本文整理汇总了Python中bravo.chunk.Chunk.clear_damage方法的典型用法代码示例。如果您正苦于以下问题:Python Chunk.clear_damage方法的具体用法?Python Chunk.clear_damage怎么用?Python Chunk.clear_damage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类bravo.chunk.Chunk
的用法示例。
在下文中一共展示了Chunk.clear_damage方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: load_chunk
# 需要导入模块: from bravo.chunk import Chunk [as 别名]
# 或者: from bravo.chunk.Chunk import clear_damage [as 别名]
def load_chunk(self, x, z):
"""
Retrieve a ``Chunk`` synchronously.
This method does lots of automatic caching of chunks to ensure that
disk I/O is kept to a minimum.
"""
if (x, z) in self.chunk_cache:
return self.chunk_cache[x, z]
elif (x, z) in self.dirty_chunk_cache:
return self.dirty_chunk_cache[x, z]
chunk = Chunk(x, z)
first, second, filename = names_for_chunk(x, z)
f = self.folder.child(first).child(second)
if not f.exists():
f.makedirs()
f = f.child(filename)
if f.exists() and f.getsize():
chunk.load_from_tag(read_from_file(f.open("r")))
if chunk.populated:
self.chunk_cache[x, z] = chunk
else:
self.populate_chunk(chunk)
chunk.populated = True
chunk.dirty = True
self.dirty_chunk_cache[x, z] = chunk
# Apply the current season to the chunk.
if self.season:
self.season.transform(chunk)
# Since this chunk hasn't been given to any player yet, there's no
# conceivable way that any meaningful damage has been accumulated;
# anybody loading any part of this chunk will want the entire thing.
# Thus, it should start out undamaged.
chunk.clear_damage()
return chunk
示例2: TestWinter
# 需要导入模块: from bravo.chunk import Chunk [as 别名]
# 或者: from bravo.chunk.Chunk import clear_damage [as 别名]
class TestWinter(unittest.TestCase):
def setUp(self):
self.hook = Winter()
self.c = Chunk(0, 0)
def test_trivial(self):
pass
def test_spring_to_ice(self):
self.c.set_block((0, 0, 0), blocks["spring"].slot)
self.hook.transform(self.c)
self.assertEqual(self.c.get_block((0, 0, 0)), blocks["ice"].slot)
def test_snow_on_stone(self):
self.c.set_block((0, 0, 0), blocks["stone"].slot)
self.hook.transform(self.c)
self.assertEqual(self.c.get_block((0, 1, 0)), blocks["snow"].slot)
def test_no_snow_on_snow(self):
"""
Test whether snow is spawned on top of other snow.
"""
self.c.set_block((0, 0, 0), blocks["snow"].slot)
self.hook.transform(self.c)
self.assertNotEqual(self.c.get_block((0, 1, 0)), blocks["snow"].slot)
def test_no_floating_snow(self):
"""
Test whether snow is spawned in the correct y-level over populated
chunks.
"""
self.c.set_block((0, 0, 0), blocks["grass"].slot)
self.c.populated = True
self.c.dirty = False
self.c.clear_damage()
self.hook.transform(self.c)
self.assertEqual(self.c.get_block((0, 1, 0)), blocks["snow"].slot)
self.assertNotEqual(self.c.get_block((0, 2, 0)), blocks["snow"].slot)
def test_bad_heightmap_floating_snow(self):
"""
Test whether snow is spawned in the correct y-level over populated
chunks, if the heightmap is incorrect.
"""
self.c.set_block((0, 0, 0), blocks["grass"].slot)
self.c.populated = True
self.c.dirty = False
self.c.clear_damage()
self.c.heightmap[0 * 16 + 0] = 2
self.hook.transform(self.c)
self.assertEqual(self.c.get_block((0, 1, 0)), blocks["snow"].slot)
self.assertNotEqual(self.c.get_block((0, 2, 0)), blocks["snow"].slot)
def test_top_of_world_snow(self):
"""
Blocks at the top of the world should not cause exceptions when snow
is placed on them.
"""
self.c.set_block((0, 127, 0), blocks["stone"].slot)
self.hook.transform(self.c)