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Python MeshBuilder.addColors方法代码示例

本文整理汇总了Python中UM.Mesh.MeshBuilder.MeshBuilder.addColors方法的典型用法代码示例。如果您正苦于以下问题:Python MeshBuilder.addColors方法的具体用法?Python MeshBuilder.addColors怎么用?Python MeshBuilder.addColors使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UM.Mesh.MeshBuilder.MeshBuilder的用法示例。


在下文中一共展示了MeshBuilder.addColors方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: run

# 需要导入模块: from UM.Mesh.MeshBuilder import MeshBuilder [as 别名]
# 或者: from UM.Mesh.MeshBuilder.MeshBuilder import addColors [as 别名]
    def run(self):
        layer_data = None
        for node in DepthFirstIterator(self._scene.getRoot()):
            layer_data = node.callDecoration("getLayerData")
            if layer_data:
                break

        if self._cancel or not layer_data:
            return

        layer_mesh = MeshBuilder()
        for i in range(self._solid_layers):
            layer_number = self._layer_number - i
            if layer_number < 0:
                continue

            try:
                layer = layer_data.getLayer(layer_number).createMesh()
            except Exception:
                Logger.logException("w", "An exception occurred while creating layer mesh.")
                return

            if not layer or layer.getVertices() is None:
                continue

            layer_mesh.addIndices(layer_mesh.getVertexCount() + layer.getIndices())
            layer_mesh.addVertices(layer.getVertices())

            # Scale layer color by a brightness factor based on the current layer number
            # This will result in a range of 0.5 - 1.0 to multiply colors by.
            brightness = numpy.ones((1, 4), dtype=numpy.float32) * (2.0 - (i / self._solid_layers)) / 2.0
            brightness[0, 3] = 1.0
            layer_mesh.addColors(layer.getColors() * brightness)

            if self._cancel:
                return

            Job.yieldThread()

        if self._cancel:
            return

        Job.yieldThread()
        jump_mesh = layer_data.getLayer(self._layer_number).createJumps()
        if not jump_mesh or jump_mesh.getVertices() is None:
            jump_mesh = None

        self.setResult({"layers": layer_mesh.build(), "jumps": jump_mesh})
开发者ID:daid,项目名称:Cura,代码行数:50,代码来源:LayerView.py


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