本文整理汇总了Python中blessed.Terminal.raw方法的典型用法代码示例。如果您正苦于以下问题:Python Terminal.raw方法的具体用法?Python Terminal.raw怎么用?Python Terminal.raw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类blessed.Terminal
的用法示例。
在下文中一共展示了Terminal.raw方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from blessed import Terminal [as 别名]
# 或者: from blessed.Terminal import raw [as 别名]
def main():
"""
Displays all known key capabilities that may match the terminal.
As each key is pressed on input, it is lit up and points are scored.
"""
try:
from x84.bbs import getterminal, echo
term = getterminal()
except (ImportError, AttributeError):
from blessed import Terminal
import sys
term = Terminal()
def echo(text):
sys.stdout.write(u"{}".format(text))
sys.stdout.flush()
echo(u"".join((term.normal, term.height * u"\r\n", term.home, term.clear_eos)))
with term.raw():
inp = u""
echo(u"Press Q to exit.\r\n")
while inp.upper() != "Q":
inp = term.inkey(timeout=10.0)
disp_inp = inp.__str__() if inp.is_sequence else inp
echo(u"{0!r}: code={1!r} name={2!r}\r\n".format(disp_inp, inp.code, inp.name))
示例2: main
# 需要导入模块: from blessed import Terminal [as 别名]
# 或者: from blessed.Terminal import raw [as 别名]
def main(logfilepath):
term = Terminal()
mngr = Manager(term, num_divisions=1, logfilepath=logfilepath)
cursor, scrn = mngr.get_focus_cursor_and_screen()
with term.hidden_cursor(), \
term.raw(), \
term.location(), \
term.fullscreen(), \
term.keypad():
inp = None
while True:
inp = term.inkey(timeout=0.2)
if inp != u'':
signal = mngr.handle_input(inp)
if signal == -1:
# got exit signal
break
mngr.draw()
if mngr.logger != None:
mngr.logger.write_to_file()
示例3: main
# 需要导入模块: from blessed import Terminal [as 别名]
# 或者: from blessed.Terminal import raw [as 别名]
def main():
"""Program entry point."""
term = Terminal()
score = level = hit_highbit = hit_unicode = 0
dirty = True
gameboard = build_gameboard(term)
inps = []
with term.raw(), term.keypad(), term.location():
inp = term.inkey(timeout=0)
while inp != chr(3):
if dirty:
refresh(term, gameboard, level, score, inps)
dirty = False
inp = term.inkey(timeout=5.0)
dirty = True
if (inp.is_sequence and
inp.name in gameboard and
0 == gameboard[inp.name]['hit']):
gameboard[inp.name]['hit'] = 1
score, level = add_score(score, 100, level)
elif inp and not inp.is_sequence and 128 <= ord(inp) <= 255:
hit_highbit += 1
if hit_highbit < 5:
score, level = add_score(score, 100, level)
elif inp and not inp.is_sequence and ord(inp) > 256:
hit_unicode += 1
if hit_unicode < 5:
score, level = add_score(score, 100, level)
inps.append(inp)
with term.cbreak():
echo(term.move(term.height))
echo(
u'{term.clear_eol}Your final score was {score} '
u'at level {level}{term.clear_eol}\n'
u'{term.clear_eol}\n'
u'{term.clear_eol}You hit {hit_highbit} '
u' 8-bit characters\n{term.clear_eol}\n'
u'{term.clear_eol}You hit {hit_unicode} '
u' unicode characters.\n{term.clear_eol}\n'
u'{term.clear_eol}press any key\n'.format(
term=term,
score=score, level=level,
hit_highbit=hit_highbit,
hit_unicode=hit_unicode)
)
term.inkey()
示例4: main
# 需要导入模块: from blessed import Terminal [as 别名]
# 或者: from blessed.Terminal import raw [as 别名]
def main():
term = Terminal()
csr = Cursor(0, 0, term)
screen = {}
with term.hidden_cursor(), \
term.raw(), \
term.location(), \
term.fullscreen(), \
term.keypad():
inp = None
while True:
echo_yx(csr, term.reverse(screen.get((csr.y, csr.x), u' ')))
inp = term.inkey()
if inp == chr(3):
