本文整理汇总了Python中bravo.chunk.Chunk.load_from_tag方法的典型用法代码示例。如果您正苦于以下问题:Python Chunk.load_from_tag方法的具体用法?Python Chunk.load_from_tag怎么用?Python Chunk.load_from_tag使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类bravo.chunk.Chunk
的用法示例。
在下文中一共展示了Chunk.load_from_tag方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: load_chunk
# 需要导入模块: from bravo.chunk import Chunk [as 别名]
# 或者: from bravo.chunk.Chunk import load_from_tag [as 别名]
def load_chunk(self, x, z):
"""
As the bot goes through the world, it would be helpful for it to keep records
of chunks it has been to.
"""
if (x, z) in self.chunk_cache:
return self.chunk_cache[x, z]
elif (x, z) in self.dirty_chunk_cache:
return self.dirty_chunk_cache[x, z]
# chuck is not in memory, check if it is on the disk
chunk = Chunk(x, z)
first, second, filename = names_for_chunk(x, z)
f = self.folder.child(first).child(second)
if not f.exists():
f.makedirs()
f = f.child(filename)
if f.exists() and f.getsize():
chunk.load_from_tag(read_from_file(f.open("r")))
self.chunk_cache[x, z] = chunk
return chunk
print "attempting to load a chunk that is not available"
raise Exception
示例2: load_chunk
# 需要导入模块: from bravo.chunk import Chunk [as 别名]
# 或者: from bravo.chunk.Chunk import load_from_tag [as 别名]
def load_chunk(self, x, z):
"""
Retrieve a ``Chunk`` synchronously.
This method does lots of automatic caching of chunks to ensure that
disk I/O is kept to a minimum.
"""
if (x, z) in self.chunk_cache:
return self.chunk_cache[x, z]
elif (x, z) in self.dirty_chunk_cache:
return self.dirty_chunk_cache[x, z]
chunk = Chunk(x, z)
first, second, filename = names_for_chunk(x, z)
f = self.folder.child(first).child(second)
if not f.exists():
f.makedirs()
f = f.child(filename)
if f.exists() and f.getsize():
chunk.load_from_tag(read_from_file(f.open("r")))
if chunk.populated:
self.chunk_cache[x, z] = chunk
else:
self.populate_chunk(chunk)
chunk.populated = True
chunk.dirty = True
self.dirty_chunk_cache[x, z] = chunk
# Apply the current season to the chunk.
if self.season:
self.season.transform(chunk)
# Since this chunk hasn't been given to any player yet, there's no
# conceivable way that any meaningful damage has been accumulated;
# anybody loading any part of this chunk will want the entire thing.
# Thus, it should start out undamaged.
chunk.clear_damage()
return chunk
示例3: request_chunk
# 需要导入模块: from bravo.chunk import Chunk [as 别名]
# 或者: from bravo.chunk.Chunk import load_from_tag [as 别名]
def request_chunk(self, x, z):
"""
Request a ``Chunk`` to be delivered later.
:returns: Deferred that will be called with the Chunk
"""
if not async:
return deferLater(reactor, 0.000001, self.factory.world.load_chunk,
x, z)
if (x, z) in self.chunk_cache:
return succeed(self.chunk_cache[x, z])
elif (x, z) in self.dirty_chunk_cache:
return succeed(self.dirty_chunk_cache[x, z])
elif (x, z) in self._pending_chunks:
# Rig up another Deferred and wrap it up in a to-go box.
d = Deferred()
self._pending_chunks[x, z].chainDeferred(d)
return d
chunk = Chunk(x, z)
first, second, filename = names_for_chunk(x, z)
f = self.folder.child(first).child(second)
if not f.exists():
f.makedirs()
f = f.child(filename)
if f.exists() and f.getsize():
chunk.load_from_tag(read_from_file(f.open("r")))
if chunk.populated:
self.chunk_cache[x, z] = chunk
return succeed(chunk)
d = deferToAMPProcess(MakeChunk, x=x, z=z, seed=self.seed,
generators=configuration.getlist("bravo", "generators"))
self._pending_chunks[x, z] = d
def pp(kwargs):
chunk.blocks = fromstring(kwargs["blocks"],
dtype=uint8).reshape(chunk.blocks.shape)
chunk.heightmap = fromstring(kwargs["heightmap"],
dtype=uint8).reshape(chunk.heightmap.shape)
chunk.metadata = fromstring(kwargs["metadata"],
dtype=uint8).reshape(chunk.metadata.shape)
chunk.skylight = fromstring(kwargs["skylight"],
dtype=uint8).reshape(chunk.skylight.shape)
chunk.blocklight = fromstring(kwargs["blocklight"],
dtype=uint8).reshape(chunk.blocklight.shape)
chunk.populated = True
chunk.dirty = True
# Apply the current season to the chunk.
if self.season:
self.season.transform(chunk)
# Since this chunk hasn't been given to any player yet, there's no
# conceivable way that any meaningful damage has been accumulated;
# anybody loading any part of this chunk will want the entire thing.
# Thus, it should start out undamaged.
chunk.clear_damage()
self.dirty_chunk_cache[x, z] = chunk
del self._pending_chunks[x, z]
return chunk
# Set up callbacks.
d.addCallback(pp)
# Multiple people might be subscribed to this pending callback. We're
# going to keep it for ourselves and fork off another Deferred for our
# caller.
forked = Deferred()
d.chainDeferred(forked)
forked.addCallback(lambda none: chunk)
return forked