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Python Polygon.setPoints方法代码示例

本文整理汇总了Python中UM.Math.Polygon.Polygon.setPoints方法的典型用法代码示例。如果您正苦于以下问题:Python Polygon.setPoints方法的具体用法?Python Polygon.setPoints怎么用?Python Polygon.setPoints使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UM.Math.Polygon.Polygon的用法示例。


在下文中一共展示了Polygon.setPoints方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: run

# 需要导入模块: from UM.Math.Polygon import Polygon [as 别名]
# 或者: from UM.Math.Polygon.Polygon import setPoints [as 别名]
    def run(self):
        if not self._node:
            return
        ## If the scene node is a group, use the hull of the children to calculate its hull.
        if self._node.callDecoration("isGroup"):
            hull = Polygon(numpy.zeros((0, 2), dtype=numpy.int32))
            for child in self._node.getChildren():
                child_hull = child.callDecoration("getConvexHull") 
                if child_hull:
                    hull.setPoints(numpy.append(hull.getPoints(), child_hull.getPoints(), axis = 0))
                    
                if hull.getPoints().size < 3:
                    self._node.callDecoration("setConvexHull", None)
                    self._node.callDecoration("setConvexHullJob", None)
                    return
                    
        else: 
            if not self._node.getMeshData():
                return
            mesh = self._node.getMeshData()
            vertex_data = mesh.getTransformed(self._node.getWorldTransformation()).getVertices()

            hull = Polygon(numpy.rint(vertex_data[:, [0, 2]]).astype(int))
        
        # First, calculate the normal convex hull around the points
        hull = hull.getConvexHull()
        #print("hull: " , self._node.callDecoration("isGroup"), " " , hull.getPoints())
        # Then, do a Minkowski hull with a simple 1x1 quad to outset and round the normal convex hull.
        hull = hull.getMinkowskiHull(Polygon(numpy.array([[-1, -1], [-1, 1], [1, 1], [1, -1]], numpy.float32)))
       
        hull_node = ConvexHullNode.ConvexHullNode(self._node, hull, Application.getInstance().getController().getScene().getRoot())
        self._node.callDecoration("setConvexHullNode", hull_node)
        self._node.callDecoration("setConvexHull", hull)
        self._node.callDecoration("setConvexHullJob", None)
开发者ID:DeskboxBrazil,项目名称:Cura,代码行数:36,代码来源:ConvexHullJob.py

示例2: run

# 需要导入模块: from UM.Math.Polygon import Polygon [as 别名]
# 或者: from UM.Math.Polygon.Polygon import setPoints [as 别名]
    def run(self):
        if not self._node:
            return
        ## If the scene node is a group, use the hull of the children to calculate its hull.
        if self._node.callDecoration("isGroup"):
            hull = Polygon(numpy.zeros((0, 2), dtype=numpy.int32))
            for child in self._node.getChildren():
                child_hull = child.callDecoration("getConvexHull") 
                if child_hull:
                    hull.setPoints(numpy.append(hull.getPoints(), child_hull.getPoints(), axis = 0))

                if hull.getPoints().size < 3:
                    self._node.callDecoration("setConvexHull", None)
                    self._node.callDecoration("setConvexHullJob", None)
                    return

                Job.yieldThread()

        else: 
            if not self._node.getMeshData():
                return
            mesh = self._node.getMeshData()
            vertex_data = mesh.getTransformed(self._node.getWorldTransformation()).getVertices()
            # Don't use data below 0. TODO; We need a better check for this as this gives poor results for meshes with long edges.
            vertex_data = vertex_data[vertex_data[:,1]>0]
            hull = Polygon(numpy.rint(vertex_data[:, [0, 2]]).astype(int))

