本文整理汇总了Python中UM.Mesh.MeshBuilder.MeshBuilder.addQuad方法的典型用法代码示例。如果您正苦于以下问题:Python MeshBuilder.addQuad方法的具体用法?Python MeshBuilder.addQuad怎么用?Python MeshBuilder.addQuad使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UM.Mesh.MeshBuilder.MeshBuilder
的用法示例。
在下文中一共展示了MeshBuilder.addQuad方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: rebuild
# 需要导入模块: from UM.Mesh.MeshBuilder import MeshBuilder [as 别名]
# 或者: from UM.Mesh.MeshBuilder.MeshBuilder import addQuad [as 别名]
def rebuild(self):
if self._width == 0 or self._height == 0 or self._depth == 0:
return
minW = -self._width / 2
maxW = self._width / 2
minH = 0.0
maxH = self._height
minD = -self._depth / 2
maxD = self._depth / 2
mb = MeshBuilder()
mb.addLine(Vector(minW, minH, minD), Vector(maxW, minH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, minD), Vector(minW, maxH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, maxH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, minH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, maxD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, maxD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, maxH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, minH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, minD), Vector(minW, minH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, minH, minD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, maxH, minD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, maxH, minD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
self.setMeshData(mb.getData())
mb = MeshBuilder()
mb.addQuad(
Vector(minW, minH, minD),
Vector(maxW, minH, minD),
Vector(maxW, minH, maxD),
Vector(minW, minH, maxD)
)
self._grid_mesh = mb.getData()
for n in range(0, 6):
v = self._grid_mesh.getVertex(n)
self._grid_mesh.setVertexUVCoordinates(n, v[0], v[2])
if self._disallowed_areas:
mb = MeshBuilder()
for area in self._disallowed_areas:
mb.addQuad(
area[0],
area[1],
area[2],
area[3],
color = Color(174, 174, 174, 255)
)
self._disallowed_area_mesh = mb.getData()
else:
self._disallowed_area_mesh = None
self._aabb = AxisAlignedBox(minimum = Vector(minW, minH - 1.0, minD), maximum = Vector(maxW, maxH, maxD))
示例2: createMeshOrJumps
# 需要导入模块: from UM.Mesh.MeshBuilder import MeshBuilder [as 别名]
# 或者: from UM.Mesh.MeshBuilder.MeshBuilder import addQuad [as 别名]
def createMeshOrJumps(self, make_mesh):
builder = MeshBuilder()
for polygon in self._polygons:
if make_mesh and (polygon.type == Polygon.MoveCombingType or polygon.type == Polygon.MoveRetractionType):
continue
if not make_mesh and not (polygon.type == Polygon.MoveCombingType or polygon.type == Polygon.MoveRetractionType):
continue
poly_color = polygon.getColor()
points = numpy.copy(polygon.data)
if polygon.type == Polygon.InfillType or polygon.type == Polygon.SkinType or polygon.type == Polygon.SupportInfillType:
points[:,1] -= 0.01
if polygon.type == Polygon.MoveCombingType or polygon.type == Polygon.MoveRetractionType:
points[:,1] += 0.01
# Calculate normals for the entire polygon using numpy.
normals = numpy.copy(points)
normals[:,1] = 0.0 # We are only interested in 2D normals
# Calculate the edges between points.
# The call to numpy.roll shifts the entire array by one so that
# we end up subtracting each next point from the current, wrapping
# around. This gives us the edges from the next point to the current
# point.
normals[:] = normals[:] - numpy.roll(normals, -1, axis = 0)
# Calculate the length of each edge using standard Pythagoras
lengths = numpy.sqrt(normals[:,0] ** 2 + normals[:,2] ** 2)
# The normal of a 2D vector is equal to its x and y coordinates swapped
# and then x inverted. This code does that.
normals[:,[0, 2]] = normals[:,[2, 0]]
normals[:,0] *= -1
# Normalize the normals.
normals[:,0] /= lengths
normals[:,2] /= lengths
# Scale all by the line width of the polygon so we can easily offset.
normals *= (polygon.lineWidth / 2)
#TODO: Use numpy magic to perform the vertex creation to speed up things.
