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Python Chunk.clear_damage方法代码示例

本文整理汇总了Python中bravo.chunk.Chunk.clear_damage方法的典型用法代码示例。如果您正苦于以下问题:Python Chunk.clear_damage方法的具体用法?Python Chunk.clear_damage怎么用?Python Chunk.clear_damage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在bravo.chunk.Chunk的用法示例。


在下文中一共展示了Chunk.clear_damage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: load_chunk

# 需要导入模块: from bravo.chunk import Chunk [as 别名]
# 或者: from bravo.chunk.Chunk import clear_damage [as 别名]
    def load_chunk(self, x, z):
        """
        Retrieve a ``Chunk`` synchronously.

        This method does lots of automatic caching of chunks to ensure that
        disk I/O is kept to a minimum.
        """

        if (x, z) in self.chunk_cache:
            return self.chunk_cache[x, z]
        elif (x, z) in self.dirty_chunk_cache:
            return self.dirty_chunk_cache[x, z]

        chunk = Chunk(x, z)

        first, second, filename = names_for_chunk(x, z)
        f = self.folder.child(first).child(second)
        if not f.exists():
            f.makedirs()
        f = f.child(filename)
        if f.exists() and f.getsize():
            chunk.load_from_tag(read_from_file(f.open("r")))

        if chunk.populated:
            self.chunk_cache[x, z] = chunk
        else:
            self.populate_chunk(chunk)
            chunk.populated = True
            chunk.dirty = True

            self.dirty_chunk_cache[x, z] = chunk

        # Apply the current season to the chunk.
        if self.season:
            self.season.transform(chunk)

        # Since this chunk hasn't been given to any player yet, there's no
        # conceivable way that any meaningful damage has been accumulated;
        # anybody loading any part of this chunk will want the entire thing.
        # Thus, it should start out undamaged.
        chunk.clear_damage()

        return chunk
开发者ID:ztripez,项目名称:bravo,代码行数:45,代码来源:world.py

示例2: TestWinter

# 需要导入模块: from bravo.chunk import Chunk [as 别名]
# 或者: from bravo.chunk.Chunk import clear_damage [as 别名]
class TestWinter(unittest.TestCase):

    def setUp(self):
        self.hook = Winter()
        self.c = Chunk(0, 0)

    def test_trivial(self):
        pass

    def test_spring_to_ice(self):
        self.c.set_block((0, 0, 0), blocks["spring"].slot)
        self.hook.transform(self.c)
        self.assertEqual(self.c.get_block((0, 0, 0)), blocks["ice"].slot)

    def test_snow_on_stone(self):
        self.c.set_block((0, 0, 0), blocks["stone"].slot)
        self.hook.transform(self.c)
        self.assertEqual(self.c.get_block((0, 1, 0)), blocks["snow"].slot)

    def test_no_snow_on_snow(self):
        """
        Test whether snow is spawned on top of other snow.
        """

        self.c.set_block((0, 0, 0), blocks["snow"].slot)
        self.hook.transform(self.c)
        self.assertNotEqual(self.c.get_block((0, 1, 0)), blocks["snow"].slot)

    def test_no_floating_snow(self):
        """
        Test whether snow is spawned in the correct y-level over populated
        chunks.
        """

        self.c.set_block((0, 0, 0), blocks["grass"].slot)
        self.c.populated = True
        self.c.dirty = False
        self.c.clear_damage()
        self.hook.transform(self.c)
        self.assertEqual(self.c.get_block((0, 1, 0)), blocks["snow"].slot)
        self.assertNotEqual(self.c.get_block((0, 2, 0)), blocks["snow"].slot)

    def test_bad_heightmap_floating_snow(self):
        """
        Test whether snow is spawned in the correct y-level over populated
        chunks, if the heightmap is incorrect.
        """

        self.c.set_block((0, 0, 0), blocks["grass"].slot)
        self.c.populated = True
        self.c.dirty = False
        self.c.clear_damage()
        self.c.heightmap[0 * 16 + 0] = 2
        self.hook.transform(self.c)
        self.assertEqual(self.c.get_block((0, 1, 0)), blocks["snow"].slot)
        self.assertNotEqual(self.c.get_block((0, 2, 0)), blocks["snow"].slot)

    def test_top_of_world_snow(self):
        """
        Blocks at the top of the world should not cause exceptions when snow
        is placed on them.
        """

        self.c.set_block((0, 127, 0), blocks["stone"].slot)
        self.hook.transform(self.c)
开发者ID:dkkline,项目名称:bravo,代码行数:67,代码来源:test_seasons.py


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