        # First, calculate the normal convex hull around the points
        hull = hull.getConvexHull()

        # Then, do a Minkowski hull with a simple 1x1 quad to outset and round the normal convex hull.
        # This is done because of rounding errors.
        hull = hull.getMinkowskiHull(Polygon(numpy.array([[-1, -1], [-1, 1], [1, 1], [1, -1]], numpy.float32)))

        profile = Application.getInstance().getMachineManager().getActiveProfile()
        if profile:
            if profile.getSettingValue("print_sequence") == "one_at_a_time" and not self._node.getParent().callDecoration("isGroup"):
                # Printing one at a time and it's not an object in a group
                self._node.callDecoration("setConvexHullBoundary", copy.deepcopy(hull))
                head_hull = hull.getMinkowskiHull(Polygon(numpy.array(profile.getSettingValue("machine_head_with_fans_polygon"),numpy.float32)))
                self._node.callDecoration("setConvexHullHead", head_hull)
                hull = hull.getMinkowskiHull(Polygon(numpy.array(profile.getSettingValue("machine_head_polygon"),numpy.float32)))
            else:
                self._node.callDecoration("setConvexHullHead", None)
        hull_node = ConvexHullNode.ConvexHullNode(self._node, hull, Application.getInstance().getController().getScene().getRoot())
        self._node.callDecoration("setConvexHullNode", hull_node)
        self._node.callDecoration("setConvexHull", hull)
        self._node.callDecoration("setConvexHullJob", None)

        if self._node.getParent().callDecoration("isGroup"):
            job = self._node.getParent().callDecoration("getConvexHullJob")
            if job:
                job.cancel()
            self._node.getParent().callDecoration("setConvexHull", None)
            hull_node = self._node.getParent().callDecoration("getConvexHullNode")
            if hull_node:
                hull_node.setParent(None)
开发者ID:YanFM,项目名称:Cura,代码行数:59,代码来源:ConvexHullJob.py

示例3: test_intersectsPolygon

# 需要导入模块: from UM.Math.Polygon import Polygon [as 别名]
# 或者: from UM.Math.Polygon.Polygon import setPoints [as 别名]
    def test_intersectsPolygon(self, data):
        p1 = Polygon(numpy.array([ #The base polygon to intersect with.
            [ 0,  0],
            [10,  0],
            [10, 10],
            [ 0, 10]
        ], numpy.float32))
        p2 = Polygon(numpy.array(data["polygon"])) #The parametrised polygon to intersect with.

        #Shift the order of vertices in both polygons around. The outcome should be independent of what the first vertex is.
        for n in range(0, len(p1.getPoints())):
            for m in range(0, len(data["polygon"])):
                result = p1.intersectsPolygon(p2)
                if not data["answer"]: #Result should be None.
                    assert result == None
                else:
                    assert result != None
                    for i in range(0, len(data["answer"])):
                        assert Float.fuzzyCompare(result[i], data["answer"][i])
                p2.setPoints(numpy.roll(p2.getPoints(), 1, axis = 0)) #Shift p2.
            p1.setPoints(numpy.roll(p1.getPoints(), 1, axis = 0)) #Shift p1.
开发者ID:senttech,项目名称:Uranium,代码行数:23,代码来源:TestPolygon.py

示例4: run

# 需要导入模块: from UM.Math.Polygon import Polygon [as 别名]
# 或者: from UM.Math.Polygon.Polygon import setPoints [as 别名]
    def run(self):
        if not self._node:
            return
        ## If the scene node is a group, use the hull of the children to calculate its hull.
        if self._node.callDecoration("isGroup"):
            hull = Polygon(numpy.zeros((0, 2), dtype=numpy.int32))
            for child in self._node.getChildren():
                child_hull = child.callDecoration("getConvexHull") 
                if child_hull:
                    hull.setPoints(numpy.append(hull.getPoints(), child_hull.getPoints(), axis = 0))

                if hull.getPoints().size < 3:
                    self._node.callDecoration("setConvexHull", None)
                    self._node.callDecoration("setConvexHullJob", None)
                    return

                Job.yieldThread()

        else: 
            if not self._node.getMeshData():
                return
            mesh = self._node.getMeshData()
            vertex_data = mesh.getTransformed(self._node.getWorldTransformation()).getVertices()
            # Don't use data below 0.
            # TODO; We need a better check for this as this gives poor results for meshes with long edges.
            vertex_data = vertex_data[vertex_data[:,1] >= 0]

