本文整理汇总了Python中gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE.removeIfHas方法的典型用法代码示例。如果您正苦于以下问题:Python NODE_STATE.removeIfHas方法的具体用法?Python NODE_STATE.removeIfHas怎么用?Python NODE_STATE.removeIfHas使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE
的用法示例。
在下文中一共展示了NODE_STATE.removeIfHas方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _checkExpiredRent
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import removeIfHas [as 别名]
def _checkExpiredRent(self, state, item):
state = NODE_STATE.addIfNot(state, NODE_STATE.VEHICLE_IN_RENT)
if item.rentalIsOver:
state = NODE_STATE.removeIfHas(state, NODE_STATE.IN_INVENTORY)
state = NODE_STATE.removeIfHas(state, NODE_STATE.VEHICLE_IN_RENT)
state |= NODE_STATE.VEHICLE_RENTAL_IS_OVER
return state
示例2: _findNext2UnlockItems
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import removeIfHas [as 别名]
def _findNext2UnlockItems(self, nodes):
result = []
topLevelCDs = self._topLevelCDs.keys()
unlockStats = self.getUnlockStats()
unlockKwargs = unlockStats._asdict()
for node in nodes:
nodeCD = node['id']
state = node['state']
itemTypeID, _, _ = vehicles.parseIntCompactDescr(nodeCD)
if itemTypeID == GUI_ITEM_TYPE.VEHICLE and (nodeCD in topLevelCDs or nodeCD == self.getRootCD()):
available, unlockProps = g_techTreeDP.isNext2Unlock(nodeCD, **unlockKwargs)
xp = self._getAllPossibleXP(unlockProps.parentID, unlockStats)
else:
unlockProps = node['unlockProps']
required = unlockProps.required
available = len(required) and unlockStats.isSeqUnlocked(required) and not unlockStats.isUnlocked(nodeCD)
xp = self._getAllPossibleXP(self.getRootCD(), unlockStats)
if available and state & NODE_STATE.LOCKED > 0:
state ^= NODE_STATE.LOCKED
state = NODE_STATE.addIfNot(state, NODE_STATE.NEXT_2_UNLOCK)
if xp >= unlockProps.xpCost:
state = NODE_STATE.addIfNot(state, NODE_STATE.ENOUGH_XP)
else:
state = NODE_STATE.removeIfHas(state, NODE_STATE.ENOUGH_XP)
node['state'] = state
result.append((node['id'], state, unlockProps._makeTuple()))
return result
示例3: _findNext2UnlockItems
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import removeIfHas [as 别名]
def _findNext2UnlockItems(self, nodes):
"""
Finds nodes that statuses changed to "next to unlock".
:param nodes: list of nodes data.
:return: [(<int:vehicle compact descriptor>, <new state>,
<new UnlockProps>), ... ].
"""
result = []
topLevelCDs = self._topLevelCDs.keys()
unlockStats = self.getUnlockStats()
unlockKwargs = unlockStats._asdict()
for node in nodes:
nodeCD = node['id']
state = node['state']
itemTypeID, _, _ = vehicles.parseIntCompactDescr(nodeCD)
if itemTypeID == GUI_ITEM_TYPE.VEHICLE and (nodeCD in topLevelCDs or nodeCD == self.getRootCD()):
available, unlockProps = g_techTreeDP.isNext2Unlock(nodeCD, **unlockKwargs)
xp = g_techTreeDP.getAllVehiclePossibleXP(unlockProps.parentID, unlockStats)
else:
unlockProps = node['unlockProps']
required = unlockProps.required
available = len(required) and unlockStats.isSeqUnlocked(required) and not unlockStats.isUnlocked(nodeCD)
xp = g_techTreeDP.getAllVehiclePossibleXP(self.getRootCD(), unlockStats)
if available and state & NODE_STATE_FLAGS.LOCKED > 0:
state ^= NODE_STATE_FLAGS.LOCKED
state = NODE_STATE.addIfNot(state, NODE_STATE_FLAGS.NEXT_2_UNLOCK)
if xp >= unlockProps.xpCost:
state = NODE_STATE.addIfNot(state, NODE_STATE_FLAGS.ENOUGH_XP)
else:
state = NODE_STATE.removeIfHas(state, NODE_STATE_FLAGS.ENOUGH_XP)
node['state'] = state
result.append((node['id'], state, unlockProps._makeTuple()))
return result
示例4: invalidateInventory
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import removeIfHas [as 别名]
def invalidateInventory(self, nodeCDs):
result = []
nodes = filter(lambda node: node['id'] in nodeCDs, self._getNodesToInvalidate())
for node in nodes:
nodeCD = node['id']
state = node['state']
item = self.getItem(nodeCD)
if item.isInInventory:
state = NODE_STATE.removeIfHas(state, NODE_STATE.ENOUGH_MONEY)
state = NODE_STATE.addIfNot(state, NODE_STATE.IN_INVENTORY)
state = NODE_STATE.removeIfHas(state, NODE_STATE.VEHICLE_IN_RENT)
if item.isRented and not item.isPremiumIGR:
state = self._checkExpiredRent(state, item)
state = self._checkMoneyForRentOrBuy(state, nodeCD)
if self._canSell(nodeCD):
state = NODE_STATE.addIfNot(state, NODE_STATE.CAN_SELL)
else:
state = NODE_STATE.removeIfHas(state, NODE_STATE.CAN_SELL)
else:
state = NODE_STATE.removeIfHas(state, NODE_STATE.IN_INVENTORY)
state = NODE_STATE.removeIfHas(state, NODE_STATE.VEHICLE_IN_RENT)
state = NODE_STATE.removeIfHas(state, NODE_STATE.CAN_SELL)
state = NODE_STATE.removeIfHas(state, NODE_STATE.SELECTED)
state = self._checkMoneyForRentOrBuy(state, nodeCD)
node['state'] = state
result.append((nodeCD, state))
return result
示例5: invalidateInventory
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import removeIfHas [as 别名]
def invalidateInventory(self, nodeCDs):
"""
Updates states of nodes that have been purchased.
:param nodeCDs: list(<int:item compact descriptor>, ...).
:return: [(<int:vehicle compact descriptor>, <new state>), ... ].
"""
result = []
nodes = filter(lambda node: node['id'] in nodeCDs, self._getNodesToInvalidate())
for node in nodes:
nodeCD = node['id']
state = node['state']
item = self.getItem(nodeCD)
if item.isInInventory:
state = NODE_STATE.removeIfHas(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
state = NODE_STATE.addIfNot(state, NODE_STATE_FLAGS.IN_INVENTORY)
state = NODE_STATE.removeIfHas(state, NODE_STATE_FLAGS.VEHICLE_IN_RENT)
if item.isRented and not item.isPremiumIGR:
state = self._checkExpiredRent(state, item)
state = self._checkMoney(state, nodeCD)
if self._canSell(nodeCD):
state = NODE_STATE.addIfNot(state, NODE_STATE_FLAGS.CAN_SELL)
else:
state = NODE_STATE.removeIfHas(state, NODE_STATE_FLAGS.CAN_SELL)
else:
state = NODE_STATE.removeIfHas(state, NODE_STATE_FLAGS.IN_INVENTORY)
state = NODE_STATE.removeIfHas(state, NODE_STATE_FLAGS.VEHICLE_IN_RENT)
state = NODE_STATE.removeIfHas(state, NODE_STATE_FLAGS.CAN_SELL)
state = NODE_STATE.removeIfHas(state, NODE_STATE_FLAGS.SELECTED)
state = self._checkMoney(state, nodeCD)
state = self._checkRestoreState(state, item)
state = self._checkRentableState(state, item)
node['state'] = state
result.append((nodeCD, state))
return result
示例6: _checkRestoreState
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import removeIfHas [as 别名]
def _checkRestoreState(self, state, item):
state = NODE_STATE.removeIfHas(state, NODE_STATE_FLAGS.RESTORE_AVAILABLE)
money = self._stats.money
exchangeRate = self._items.shop.exchangeRate
mayRent, rentReason = item.mayRent(money)
if item.isRestoreAvailable():
if item.mayRestoreWithExchange(money, exchangeRate) or not mayRent:
state = NODE_STATE.addIfNot(state, NODE_STATE_FLAGS.RESTORE_AVAILABLE)
return state
示例7: _changeNext2Unlock
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import removeIfHas [as 别名]
def _changeNext2Unlock(self, nodeCD, unlockProps, unlockStats):
state = NODE_STATE.NEXT_2_UNLOCK
totalXP = self._getAllPossibleXP(unlockProps.parentID, unlockStats)
if totalXP >= unlockProps.xpCost:
state = NODE_STATE.addIfNot(state, NODE_STATE.ENOUGH_XP)
else:
state = NODE_STATE.removeIfHas(state, NODE_STATE.ENOUGH_XP)
if self.getItem(nodeCD).isElite:
state = NODE_STATE.addIfNot(state, NODE_STATE.ELITE)
try:
data = self._nodes[self._nodesIdx[nodeCD]]
data['state'] = state
data['unlockProps'] = unlockProps
except KeyError:
LOG_CURRENT_EXCEPTION()
return state
示例8: invalidatePrbState
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import removeIfHas [as 别名]
def invalidatePrbState(self):
nodes = self._getNodesToInvalidate()
canChanged = self._isVehicleCanBeChanged()
result = []
for node in nodes:
nodeCD = node['id']
state = node['state']
if getTypeOfCompactDescr(nodeCD) == GUI_ITEM_TYPE.VEHICLE:
item = self.getItem(nodeCD)
if not item.isInInventory:
continue
if canChanged:
state = NODE_STATE.addIfNot(state, NODE_STATE.VEHICLE_CAN_BE_CHANGED)
else:
state = NODE_STATE.removeIfHas(state, NODE_STATE.VEHICLE_CAN_BE_CHANGED)
if state > -1:
node['state'] = state
result.append((nodeCD, state))
return result
示例9: invalidatePrbState
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import removeIfHas [as 别名]
def invalidatePrbState(self):
"""
Finds vehicles that is in inventory,
:return: [(<int:vehicle compact descriptor>, <new state>), ... ].
"""
nodes = self._getNodesToInvalidate()
canChanged = self._isVehicleCanBeChanged()
result = []
for node in nodes:
nodeCD = node['id']
state = node['state']
if getTypeOfCD(nodeCD) == GUI_ITEM_TYPE.VEHICLE:
item = self.getItem(nodeCD)
if not item.isInInventory:
continue
if canChanged:
state = NODE_STATE.addIfNot(state, NODE_STATE_FLAGS.VEHICLE_CAN_BE_CHANGED)
else:
state = NODE_STATE.removeIfHas(state, NODE_STATE_FLAGS.VEHICLE_CAN_BE_CHANGED)
if state > -1:
node['state'] = state
result.append((nodeCD, state))
return result
示例10: _checkMoneyForRentOrBuy
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import removeIfHas [as 别名]
def _checkMoneyForRentOrBuy(self, state, nodeCD):
state = NODE_STATE.removeIfHas(state, NODE_STATE.ENOUGH_MONEY)
if self._canRentOrBuy(nodeCD):
state |= NODE_STATE.ENOUGH_MONEY
return state