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Python MeshBuilder.addFace方法代码示例

本文整理汇总了Python中UM.Mesh.MeshBuilder.MeshBuilder.addFace方法的典型用法代码示例。如果您正苦于以下问题:Python MeshBuilder.addFace方法的具体用法?Python MeshBuilder.addFace怎么用?Python MeshBuilder.addFace使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UM.Mesh.MeshBuilder.MeshBuilder的用法示例。


在下文中一共展示了MeshBuilder.addFace方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: createHullMesh

# 需要导入模块: from UM.Mesh.MeshBuilder import MeshBuilder [as 别名]
# 或者: from UM.Mesh.MeshBuilder.MeshBuilder import addFace [as 别名]
    def createHullMesh(self, hull_points):
        # Input checking.
        if len(hull_points) < 3:
            return None

        mesh_builder = MeshBuilder()
        point_first = Vector(hull_points[0][0], self._mesh_height, hull_points[0][1])
        point_previous = Vector(hull_points[1][0], self._mesh_height, hull_points[1][1])
        for point in hull_points[2:]:  # Add the faces in the order of a triangle fan.
            point_new = Vector(point[0], self._mesh_height, point[1])
            mesh_builder.addFace(point_first, point_previous, point_new, color = self._color)
            point_previous = point_new  # Prepare point_previous for the next triangle.

        return mesh_builder.build()
开发者ID:3d20,项目名称:Cura,代码行数:16,代码来源:ConvexHullNode.py

示例2: rebuild

# 需要导入模块: from UM.Mesh.MeshBuilder import MeshBuilder [as 别名]
# 或者: from UM.Mesh.MeshBuilder.MeshBuilder import addFace [as 别名]

#.........这里部分代码省略.........
            for n in range(0, sections - 1):
                indices.append([0, n + 2, n + 1])
            mb.addIndices(numpy.asarray(indices, dtype = numpy.int32))
            mb.calculateNormals()

            for n in range(0, mb.getVertexCount()):
                v = mb.getVertex(n)
                mb.setVertexUVCoordinates(n, v[0], v[2] * aspect)
            self._grid_mesh = mb.build().getTransformed(scale_matrix)

        # Indication of the machine origin
        if self._global_container_stack.getProperty("machine_center_is_zero", "value"):
            origin = (Vector(min_w, min_h, min_d) + Vector(max_w, min_h, max_d)) / 2
        else:
            origin = Vector(min_w, min_h, max_d)

        mb = MeshBuilder()
        mb.addCube(
            width = self._origin_line_length,
            height = self._origin_line_width,
            depth = self._origin_line_width,
            center = origin + Vector(self._origin_line_length / 2, 0, 0),
            color = self.XAxisColor
        )
        mb.addCube(
            width = self._origin_line_width,
            height = self._origin_line_length,
            depth = self._origin_line_width,
            center = origin + Vector(0, self._origin_line_length / 2, 0),
            color = self.YAxisColor
        )
        mb.addCube(
            width = self._origin_line_width,
            height = self._origin_line_width,
            depth = self._origin_line_length,
            center = origin - Vector(0, 0, self._origin_line_length / 2),
            color = self.ZAxisColor
        )
        self._origin_mesh = mb.build()

        disallowed_area_height = 0.1
        disallowed_area_size = 0
        if self._disallowed_areas:
            mb = MeshBuilder()
            color = Color(0.0, 0.0, 0.0, 0.15)
            for polygon in self._disallowed_areas:
                points = polygon.getPoints()
                first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
                previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
                for point in points:
                    new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height, self._clamp(point[1], min_d, max_d))
                    mb.addFace(first, previous_point, new_point, color = color)
                    previous_point = new_point

                # Find the largest disallowed area to exclude it from the maximum scale bounds.
                # This is a very nasty hack. This pretty much only works for UM machines.
                # This disallowed area_size needs a -lot- of rework at some point in the future: TODO
                if numpy.min(points[:, 1]) >= 0: # This filters out all areas that have points to the left of the centre. This is done to filter the skirt area.
                    size = abs(numpy.max(points[:, 1]) - numpy.min(points[:, 1]))
                else:
                    size = 0
                disallowed_area_size = max(size, disallowed_area_size)

            self._disallowed_area_mesh = mb.build()
        else:
            self._disallowed_area_mesh = None