# ^c exits
break
elif inp == chr(19):
# ^s saves
echo_yx(home(bottom(csr)),
term.ljust(term.bold_white('Filename: ')))
echo_yx(right_of(home(bottom(csr)), len('Filename: ')), u'')
save(screen, readline(term))
echo_yx(home(bottom(csr)), term.clear_eol)
redraw(term=term, screen=screen,
start=home(bottom(csr)),
end=end(bottom(csr)))
continue
elif inp == chr(12):
# ^l refreshes
redraw(term=term, screen=screen)
n_csr = lookup_move(inp.code, csr, term)
if n_csr != csr:
# erase old cursor,
echo_yx(csr, screen.get((csr.y, csr.x), u' '))
csr = n_csr
elif not inp.is_sequence and inp.isprintable():
echo_yx(csr, inp)
screen[(csr.y, csr.x)] = inp.__str__()
n_csr = right_of(csr, 1)
if n_csr == csr:
# wrap around margin
n_csr = home(below(csr, 1))
csr = n_csr
示例5: main
# 需要导入模块: from blessed import Terminal [as 别名]
# 或者: from blessed.Terminal import raw [as 别名]
def main():
"""
Displays all known key capabilities that may match the terminal.
As each key is pressed on input, it is lit up and points are scored.
"""
term = Terminal()
score = level = hit_highbit = hit_unicode = 0
dirty = True
def refresh(term, board, level, score, inp):
sys.stdout.write(term.home + term.clear)
level_color = level % 7
if level_color == 0:
level_color = 4
bottom = 0
for keycode, attr in board.items():
sys.stdout.write(u''.join((
term.move(attr['row'], attr['column']),
term.color(level_color),
(term.reverse if attr['hit'] else term.bold),
keycode,
term.normal)))
bottom = max(bottom, attr['row'])
sys.stdout.write(term.move(term.height, 0)
+ 'level: %s score: %s' % (level, score,))
sys.stdout.flush()
if bottom >= (term.height - 5):
sys.stderr.write(
'\n' * (term.height / 2) +
term.center(term.red_underline('cheater!')) + '\n')
sys.stderr.write(
term.center("(use a larger screen)") +
'\n' * (term.height / 2))
sys.exit(1)
for row, inp in enumerate(inps[(term.height - (bottom + 2)) * -1:]):
sys.stdout.write(term.move(bottom + row+1))
sys.stdout.write('%r, %s, %s' % (inp.__str__() if inp.is_sequence
else inp, inp.code, inp.name, ))
sys.stdout.flush()
def build_gameboard(term):
column, row = 0, 0
board = dict()
spacing = 2
for keycode in sorted(term._keycodes.values()):
if (keycode.startswith('KEY_F')
and keycode[-1].isdigit()
and int(keycode[len('KEY_F'):]) > 24):
continue
if column + len(keycode) + (spacing * 2) >= term.width:
column = 0
row += 1
board[keycode] = {'column': column,
'row': row,
'hit': 0,
}
column += len(keycode) + (spacing * 2)
return board
def add_score(score, pts, level):
lvl_multiplier = 10
score += pts
if 0 == (score % (pts * lvl_multiplier)):
level += 1
return score, level
gb = build_gameboard(term)
inps = []
with term.raw():
inp = term.inkey(timeout=0)
while inp.upper() != 'Q':
if dirty:
refresh(term, gb, level, score, inps)
dirty = False
inp = term.inkey(timeout=5.0)
dirty = True
if (inp.is_sequence and
inp.name in gb and
0 == gb[inp.name]['hit']):
gb[inp.name]['hit'] = 1
score, level = add_score(score, 100, level)
elif inp and not inp.is_sequence and 128 <= ord(inp) <= 255:
hit_highbit += 1
if hit_highbit < 5:
score, level = add_score(score, 100, level)
elif inp and not inp.is_sequence and ord(inp) > 256:
hit_unicode += 1
if hit_unicode < 5:
score, level = add_score(score, 100, level)
inps.append(inp)
with term.cbreak():
sys.stdout.write(u''.join((
term.move(term.height),
term.clear_eol,
u'Your final score was %s' % (score,),
u' at level %s' % (level,),
term.clear_eol,
u'\n',
#.........这里部分代码省略.........