            # Round the vertex data to 1/10th of a mm, then remove all duplicate vertices
            # This is done to greatly speed up further convex hull calculations as the convex hull
            # becomes much less complex when dealing with highly detailed models.
            vertex_data = numpy.round(vertex_data, 1)
            duplicates = (vertex_data[:,0] == vertex_data[:,1]) | (vertex_data[:,1] == vertex_data[:,2]) | (vertex_data[:,0] == vertex_data[:,2])
            vertex_data = numpy.delete(vertex_data, numpy.where(duplicates), axis = 0)

            hull = Polygon(vertex_data[:, [0, 2]])

        # First, calculate the normal convex hull around the points
        hull = hull.getConvexHull()

        # Then, do a Minkowski hull with a simple 1x1 quad to outset and round the normal convex hull.
        # This is done because of rounding errors.
        hull = hull.getMinkowskiHull(Polygon(numpy.array([[-0.5, -0.5], [-0.5, 0.5], [0.5, 0.5], [0.5, -0.5]], numpy.float32)))

        profile = Application.getInstance().getMachineManager().getWorkingProfile()
        if profile:
            if profile.getSettingValue("print_sequence") == "one_at_a_time" and not self._node.getParent().callDecoration("isGroup"):
                # Printing one at a time and it's not an object in a group
                self._node.callDecoration("setConvexHullBoundary", copy.deepcopy(hull))
                head_and_fans = Polygon(numpy.array(profile.getSettingValue("machine_head_with_fans_polygon"), numpy.float32))

                # Full head hull is used to actually check the order.
                full_head_hull = hull.getMinkowskiHull(head_and_fans)
                self._node.callDecoration("setConvexHullHeadFull", full_head_hull)
                mirrored = copy.deepcopy(head_and_fans)
                mirrored.mirror([0, 0], [0, 1]) #Mirror horizontally.
                mirrored.mirror([0, 0], [1, 0]) #Mirror vertically.
                head_and_fans = head_and_fans.intersectionConvexHulls(mirrored)

                # Min head hull is used for the push free
                min_head_hull = hull.getMinkowskiHull(head_and_fans)
                self._node.callDecoration("setConvexHullHead", min_head_hull)
                hull = hull.getMinkowskiHull(Polygon(numpy.array(profile.getSettingValue("machine_head_polygon"),numpy.float32)))
            else:
                self._node.callDecoration("setConvexHullHead", None)
        if self._node.getParent() is None:  # Node was already deleted before job is done.
            self._node.callDecoration("setConvexHullNode",None)
            self._node.callDecoration("setConvexHull", None)
            self._node.callDecoration("setConvexHullJob", None)
            return

        hull_node = ConvexHullNode.ConvexHullNode(self._node, hull, Application.getInstance().getController().getScene().getRoot())
        self._node.callDecoration("setConvexHullNode", hull_node)
        self._node.callDecoration("setConvexHull", hull)
        self._node.callDecoration("setConvexHullJob", None)

        if self._node.getParent() and self._node.getParent().callDecoration("isGroup"):
            job = self._node.getParent().callDecoration("getConvexHullJob")
            if job:
                job.cancel()
            self._node.getParent().callDecoration("setConvexHull", None)
            hull_node = self._node.getParent().callDecoration("getConvexHullNode")
            if hull_node:
                hull_node.setParent(None)
开发者ID:alexasahis,项目名称:Cura,代码行数:85,代码来源:ConvexHullJob.py

示例5: run

# 需要导入模块: from UM.Math.Polygon import Polygon [as 别名]
# 或者: from UM.Math.Polygon.Polygon import setPoints [as 别名]
    def run(self):
        if not self._node:
            return
        ## If the scene node is a group, use the hull of the children to calculate its hull.
        if self._node.callDecoration("isGroup"):
            hull = Polygon(numpy.zeros((0, 2), dtype=numpy.int32))
            for child in self._node.getChildren():
                child_hull = child.callDecoration("getConvexHull") 
                if child_hull:
                    hull.setPoints(numpy.append(hull.getPoints(), child_hull.getPoints(), axis = 0))

                if hull.getPoints().size < 3:
                    self._node.callDecoration("setConvexHull", None)
                    self._node.callDecoration("setConvexHullJob", None)
                    return

                Job.yieldThread()

        else: 
            if not self._node.getMeshData():
                return
            mesh = self._node.getMeshData()
            vertex_data = mesh.getTransformed(self._node.getWorldTransformation()).getVertices()
            # Don't use data below 0.
            # TODO; We need a better check for this as this gives poor results for meshes with long edges.
            vertex_data = vertex_data[vertex_data[:,1] >= 0]

            # Round the vertex data to 1/10th of a mm, then remove all duplicate vertices
            # This is done to greatly speed up further convex hull calculations as the convex hull
            # becomes much less complex when dealing with highly detailed models.
            vertex_data = numpy.round(vertex_data, 1)

            vertex_data = vertex_data[:, [0, 2]]    # Drop the Y components to project to 2D.