        if self._error_areas:
            mb = MeshBuilder()
            for error_area in self._error_areas:
                color = Color(1.0, 0.0, 0.0, 0.5)
                points = error_area.getPoints()
                first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height,
                               self._clamp(points[0][1], min_d, max_d))
                previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height,
                                        self._clamp(points[0][1], min_d, max_d))
                for point in points:
                    new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height,
                                       self._clamp(point[1], min_d, max_d))
                    mb.addFace(first, previous_point, new_point, color=color)
                    previous_point = new_point
            self._error_mesh = mb.build()
        else:
            self._error_mesh = None

        self._volume_aabb = AxisAlignedBox(
            minimum = Vector(min_w, min_h - 1.0, min_d),
            maximum = Vector(max_w, max_h - self._raft_thickness, max_d))

        bed_adhesion_size = self._getEdgeDisallowedSize()

        # As this works better for UM machines, we only add the disallowed_area_size for the z direction.
        # This is probably wrong in all other cases. TODO!
        # The +1 and -1 is added as there is always a bit of extra room required to work properly.
        scale_to_max_bounds = AxisAlignedBox(
            minimum = Vector(min_w + bed_adhesion_size + 1, min_h, min_d + disallowed_area_size - bed_adhesion_size + 1),
            maximum = Vector(max_w - bed_adhesion_size - 1, max_h - self._raft_thickness, max_d - disallowed_area_size + bed_adhesion_size - 1)
        )

        Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds
开发者ID:mifga,项目名称:Cura,代码行数:104,代码来源:BuildVolume.py

示例3: rebuild

# 需要导入模块: from UM.Mesh.MeshBuilder import MeshBuilder [as 别名]
# 或者: from UM.Mesh.MeshBuilder.MeshBuilder import addFace [as 别名]
    def rebuild(self):
        if not self._width or not self._height or not self._depth:
            return

        min_w = -self._width / 2
        max_w = self._width / 2
        min_h = 0.0
        max_h = self._height
        min_d = -self._depth / 2
        max_d = self._depth / 2

        mb = MeshBuilder()

        # Outline 'cube' of the build volume
        mb.addLine(Vector(min_w, min_h, min_d), Vector(max_w, min_h, min_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, max_h, min_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(min_w, max_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)

        mb.addLine(Vector(min_w, min_h, max_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(min_w, min_h, max_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(min_w, max_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(max_w, min_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)

        mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, min_h, max_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(min_w, max_h, min_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(max_w, max_h, min_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)

        self.setMeshData(mb.build())

        mb = MeshBuilder()
        mb.addQuad(
            Vector(min_w, min_h - 0.2, min_d),
            Vector(max_w, min_h - 0.2, min_d),
            Vector(max_w, min_h - 0.2, max_d),
            Vector(min_w, min_h - 0.2, max_d)
        )

        for n in range(0, 6):
            v = mb.getVertex(n)
            mb.setVertexUVCoordinates(n, v[0], v[2])
        self._grid_mesh = mb.build()

        disallowed_area_height = 0.1
        disallowed_area_size = 0
        if self._disallowed_areas:
            mb = MeshBuilder()
            color = Color(0.0, 0.0, 0.0, 0.15)
            for polygon in self._disallowed_areas:
                points = polygon.getPoints()
                first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
                previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
                for point in points:
                    new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height, self._clamp(point[1], min_d, max_d))
                    mb.addFace(first, previous_point, new_point, color = color)
                    previous_point = new_point

                # Find the largest disallowed area to exclude it from the maximum scale bounds.
                # This is a very nasty hack. This pretty much only works for UM machines.
                # This disallowed area_size needs a -lot- of rework at some point in the future: TODO
                if numpy.min(points[:, 1]) >= 0: # This filters out all areas that have points to the left of the centre. This is done to filter the skirt area.
                    size = abs(numpy.max(points[:, 1]) - numpy.min(points[:, 1]))
                else:
                    size = 0
                disallowed_area_size = max(size, disallowed_area_size)

            self._disallowed_area_mesh = mb.build()
        else:
            self._disallowed_area_mesh = None

        if self._prime_tower_area:
            mb = MeshBuilder()
            color = Color(1.0, 0.0, 0.0, 0.5)
            points = self._prime_tower_area.getPoints()
            first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height,
                           self._clamp(points[0][1], min_d, max_d))
            previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height,
                                    self._clamp(points[0][1], min_d, max_d))
            for point in points:
                new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height,
                                   self._clamp(point[1], min_d, max_d))
                mb.addFace(first, previous_point, new_point, color=color)
                previous_point = new_point

            self._prime_tower_area_mesh = mb.build()
        else:
            self._prime_tower_area_mesh = None

        self._volume_aabb = AxisAlignedBox(
            minimum = Vector(min_w, min_h - 1.0, min_d),
            maximum = Vector(max_w, max_h - self._raft_thickness, max_d))

        bed_adhesion_size = 0.0

        container_stack = Application.getInstance().getGlobalContainerStack()
        if container_stack:
            bed_adhesion_size = self._getBedAdhesionSize(container_stack)

