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Python NODE_STATE.add方法代码示例

本文整理汇总了Python中gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE.add方法的典型用法代码示例。如果您正苦于以下问题:Python NODE_STATE.add方法的具体用法?Python NODE_STATE.add怎么用?Python NODE_STATE.add使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE的用法示例。


在下文中一共展示了NODE_STATE.add方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: invalidateInstalled

# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import add [as 别名]
    def invalidateInstalled(self):
        nodes = self._getNodesToInvalidate()
        rootItem = self.getRootItem()
        result = []
        for node in nodes:
            nodeCD = node['id']
            state = node['state']
            item = self.getItem(nodeCD)
            if rootItem.isInInventory and item.isInstalled(rootItem):
                state = NODE_STATE.add(state, NODE_STATE.INSTALLED)
            else:
                state = NODE_STATE.remove(state, NODE_STATE.INSTALLED)
            if item.itemTypeID == GUI_ITEM_TYPE.VEHICLE and item.isElite:
                state = NODE_STATE.add(state, NODE_STATE.ELITE)
            if state > -1:
                node['state'] = state
                result.append((nodeCD, state))

        return result
开发者ID:webiumsk,项目名称:WOT-0.9.12-CT,代码行数:21,代码来源:data.py

示例2: _change2Unlocked

# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import add [as 别名]
 def _change2Unlocked(self, node):
     state = NODE_STATE.change2Unlocked(node['state'])
     if state < 0:
         return node['state']
     node['state'] = state
     if self._canBuy(node['id']):
         state = NODE_STATE.add(state, NODE_STATE.ENOUGH_MONEY)
     else:
         state = NODE_STATE.remove(state, NODE_STATE.ENOUGH_MONEY)
     if state < 0:
         return node['state']
     node['state'] = state
     return state
开发者ID:webiumsk,项目名称:WOT-0.9.12-CT,代码行数:15,代码来源:data.py

示例3: _invalidateMoney

# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import add [as 别名]
    def _invalidateMoney(self, nodes):
        result = []
        for node in nodes:
            state = node['state']
            nodeID = node['id']
            if self._canRentOrBuy(nodeID):
                state = NODE_STATE.add(state, NODE_STATE.ENOUGH_MONEY)
            else:
                state = NODE_STATE.remove(state, NODE_STATE.ENOUGH_MONEY)
            if state > -1:
                node['state'] = state
                result.append((nodeID, state))

        return result
开发者ID:webiumsk,项目名称:WOT-0.9.12-CT,代码行数:16,代码来源:data.py

示例4: invalidateInstalled

# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import add [as 别名]
    def invalidateInstalled(self):
        """
        Finds items that were installed/uninstalled on root vehicle.
        :return: [(<int:item compact descriptor>, <new state>), ... ].
        """
        nodes = self._getNodesToInvalidate()
        rootItem = self.getRootItem()
        result = []
        for node in nodes:
            nodeCD = node['id']
            state = node['state']
            item = self.getItem(nodeCD)
            if rootItem.isInInventory and item.isInstalled(rootItem):
                state = NODE_STATE.add(state, NODE_STATE_FLAGS.INSTALLED)
            else:
                state = NODE_STATE.remove(state, NODE_STATE_FLAGS.INSTALLED)
            if item.itemTypeID == GUI_ITEM_TYPE.VEHICLE and item.isElite:
                state = NODE_STATE.add(state, NODE_STATE_FLAGS.ELITE)
            if state > -1:
                node['state'] = state
                result.append((nodeCD, state))

        return result
开发者ID:aevitas,项目名称:wotsdk,代码行数:25,代码来源:techtreedata.py

示例5: _invalidateXP

# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import add [as 别名]
    def _invalidateXP(self, nodes):
        result = []
        stats = self.getUnlockStats()
        for node in nodes:
            state = node['state']
            props = node['unlockProps']
            if self._getAllPossibleXP(props.parentID, stats) >= props.xpCost:
                state = NODE_STATE.add(state, NODE_STATE.ENOUGH_XP)
            else:
                state = NODE_STATE.remove(state, NODE_STATE.ENOUGH_XP)
            if state > -1:
                node['state'] = state
                result.append((node['id'], state))

        return result
开发者ID:webiumsk,项目名称:WOT-0.9.12-CT,代码行数:17,代码来源:data.py

示例6: _change2Unlocked

# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import add [as 别名]
 def _change2Unlocked(self, node):
     """
     Changes state of node to 'unlocked'.
     :param node: node data.
     :return: int containing new state of node.
     """
     state = NODE_STATE.change2Unlocked(node['state'])
     if state < 0:
         return node['state']
     node['state'] = state
     if self._mayObtainForMoney(node['id']):
         state = NODE_STATE.add(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
     else:
         state = NODE_STATE.remove(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
     if state < 0:
         return node['state']
     node['state'] = state
     return state
开发者ID:aevitas,项目名称:wotsdk,代码行数:20,代码来源:techtreedata.py

示例7: _invalidateXP

# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import add [as 别名]
    def _invalidateXP(self, nodes):
        """
        Updates states of nodes that have become available/unavailable for unlock.
        :param nodes: list of nodes where search changes.
        :return: list( (<node ID>, <new state>), ... ) for nodes where changed the state.
        """
        result = []
        stats = self.getUnlockStats()
        for node in nodes:
            state = node['state']
            props = node['unlockProps']
            if g_techTreeDP.getAllVehiclePossibleXP(props.parentID, stats) >= props.xpCost:
                state = NODE_STATE.add(state, NODE_STATE_FLAGS.ENOUGH_XP)
            else:
                state = NODE_STATE.remove(state, NODE_STATE_FLAGS.ENOUGH_XP)
            if state > -1:
                node['state'] = state
                result.append((node['id'], state))

        return result
开发者ID:aevitas,项目名称:wotsdk,代码行数:22,代码来源:techtreedata.py

示例8: _invalidateMoney

# 需要导入模块: from gui.Scaleform.daapi.view.lobby.techtree.settings import NODE_STATE [as 别名]
# 或者: from gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE import add [as 别名]
    def _invalidateMoney(self, nodes):
        """
        Updates states of nodes that have become available/unavailable for purchase.
        :param nodes: list of nodes where search changes.
        :return: list( (<node ID>, <new state>), ... ) for nodes where changed the state.
        """
        result = []
        for node in nodes:
            state = node['state']
            nodeID = node['id']
            node['GUIPrice'] = getGUIPrice(self.getItem(nodeID), self._stats.money, self._items.shop.exchangeRate)
            if self._mayObtainForMoney(nodeID):
                state = NODE_STATE.add(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
            else:
                state = NODE_STATE.remove(state, NODE_STATE_FLAGS.ENOUGH_MONEY)
            if state > -1:
                node['state'] = state
                result.append((nodeID, state))

        return result
开发者ID:aevitas,项目名称:wotsdk,代码行数:22,代码来源:techtreedata.py


注:本文中的gui.Scaleform.daapi.view.lobby.techtree.settings.NODE_STATE.add方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。