) for col in xrange(self.cols)]
logger.debug(colInfo)