for i in range(len(points)):
start = points[i - 1]
end = points[i]
normal = normals[i - 1]
point1 = Vector(data = start - normal)
point2 = Vector(data = start + normal)
point3 = Vector(data = end + normal)
point4 = Vector(data = end - normal)
builder.addQuad(point1, point2, point3, point4, color = poly_color)
return builder.getData()
示例3: createMeshOrJumps
# 需要导入模块: from UM.Mesh.MeshBuilder import MeshBuilder [as 别名]
# 或者: from UM.Mesh.MeshBuilder.MeshBuilder import addQuad [as 别名]
def createMeshOrJumps(self, make_mesh):
builder = MeshBuilder()
for polygon in self._polygons:
if make_mesh and (polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType):
continue
if not make_mesh and not (polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType):
continue
poly_color = polygon.getColor()
points = numpy.copy(polygon.data)
if polygon.type == LayerPolygon.InfillType or polygon.type == LayerPolygon.SkinType or polygon.type == LayerPolygon.SupportInfillType:
points[:,1] -= 0.01
if polygon.type == LayerPolygon.MoveCombingType or polygon.type == LayerPolygon.MoveRetractionType:
points[:,1] += 0.01
normals = polygon.getNormals()
# Scale all by the line width of the polygon so we can easily offset.
normals *= (polygon.lineWidth / 2)
#TODO: Use numpy magic to perform the vertex creation to speed up things.
for i in range(len(points)):
start = points[i - 1]
end = points[i]
normal = normals[i - 1]
point1 = Vector(data = start - normal)
point2 = Vector(data = start + normal)
point3 = Vector(data = end + normal)
point4 = Vector(data = end - normal)
builder.addQuad(point1, point2, point3, point4, color = poly_color)
return builder.getData()
示例4: rebuild
# 需要导入模块: from UM.Mesh.MeshBuilder import MeshBuilder [as 别名]
# 或者: from UM.Mesh.MeshBuilder.MeshBuilder import addQuad [as 别名]
def rebuild(self):
if not self._width or not self._height or not self._depth:
return
min_w = -self._width / 2
max_w = self._width / 2
min_h = 0.0
max_h = self._height
min_d = -self._depth / 2
max_d = self._depth / 2
z_fight_distance = 0.2 # Distance between buildplate and disallowed area meshes to prevent z-fighting
if self._shape != "elliptic":
# Outline 'cube' of the build volume
mb = MeshBuilder()
mb.addLine(Vector(min_w, min_h, min_d), Vector(max_w, min_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, max_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, max_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, min_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, max_h, min_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
self.setMeshData(mb.build())
# Build plate grid mesh
mb = MeshBuilder()
mb.addQuad(
Vector(min_w, min_h - z_fight_distance, min_d),
Vector(max_w, min_h - z_fight_distance, min_d),
Vector(max_w, min_h - z_fight_distance, max_d),
Vector(min_w, min_h - z_fight_distance, max_d)
)
for n in range(0, 6):
v = mb.getVertex(n)
mb.setVertexUVCoordinates(n, v[0], v[2])
self._grid_mesh = mb.build()
else:
# Bottom and top 'ellipse' of the build volume
aspect = 1.0
scale_matrix = Matrix()
if self._width != 0:
# Scale circular meshes by aspect ratio if width != height
aspect = self._height / self._width
scale_matrix.compose(scale = Vector(1, 1, aspect))
mb = MeshBuilder()
mb.addArc(max_w, Vector.Unit_Y, center = (0, min_h - z_fight_distance, 0), color = self.VolumeOutlineColor)
mb.addArc(max_w, Vector.Unit_Y, center = (0, max_h, 0), color = self.VolumeOutlineColor)
self.setMeshData(mb.build().getTransformed(scale_matrix))
# Build plate grid mesh
mb = MeshBuilder()
mb.addVertex(0, min_h - z_fight_distance, 0)
mb.addArc(max_w, Vector.Unit_Y, center = Vector(0, min_h - z_fight_distance, 0))
sections = mb.getVertexCount() - 1 # Center point is not an arc section
indices = []
for n in range(0, sections - 1):
indices.append([0, n + 2, n + 1])
mb.addIndices(numpy.asarray(indices, dtype = numpy.int32))
mb.calculateNormals()
for n in range(0, mb.getVertexCount()):
v = mb.getVertex(n)
mb.setVertexUVCoordinates(n, v[0], v[2] * aspect)
self._grid_mesh = mb.build().getTransformed(scale_matrix)
# Indication of the machine origin
if self._global_container_stack.getProperty("machine_center_is_zero", "value"):
origin = (Vector(min_w, min_h, min_d) + Vector(max_w, min_h, max_d)) / 2
else:
origin = Vector(min_w, min_h, max_d)
mb = MeshBuilder()
mb.addCube(
width = self._origin_line_length,
height = self._origin_line_width,
depth = self._origin_line_width,
center = origin + Vector(self._origin_line_length / 2, 0, 0),
color = self.XAxisColor
)
mb.addCube(
width = self._origin_line_width,
height = self._origin_line_length,
depth = self._origin_line_width,
center = origin + Vector(0, self._origin_line_length / 2, 0),
color = self.YAxisColor
)
mb.addCube(
width = self._origin_line_width,
height = self._origin_line_width,
#.........这里部分代码省略.........