示例6: Terminal
# 需要导入模块: from blessed import Terminal [as 别名]
# 或者: from blessed.Terminal import raw [as 别名]
signal handler. Meanwhile, blocking keyboard input is displayed to stdout.
If a resize event is discovered, an empty string is returned by term.inkey()
when _intr_continue is False, as it is here.
"""
import signal
from blessed import Terminal
term = Terminal()
def on_resize(sig, action):
# Its generally not a good idea to put blocking functions (such as print)
# within a signal handler -- if another SIGWINCH is recieved while this
# function blocks, an error will occur. In most programs, you'll want to
# set some kind of 'dirty' flag, perhaps by a Semaphore or global variable.
print('height={t.height}, width={t.width}\r'.format(t=term))
signal.signal(signal.SIGWINCH, on_resize)
# note that, a terminal driver actually writes '\r\n' when '\n' is found, but
# in raw mode, we are allowed to write directly to the terminal without the
# interference of such driver -- so we must write \r\n ourselves; as python
# will append '\n' to our print statements, we simply end our statements with
# \r.
with term.raw():
print("press 'X' to stop.\r")
inp = None
while inp != 'X':
inp = term.inkey(_intr_continue=False)
print(repr(inp) + u'\r')
示例7: right_of
# 需要导入模块: from blessed import Terminal [as 别名]
# 或者: from blessed.Terminal import raw [as 别名]
b.term.KEY_RIGHT: right_of(b, 1),
b.term.KEY_DOWN: below(b, 1),
b.term.KEY_UP: above(b, 1),
# shift + arrows
b.term.KEY_SLEFT: left_of(b, 10),
b.term.KEY_SRIGHT: right_of(b, 10),
b.term.KEY_SDOWN: below(b, 10),
b.term.KEY_SUP: above(b, 10),
# carriage return
b.term.KEY_ENTER: home(below(b, 1)),
b.term.KEY_HOME: home(b),
}.get(inp_code, b)
term = Terminal()
csr = Cursor(1, 1, term)
with term.hidden_cursor(), term.raw(), term.location(), term.fullscreen():
inp = None
while True:
echo_xy(csr, term.reverse(u' '))
inp = term.inkey()
if inp.code == term.KEY_ESCAPE or inp == chr(3):
break
echo_xy(csr, u' ')
n_csr = lookup_move(inp.code, csr)
if n_csr != csr:
echo_xy(n_csr, u' ')
csr = n_csr
elif not inp.is_sequence:
echo_xy(csr, inp)
csr = right_of(csr, 1)
示例8: main
# 需要导入模块: from blessed import Terminal [as 别名]
# 或者: from blessed.Terminal import raw [as 别名]
def main():
"""Program entry point."""