            # Grab the set of unique points.
            #
            # This basically finds the unique rows in the array by treating them as opaque groups of bytes
            # which are as long as the 2 float64s in each row, and giving this view to numpy.unique() to munch.
            # See http://stackoverflow.com/questions/16970982/find-unique-rows-in-numpy-array
            vertex_byte_view = numpy.ascontiguousarray(vertex_data).view(numpy.dtype((numpy.void, vertex_data.dtype.itemsize * vertex_data.shape[1])))
            _, idx = numpy.unique(vertex_byte_view, return_index=True)
            vertex_data = vertex_data[idx]  # Select the unique rows by index.

            hull = Polygon(vertex_data)

        # First, calculate the normal convex hull around the points
        hull = hull.getConvexHull()

        # Then, do a Minkowski hull with a simple 1x1 quad to outset and round the normal convex hull.
        # This is done because of rounding errors.
        hull = hull.getMinkowskiHull(Polygon(numpy.array([[-0.5, -0.5], [-0.5, 0.5], [0.5, 0.5], [0.5, -0.5]], numpy.float32)))

        global_stack = Application.getInstance().getGlobalContainerStack()
        if global_stack:
            if global_stack.getProperty("print_sequence", "value")== "one_at_a_time" and not self._node.getParent().callDecoration("isGroup"):
                # Printing one at a time and it's not an object in a group
                self._node.callDecoration("setConvexHullBoundary", copy.deepcopy(hull))
                head_and_fans = Polygon(numpy.array(global_stack.getProperty("machine_head_with_fans_polygon", "value"), numpy.float32))

                # Full head hull is used to actually check the order.
                full_head_hull = hull.getMinkowskiHull(head_and_fans)
                self._node.callDecoration("setConvexHullHeadFull", full_head_hull)
                mirrored = copy.deepcopy(head_and_fans)
                mirrored.mirror([0, 0], [0, 1]) #Mirror horizontally.
                mirrored.mirror([0, 0], [1, 0]) #Mirror vertically.
                head_and_fans = head_and_fans.intersectionConvexHulls(mirrored)

                # Min head hull is used for the push free
                min_head_hull = hull.getMinkowskiHull(head_and_fans)
                self._node.callDecoration("setConvexHullHead", min_head_hull)
                hull = hull.getMinkowskiHull(Polygon(numpy.array(global_stack.getProperty("machine_head_polygon","value"),numpy.float32)))
            else:
                self._node.callDecoration("setConvexHullHead", None)
        if self._node.getParent() is None:  # Node was already deleted before job is done.
            self._node.callDecoration("setConvexHullNode",None)
            self._node.callDecoration("setConvexHull", None)
            self._node.callDecoration("setConvexHullJob", None)
            return

        hull_node = ConvexHullNode.ConvexHullNode(self._node, hull, Application.getInstance().getController().getScene().getRoot())
        self._node.callDecoration("setConvexHullNode", hull_node)
        self._node.callDecoration("setConvexHull", hull)
        self._node.callDecoration("setConvexHullJob", None)

        if self._node.getParent() and self._node.getParent().callDecoration("isGroup"):
            job = self._node.getParent().callDecoration("getConvexHullJob")
            if job:
                job.cancel()
            self._node.getParent().callDecoration("setConvexHull", None)
            hull_node = self._node.getParent().callDecoration("getConvexHullNode")
            if hull_node:
                hull_node.setParent(None)
开发者ID:Axelfernandes,项目名称:Cura-1,代码行数:94,代码来源:ConvexHullJob.py


注:本文中的UM.Math.Polygon.Polygon.setPoints方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。