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Python Chunk.get_skylight方法代码示例

本文整理汇总了Python中bravo.chunk.Chunk.get_skylight方法的典型用法代码示例。如果您正苦于以下问题:Python Chunk.get_skylight方法的具体用法?Python Chunk.get_skylight怎么用?Python Chunk.get_skylight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bravo.chunk.Chunk的用法示例。


在下文中一共展示了Chunk.get_skylight方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: TestLightmaps

# 需要导入模块: from bravo.chunk import Chunk [as 别名]
# 或者: from bravo.chunk.Chunk import get_skylight [as 别名]
class TestLightmaps(unittest.TestCase):

    def setUp(self):
        self.c = Chunk(0, 0)

    def test_trivial(self):
        pass

    def test_boring_skylight_values(self):
        # Fill it as if we were the boring generator.
        for x, z in product(xrange(16), repeat=2):
            self.c.set_block((x, 0, z), 1)
        self.c.regenerate()

        # Make sure that all of the blocks at the bottom of the ambient
        # lightmap are set to 15 (fully illuminated).
        # Note that skylight of a solid block is 0, the important value
        # is the skylight of the transluscent (usually air) block above it.
        for x, z in product(xrange(16), repeat=2):
            self.assertEqual(self.c.get_skylight((x, 0, z)), 0xf)

    def test_skylight_spread(self):
        # Fill it as if we were the boring generator.
        for x, z in product(xrange(16), repeat=2):
            self.c.set_block((x, 0, z), 1)
        # Put a false floor up to block the light.
        for x, z in product(xrange(1, 15), repeat=2):
            self.c.set_block((x, 2, z), 1)
        self.c.regenerate()

        # Test that a gradient emerges.
        for x, z in product(xrange(16), repeat=2):
            flipx = x if x > 7 else 15 - x
            flipz = z if z > 7 else 15 - z
            target = max(flipx, flipz)
            self.assertEqual(self.c.get_skylight((x, 1, z)), target,
                             "%d, %d" % (x, z))

    def test_skylight_arch(self):
        """
        Indirect illumination should work.
        """

        # Floor.
        for x, z in product(xrange(16), repeat=2):
            self.c.set_block((x, 0, z), 1)

        # Arch of bedrock, with an empty spot in the middle, which will be our
        # indirect spot.
        for x, y, z in product(xrange(2), xrange(1, 3), xrange(3)):
            self.c.set_block((x, y, z), 1)
        self.c.set_block((1, 1, 1), 0)

        # Illuminate and make sure that our indirect spot has just a little
        # bit of illumination.
        self.c.regenerate()

        self.assertEqual(self.c.get_skylight((1, 1, 1)), 14)

    def test_skylight_arch_leaves(self):
        """
        Indirect illumination with dimming should work.
        """

        # Floor.
        for x, z in product(xrange(16), repeat=2):
            self.c.set_block((x, 0, z), 1)

        # Arch of bedrock, with an empty spot in the middle, which will be our
        # indirect spot.
        for x, y, z in product(xrange(2), xrange(1, 3), xrange(3)):
            self.c.set_block((x, y, z), 1)
        self.c.set_block((1, 1, 1), 0)

        # Leaves in front of the spot should cause a dimming of 1.
        self.c.set_block((2, 1, 1), 18)

        # Illuminate and make sure that our indirect spot has just a little
        # bit of illumination.
        self.c.regenerate()

        self.assertEqual(self.c.get_skylight((1, 1, 1)), 13)

    def test_skylight_arch_leaves_occluded(self):
        """
        Indirect illumination with dimming through occluded blocks only should
        work.
        """

        # Floor.
        for x, z in product(xrange(16), repeat=2):
            self.c.set_block((x, 0, z), 1)

        # Arch of bedrock, with an empty spot in the middle, which will be our
        # indirect spot.
        for x, y, z in product(xrange(3), xrange(1, 3), xrange(3)):
            self.c.set_block((x, y, z), 1)
        self.c.set_block((1, 1, 1), 0)

        # Leaves in front of the spot should cause a dimming of 1, but since
#.........这里部分代码省略.........
开发者ID:MartysTardis,项目名称:bravo,代码行数:103,代码来源:test_chunk.py


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