        # As this works better for UM machines, we only add the disallowed_area_size for the z direction.
#.........这里部分代码省略.........
开发者ID:msutas,项目名称:Cura-1,代码行数:103,代码来源:BuildVolume.py

示例4: rebuild

# 需要导入模块: from UM.Mesh.MeshBuilder import MeshBuilder [as 别名]
# 或者: from UM.Mesh.MeshBuilder.MeshBuilder import addFace [as 别名]
    def rebuild(self):
        if self._width == 0 or self._height == 0 or self._depth == 0:
            return

        min_w = -self._width / 2
        max_w = self._width / 2
        min_h = 0.0
        max_h = self._height
        min_d = -self._depth / 2
        max_d = self._depth / 2

        mb = MeshBuilder()

        mb.addLine(Vector(min_w, min_h, min_d), Vector(max_w, min_h, min_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, max_h, min_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(min_w, max_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, max_h, min_d), color = self.VolumeOutlineColor)

        mb.addLine(Vector(min_w, min_h, max_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(min_w, min_h, max_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(min_w, max_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(max_w, min_h, max_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)

        mb.addLine(Vector(min_w, min_h, min_d), Vector(min_w, min_h, max_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(max_w, min_h, min_d), Vector(max_w, min_h, max_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(min_w, max_h, min_d), Vector(min_w, max_h, max_d), color = self.VolumeOutlineColor)
        mb.addLine(Vector(max_w, max_h, min_d), Vector(max_w, max_h, max_d), color = self.VolumeOutlineColor)

        self.setMeshData(mb.getData())

        mb = MeshBuilder()
        mb.addQuad(
            Vector(min_w, min_h - 0.2, min_d),
            Vector(max_w, min_h - 0.2, min_d),
            Vector(max_w, min_h - 0.2, max_d),
            Vector(min_w, min_h - 0.2, max_d)
        )
        self._grid_mesh = mb.getData()
        for n in range(0, 6):
            v = self._grid_mesh.getVertex(n)
            self._grid_mesh.setVertexUVCoordinates(n, v[0], v[2])

        disallowed_area_height = 0.1
        disallowed_area_size = 0
        if self._disallowed_areas:
            mb = MeshBuilder()
            color = Color(0.0, 0.0, 0.0, 0.15)
            for polygon in self._disallowed_areas:
                points = polygon.getPoints()
                first = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
                previous_point = Vector(self._clamp(points[0][0], min_w, max_w), disallowed_area_height, self._clamp(points[0][1], min_d, max_d))
                for point in points:
                    new_point = Vector(self._clamp(point[0], min_w, max_w), disallowed_area_height, self._clamp(point[1], min_d, max_d))
                    mb.addFace(first, previous_point, new_point, color = color)
                    previous_point = new_point

                # Find the largest disallowed area to exclude it from the maximum scale bounds
                size = abs(numpy.max(points[:, 1]) - numpy.min(points[:, 1]))
                disallowed_area_size = max(size, disallowed_area_size)

            self._disallowed_area_mesh = mb.getData()
        else:
            self._disallowed_area_mesh = None

        self._aabb = AxisAlignedBox(minimum = Vector(min_w, min_h - 1.0, min_d), maximum = Vector(max_w, max_h, max_d))

        skirt_size = 0.0

        profile = Application.getInstance().getMachineManager().getActiveProfile()
        if profile:
            skirt_size = self._getSkirtSize(profile)

        scale_to_max_bounds = AxisAlignedBox(
            minimum = Vector(min_w + skirt_size, min_h, min_d + skirt_size + disallowed_area_size),
            maximum = Vector(max_w - skirt_size, max_h, max_d - skirt_size - disallowed_area_size)
        )

        Application.getInstance().getController().getScene()._maximum_bounds = scale_to_max_bounds
开发者ID:cmn-l10n,项目名称:Cura,代码行数:80,代码来源:BuildVolume.py


注:本文中的UM.Mesh.MeshBuilder.MeshBuilder.addFace方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。