示例5: rebuild
# 需要导入模块: from UM.Mesh.MeshBuilder import MeshBuilder [as 别名]
# 或者: from UM.Mesh.MeshBuilder.MeshBuilder import addQuad [as 别名]
def rebuild(self):
if not self._width or not self._height or not self._depth:
return
min_w = -self._width / 2
max_w = self._width / 2
min_h = 0.0
max_h = self._height
min_d = -self._depth / 2
max_d = self._depth / 2
mb = MeshBuilder()
# Outline 'cube' of the build volume
mb.addLine(Vector(min_w, min_h, min_d), Vector(max_w, min_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, max_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, max_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, min_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, max_h, min_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
self.setMeshData(mb.build())
mb = MeshBuilder()
mb.addQuad(
Vector(min_w, min_h - 0.2, min_d),
Vector(max_w, min_h - 0.2, min_d),
Vector(max_w, min_h - 0.2, max_d),
Vector(min_w, min_h - 0.2, max_d)
)
for n in range(0, 6):
v = mb.getVertex(n)
mb.setVertexUVCoordinates(n, v[0], v[2])
self._grid_mesh = mb.build()
disallowed_area_height = 0.1
disallowed_area_size = 0
if self._disallowed_areas:
mb = MeshBuilder()
color = Color(0.0, 0.0, 0.0, 0.15)
for polygon in self._disallowed_areas:
points = polygon.getPoints()
first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
for point in points:
new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height, self._clamp(point[1], min_d, max_d))
mb.addFace(first, previous_point, new_point, color = color)
previous_point = new_point
# Find the largest disallowed area to exclude it from the maximum scale bounds.
# This is a very nasty hack. This pretty much only works for UM machines.
# This disallowed area_size needs a -lot- of rework at some point in the future: TODO
if numpy.min(points[:, 1]) >= 0: # This filters out all areas that have points to the left of the centre. This is done to filter the skirt area.
size = abs(numpy.max(points[:, 1]) - numpy.min(points[:, 1]))
else:
size = 0
disallowed_area_size = max(size, disallowed_area_size)
self._disallowed_area_mesh = mb.build()
else:
self._disallowed_area_mesh = None
if self._prime_tower_area:
mb = MeshBuilder()
color = Color(1.0, 0.0, 0.0, 0.5)
points = self._prime_tower_area.getPoints()
first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height,
self._clamp(points[0][1], min_d, max_d))
previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height,
self._clamp(points[0][1], min_d, max_d))
for point in points:
new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height,
self._clamp(point[1], min_d, max_d))
mb.addFace(first, previous_point, new_point, color=color)
previous_point = new_point
self._prime_tower_area_mesh = mb.build()
else:
self._prime_tower_area_mesh = None
self._volume_aabb = AxisAlignedBox(
minimum = Vector(min_w, min_h - 1.0, min_d),
maximum = Vector(max_w, max_h - self._raft_thickness, max_d))
bed_adhesion_size = 0.0
container_stack = Application.getInstance().getGlobalContainerStack()
if container_stack:
bed_adhesion_size = self._getBedAdhesionSize(container_stack)
# As this works better for UM machines, we only add the disallowed_area_size for the z direction.
#.........这里部分代码省略.........
