本文整理汇总了Python中gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE.isAvailable2Unlock方法的典型用法代码示例。如果您正苦于以下问题:Python NODE_STATE.isAvailable2Unlock方法的具体用法?Python NODE_STATE.isAvailable2Unlock怎么用?Python NODE_STATE.isAvailable2Unlock使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE
的用法示例。
在下文中一共展示了NODE_STATE.isAvailable2Unlock方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _generateOptions
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import isAvailable2Unlock [as 别名]
def _generateOptions(self, ctx = None):
vehicle = g_itemsCache.items.getItemByCD(self._nodeCD)
options = [self._makeItem(VEHICLE.INFO, MENU.CONTEXTMENU_VEHICLEINFOEX),
self._makeItem(VEHICLE.STATS, MENU.CONTEXTMENU_SHOWVEHICLESTATISTICS, {'enabled': NODE_STATE.isWasInBattle(self._nodeState)}),
self._makeSeparator(),
self._makeItem(VEHICLE.UNLOCK, MENU.CONTEXTMENU_UNLOCK, {'enabled': NODE_STATE.isAvailable2Unlock(self._nodeState) and not NODE_STATE.isPremium(self._nodeState)})]
if not vehicle.isPremiumIGR:
options.extend([self._makeItem(VEHICLE.BUY, MENU.CONTEXTMENU_BUY, {'enabled': NODE_STATE.isAvailable2Buy(self._nodeState)}),
self._makeItem(VEHICLE.SELL, MENU.CONTEXTMENU_VEHICLEREMOVE if vehicle.isRented else MENU.CONTEXTMENU_SELL, {'enabled': NODE_STATE.isAvailable2Sell(self._nodeState)}),
self._makeSeparator(),
self._makeItem(VEHICLE.SELECT, MENU.CONTEXTMENU_SELECTVEHICLEINHANGAR, {'enabled': (NODE_STATE.inInventory(self._nodeState) or NODE_STATE.isRentalOver(self._nodeState)) and NODE_STATE.isVehicleCanBeChanged(self._nodeState)})])
return options
示例2: _generateOptions
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import isAvailable2Unlock [as 别名]
def _generateOptions(self, ctx=None):
options = [
self._makeItem(MODULE.INFO, MENU.contextmenu(MODULE.INFO)),
self._makeSeparator(),
self._makeItem(
MODULE.UNLOCK,
MENU.contextmenu(MODULE.UNLOCK),
{"enabled": NODE_STATE.isAvailable2Unlock(self._nodeState)},
),
]
if NODE_STATE.isUnlocked(self._nodeState):
if NODE_STATE.inInventory(self._nodeState) or NODE_STATE.isInstalled(self._nodeState):
options.extend(
[
self._makeItem(
MODULE.EQUIP, MENU.contextmenu(MODULE.EQUIP), {"enabled": self._isAvailable2Install()}
),
self._makeSeparator(),
self._makeItem(
MODULE.SELL,
MENU.CONTEXTMENU_SELLFROMINVENTORY,
{"enabled": not NODE_STATE.isInstalled(self._nodeState)},
),
]
)
else:
options.extend(
[
self._makeItem(
MODULE.BUY_AND_EQUIP, MENU.CONTEXTMENU_BUYANDEQUIP, {"enabled": self._isAvailable2Buy()}
),
self._makeSeparator(),
self._makeItem(
MODULE.SELL,
MENU.CONTEXTMENU_SELLFROMINVENTORY,
{"enabled": NODE_STATE.isAvailable2Sell(self._nodeState)},
),
]
)
else:
options.extend(
[
self._makeItem(MODULE.BUY_AND_EQUIP, MENU.CONTEXTMENU_BUYANDEQUIP, {"enabled": False}),
self._makeSeparator(),
self._makeItem(MODULE.SELL, MENU.CONTEXTMENU_SELLFROMINVENTORY, {"enabled": False}),
]
)
return options
示例3: _generateOptions
# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import isAvailable2Unlock [as 别名]
def _generateOptions(self, ctx = None):
vehicle = g_itemsCache.items.getItemByCD(self._nodeCD)
options = [self._makeItem(VEHICLE.INFO, MENU.CONTEXTMENU_VEHICLEINFOEX)]
if vehicle.isPreviewAllowed():
options.append(self._makeItem(VEHICLE.PREVIEW, MENU.CONTEXTMENU_SHOWVEHICLEPREVIEW))
if NODE_STATE.isWasInBattle(self._nodeState):
options.append(self._makeItem(VEHICLE.STATS, MENU.CONTEXTMENU_SHOWVEHICLESTATISTICS))
self._manageVehCompareItem(options, vehicle)
options.append(self._makeSeparator())
if vehicle.isUnlocked:
if not vehicle.isPremiumIGR and (not vehicle.isInInventory or vehicle.isRented):
if vehicle.isRestoreAvailable():
label = MENU.CONTEXTMENU_RESTORE
else:
label = MENU.CONTEXTMENU_BUY
options.append(self._makeItem(VEHICLE.BUY, label, {'enabled': NODE_STATE.isAvailable2Buy(self._nodeState)}))
else:
options.append(self._makeItem(VEHICLE.UNLOCK, MENU.CONTEXTMENU_UNLOCK, {'enabled': NODE_STATE.isAvailable2Unlock(self._nodeState) and not NODE_STATE.isPremium(self._nodeState)}))
if not vehicle.isPremiumIGR:
isAvailable2SellOrRemove = NODE_STATE.isAvailable2Sell(self._nodeState)
if isAvailable2SellOrRemove:
options.append(self._makeItem(VEHICLE.SELL, MENU.CONTEXTMENU_VEHICLEREMOVE if vehicle.isRented else MENU.CONTEXTMENU_SELL, {'enabled': isAvailable2SellOrRemove}))
options.extend([self._makeSeparator(), self._makeItem(VEHICLE.SELECT, MENU.CONTEXTMENU_SELECTVEHICLEINHANGAR, {'enabled': (NODE_STATE.inInventory(self._nodeState) or NODE_STATE.isRentalOver(self._nodeState)) and NODE_STATE.isVehicleCanBeChanged(self._nodeState)})])
return options