above = lambda csr, n: (
Cursor(y=max(0, csr.y - n),
x=csr.x,
term=csr.term))
below = lambda csr, n: (
Cursor(y=min(csr.term.height - 1, csr.y + n),
x=csr.x,
term=csr.term))
right_of = lambda csr, n: (
Cursor(y=csr.y,
x=min(csr.term.width - 1, csr.x + n),
term=csr.term))
left_of = lambda csr, n: (
Cursor(y=csr.y,
x=max(0, csr.x - n),
term=csr.term))
home = lambda csr: (
Cursor(y=csr.y,
x=0,
term=csr.term))
end = lambda csr: (
Cursor(y=csr.y,
x=csr.term.width - 1,
term=csr.term))
bottom = lambda csr: (
Cursor(y=csr.term.height - 1,
x=csr.x,
term=csr.term))
center = lambda csr: Cursor(
csr.term.height // 2,
csr.term.width // 2,
csr.term)
lookup_move = lambda inp_code, csr, term: {
# arrows, including angled directionals
csr.term.KEY_END: below(left_of(csr, 1), 1),
csr.term.KEY_KP_1: below(left_of(csr, 1), 1),
csr.term.KEY_DOWN: below(csr, 1),
csr.term.KEY_KP_2: below(csr, 1),
csr.term.KEY_PGDOWN: below(right_of(csr, 1), 1),
csr.term.KEY_LR: below(right_of(csr, 1), 1),
csr.term.KEY_KP_3: below(right_of(csr, 1), 1),
csr.term.KEY_LEFT: left_of(csr, 1),
csr.term.KEY_KP_4: left_of(csr, 1),
csr.term.KEY_CENTER: center(csr),
csr.term.KEY_KP_5: center(csr),
csr.term.KEY_RIGHT: right_of(csr, 1),
csr.term.KEY_KP_6: right_of(csr, 1),
csr.term.KEY_HOME: above(left_of(csr, 1), 1),
csr.term.KEY_KP_7: above(left_of(csr, 1), 1),
csr.term.KEY_UP: above(csr, 1),
csr.term.KEY_KP_8: above(csr, 1),
csr.term.KEY_PGUP: above(right_of(csr, 1), 1),
csr.term.KEY_KP_9: above(right_of(csr, 1), 1),
# shift + arrows
csr.term.KEY_SLEFT: left_of(csr, 10),
csr.term.KEY_SRIGHT: right_of(csr, 10),
csr.term.KEY_SDOWN: below(csr, 10),
csr.term.KEY_SUP: above(csr, 10),
# carriage return
csr.term.KEY_ENTER: home(below(csr, 1)),
}.get(inp_code, csr)
term = Terminal()
csr = Cursor(0, 0, term)
screen = {}
with term.hidden_cursor(), \
term.raw(), \
term.location(), \
term.fullscreen(), \
term.keypad():
inp = None
while True:
echo_yx(csr, term.reverse(screen.get((csr.y, csr.x), u' ')))
inp = term.inkey()
if inp == chr(3):
# ^c exits
break
elif inp == chr(19):
#.........这里部分代码省略.........
示例9: main
# 需要导入模块: from blessed import Terminal [as 别名]
# 或者: from blessed.Terminal import raw [as 别名]
def main(argv=None):
""" Execute the application CLI.
Arguments are taken from sys.argv by default.
"""
args = _cmdline(argv)
logger.start(args.logging_level)
logger.debug("starting execution")
# get repo and initialize GitHeat instance
try:
g = Git(os.getcwd())
except (InvalidGitRepositoryError, GitCommandError, GitCommandNotFound):
print("Are you sure you're in an initialized git directory?")
return 0
githeat = Githeat(g, **vars(args))
githeat.parse_commits()
githeat.init_daily_contribution_map()
githeat.compute_daily_contribution_map()
githeat.normalize_daily_contribution_map()
matrix = githeat.compute_graph_matrix()
term = Terminal()
matrix_width = githeat.get_matrix_width(matrix)
if matrix_width > term.width:
print("Your terminal width is smaller than the heatmap. Please consider using "
"the --width {thin, reg, thick} argument, resizing your terminal, or "
"merging months by including --month-merge.")
return 0
new_width = (term.width - matrix_width) // 2
csr = Cursor(term.height // 2 - 3, new_width, term)
screen = {}
screen_dates = {}
with term.hidden_cursor(), \
term.raw(), \
term.location(), \
term.fullscreen(), \
term.keypad():
# Print header
print_header_left(term, unicode(os.getcwd()), screen)
text = u'GitHeat {}'.format(__version__)
print_header_center(term, text, screen)
text = u'ESC, ^c to exit'
print_header_right(term, text, screen)
# Print footer
text = u'Please move cursor to navigate through map'
print_footer_left(term, term.bold(text), screen)
graph_right_most_x = term.width # initialized at terminal width
graph_left_most_x = csr.x
graph_top_most_y = csr.y
graph_x, graph_y = csr.x, csr.y
# get graph boundaries
for i in range(7):
# for the week column in the matrix
for week in matrix:
if githeat.month_merge:
# check if value in that week is just empty spaces and not colorize
if week.col[i][1] == githeat.width:
continue
graph_x += len(githeat.width)
graph_right_most_x = graph_x
graph_x = graph_left_most_x # reset x
graph_y += 1
graph_bottom_most_y = graph_y - 1
# print graph
graph_x, graph_y = csr.x, csr.y
print_graph(term, screen, screen_dates, graph_x, graph_y,
graph_left_most_x, matrix, githeat)
# print legend
block_separation_width = 4
legend_x = (term.width - len(githeat.colors) * block_separation_width) // 2
legend_y = graph_bottom_most_y + 5
if not githeat.hide_legend:
print_graph_legend(legend_x, legend_y,
githeat.width,
block_separation_width,
githeat.colors,
screen,
term)
while True:
cursor_color = colorize(githeat.width, ansi=15, ansi_bg=15)
echo_yx(csr, cursor_color)
inp = term.inkey()
if inp in QUIT_KEYS:
# Esc or ^c pressed
break
elif inp == chr(99):
# c pressed, thus change color
#.........这里部分代码省略.........
示例10: main
# 需要导入模块: from blessed import Terminal [as 别名]
# 或者: from blessed.Terminal import raw [as 别名]
def main():
term = Terminal()
worm = [Location(x=term.width // 2, y=term.height // 2)]
worm_length = 2
bearing = Direction(*LEFT)
direction = left_of
nibble = Nibble(location=worm[0], value=0)
color_nibble = term.black_on_green
color_worm = term.yellow_reverse
color_head = term.red_reverse
color_bg = term.on_blue
echo(term.move(1, 1))
echo(color_bg(term.clear))
# speed is actually a measure of time; the shorter, the faster.
speed = 0.1
modifier = 0.93
inp = None
with term.hidden_cursor(), term.raw():
while inp not in (u"q", u"Q"):
# delete the tail of the worm at worm_length
if len(worm) > worm_length:
echo(term.move(*worm.pop(0)))
echo(color_bg(u" "))
# compute head location
head = worm.pop()
# check for hit against self; hitting a wall results in the (y, x)
# location being clipped, -- and death by hitting self (not wall).
if hit_any(head, worm):
break
# get the next nibble, which may be equal to ours unless this
# nibble has been struck by any portion of our worm body.
n_nibble = next_nibble(term, nibble, head, worm)
# get the next worm_length and speed, unless unchanged.
worm_length = next_wormlength(nibble, head, worm_length)
speed = next_speed(nibble, head, speed, modifier)
if n_nibble != nibble:
# erase the old one, careful to redraw the nibble contents
# with a worm color for those portions that overlay.
for (y, x) in nibble_locations(*nibble):
echo(term.move(y, x) + (color_worm if (y, x) == head else color_bg)(u" "))
echo(term.normal)
# and draw the new,
echo(term.move(*n_nibble.location) + (color_nibble("{}".format(n_nibble.value))))
# display new worm head
echo(term.move(*head) + color_head(head_glyph(direction)))
# and its old head (now, a body piece)
if worm:
echo(term.move(*(worm[-1])))
echo(color_worm(u" "))
echo(term.move(*head))
# wait for keyboard input, which may indicate
# a new direction (up/down/left/right)
inp = term.inkey(speed)
# discover new direction, given keyboard input and/or bearing.
nxt_direction = next_bearing(term, inp.code, bearing)
# discover new bearing, given new direction compared to prev
nxt_bearing = change_bearing(nxt_direction, head, term)
# disallow new bearing/direction when flipped (running into
# oneself, fe. travelling left while traveling right)
if not bearing_flipped(bearing, nxt_bearing):
direction = nxt_direction
bearing = nxt_bearing
# append the prior `head' onto the worm, then
# a new `head' for the given direction.
worm.extend([head, direction(head, term)])
# re-assign new nibble,
nibble = n_nibble
echo(term.normal)
score = (worm_length - 1) * 100
echo(u"".join((term.move(term.height - 1, 1), term.normal)))
echo(u"".join((u"\r\n", u"score: {}".format(score), u"\r\n")))