示例6: rebuild
# 需要导入模块: from UM.Mesh.MeshBuilder import MeshBuilder [as 别名]
# 或者: from UM.Mesh.MeshBuilder.MeshBuilder import addQuad [as 别名]
def rebuild(self):
if self._width == 0 or self._height == 0 or self._depth == 0:
return
min_w = -self._width / 2
max_w = self._width / 2
min_h = 0.0
max_h = self._height
min_d = -self._depth / 2
max_d = self._depth / 2
mb = MeshBuilder()
mb.addLine(Vector(min_w, min_h, min_d), Vector(max_w, min_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, max_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, max_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(min_w, max_h, min_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
mb.addLine(Vector(max_w, max_h, min_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
self.setMeshData(mb.getData())
mb = MeshBuilder()
mb.addQuad(
Vector(min_w, min_h - 0.2, min_d),
Vector(max_w, min_h - 0.2, min_d),
Vector(max_w, min_h - 0.2, max_d),
Vector(min_w, min_h - 0.2, max_d)
)
self._grid_mesh = mb.getData()
for n in range(0, 6):
v = self._grid_mesh.getVertex(n)
self._grid_mesh.setVertexUVCoordinates(n, v[0], v[2])
disallowed_area_height = 0.1
disallowed_area_size = 0
if self._disallowed_areas:
mb = MeshBuilder()
color = Color(0.0, 0.0, 0.0, 0.15)
for polygon in self._disallowed_areas:
points = polygon.getPoints()
first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
for point in points:
new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height, self._clamp(point[1], min_d, max_d))
mb.addFace(first, previous_point, new_point, color = color)
previous_point = new_point
# Find the largest disallowed area to exclude it from the maximum scale bounds
size = abs(numpy.max(points[:, 1]) - numpy.min(points[:, 1]))
disallowed_area_size = max(size, disallowed_area_size)
self._disallowed_area_mesh = mb.getData()
else:
self._disallowed_area_mesh = None
self._aabb = AxisAlignedBox(minimum = Vector(min_w, min_h - 1.0, min_d), maximum = Vector(max_w, max_h, max_d))
skirt_size = 0.0
profile = Application.getInstance().getMachineManager().getActiveProfile()
if profile:
skirt_size = self._getSkirtSize(profile)
scale_to_max_bounds = AxisAlignedBox(
minimum = Vector(min_w + skirt_size, min_h, min_d + skirt_size + disallowed_area_size),
maximum = Vector(max_w - skirt_size, max_h, max_d - skirt_size - disallowed_area_size)
)
Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds
示例7: rebuild
# 需要导入模块: from UM.Mesh.MeshBuilder import MeshBuilder [as 别名]
# 或者: from UM.Mesh.MeshBuilder.MeshBuilder import addQuad [as 别名]
def rebuild(self):
if self._width == 0 or self._height == 0 or self._depth == 0:
return
minW = -self._width / 2
maxW = self._width / 2
minH = 0.0
maxH = self._height
minD = -self._depth / 2
maxD = self._depth / 2
mb = MeshBuilder()
mb.addLine(Vector(minW, minH, minD), Vector(maxW, minH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, minD), Vector(minW, maxH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, maxH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, minH, minD), Vector(maxW, maxH, minD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, maxD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, maxD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, maxH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, minH, maxD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, minH, minD), Vector(minW, minH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, minH, minD), Vector(maxW, minH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(minW, maxH, minD), Vector(minW, maxH, maxD), color = self.VolumeOutlineColor)
mb.addLine(Vector(maxW, maxH, minD), Vector(maxW, maxH, maxD), color = self.VolumeOutlineColor)
self.setMeshData(mb.getData())
mb = MeshBuilder()
mb.addQuad(
Vector(minW, minH, minD),
Vector(maxW, minH, minD),
Vector(maxW, minH, maxD),
Vector(minW, minH, maxD)
)
self._grid_mesh = mb.getData()
for n in range(0, 6):
v = self._grid_mesh.getVertex(n)
self._grid_mesh.setVertexUVCoordinates(n, v[0], v[2])
disallowed_area_size = 0
if self._disallowed_areas:
mb = MeshBuilder()
for polygon in self._disallowed_areas:
points = polygon.getPoints()
mb.addQuad(
Vector(points[0, 0], 0.1, points[0, 1]),
Vector(points[1, 0], 0.1, points[1, 1]),
Vector(points[2, 0], 0.1, points[2, 1]),
Vector(points[3, 0], 0.1, points[3, 1]),
color = Color(174, 174, 174, 255)
)
# Find the largest disallowed area to exclude it from the maximum scale bounds
size = abs(numpy.max(points[:, 1]) - numpy.min(points[:, 1]))
disallowed_area_size = max(size, disallowed_area_size)
self._disallowed_area_mesh = mb.getData()
else:
self._disallowed_area_mesh = None
self._aabb = AxisAlignedBox(minimum = Vector(minW, minH - 1.0, minD), maximum = Vector(maxW, maxH, maxD))
settings = Application.getInstance().getActiveMachine()
skirt_size = 0.0
if settings.getSettingValueByKey("adhesion_type") == "None":
skirt_size = settings.getSettingValueByKey("skirt_line_count") * settings.getSettingValueByKey("skirt_line_width") + settings.getSettingValueByKey("skirt_gap")
elif settings.getSettingValueByKey("adhesion_type") == "Brim":
skirt_size = settings.getSettingValueByKey("brim_line_count") * settings.getSettingValueByKey("skirt_line_width")
else:
skirt_size = settings.getSettingValueByKey("skirt_line_width")
skirt_size += settings.getSettingValueByKey("skirt_line_width")
scale_to_max_bounds = AxisAlignedBox(
minimum = Vector(minW + skirt_size, minH, minD + skirt_size + disallowed_area_size),
maximum = Vector(maxW - skirt_size, maxH, maxD - skirt_size - disallowed_area_size)
)
Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds