本文整理汇总了Python中SpecialSessionComponent.SpecialSessionComponent.update方法的典型用法代码示例。如果您正苦于以下问题:Python SpecialSessionComponent.update方法的具体用法?Python SpecialSessionComponent.update怎么用?Python SpecialSessionComponent.update使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SpecialSessionComponent.SpecialSessionComponent
的用法示例。
在下文中一共展示了SpecialSessionComponent.update方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: MainSelectorComponent
# 需要导入模块: from SpecialSessionComponent import SpecialSessionComponent [as 别名]
# 或者: from SpecialSessionComponent.SpecialSessionComponent import update [as 别名]
class MainSelectorComponent(ModeSelectorComponent):
__module__ = __name__
__doc__ = ' Class that reassigns the button on the launchpad to different functions '
def __init__(self, matrix, top_buttons, side_buttons, config_button, knobs, sliders, script):
assert isinstance(matrix, ButtonMatrixElement)
assert ((matrix.width() == 8) and (matrix.height() == 8))
assert isinstance(top_buttons, tuple)
assert (len(top_buttons) == 8)
assert isinstance(side_buttons, tuple)
assert (len(side_buttons) == 8)
assert isinstance(config_button, ButtonElement)
ModeSelectorComponent.__init__(self)
self._script = script
self._session = SpecialSessionComponent(matrix.width(), matrix.height())
for scene in self._session._scenes:
for slot in scene._clip_slots:
slot._triggered_to_play_value = 4
slot._triggered_to_record_value = 3
slot._started_value = 2
slot._recording_value = 1
slot._stopped_value = 127
self._zooming = SessionZoomingComponent(self._session)
self._zooming._stopped_value = 127
self._zooming._playing_value = 2
self._zooming._selected_value = 1
self._matrix = matrix
self._knobs = knobs
self._sliders = sliders
self._side_buttons = side_buttons
self._nav_buttons = top_buttons[:4]
self._config_button = config_button
self._shift_button = top_buttons[5]
self._zooming.set_empty_value(LED_OFF)
self._all_buttons = []
for button in (self._side_buttons + self._nav_buttons):
self._all_buttons.append(button)
self._shift_pressed = 0
self._shift_pressed_timer = 0
self._last_normal_mode = 0
self._shift_button = None
self.set_shift_button(top_buttons[6])
self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session)
self._sub_modes.set_update_callback(self._update_control_channels)
self._init_session()
self._all_buttons = tuple(self._all_buttons)
self.set_modes_buttons(top_buttons[4:6])
def disconnect(self):
for button in self._modes_buttons:
button.remove_value_listener(self._mode_value)
self._session = None
self._zooming = None
for button in self._all_buttons:
button.set_on_off_values(127, LED_OFF)
self._config_button.turn_off()
self._matrix = None
self._side_buttons = None
self._nav_buttons = None
self._config_button = None
ModeSelectorComponent.disconnect(self)
def set_shift_button(self, button):
assert ((button == None) or (isinstance(button, FlashingButtonElement)))
if self._shift_button != None:
self._shift_button.remove_value_listener(self._shift_value)
self._shift_button = button
if self._shift_button != None:
self._shift_button.add_value_listener(self._shift_value)
def _shift_value(self, value):
self._shift_pressed = int(value != 0)
if self._shift_pressed > 0:
if (self._shift_pressed_timer + 5) > self._script._timer:
if(self._script._host.is_enabled() != True):
self.set_mode(4)
else:
self._script.log_message('here')
self.set_mode(self._last_normal_mode)
else:
self._shift_pressed_timer = self._script._timer % 256
if(self._script._host.is_enabled() != True):
if(self._mode_index == 1):
if value > 0:
self._session.set_track_bank_buttons(None, None)
self._session.set_scene_bank_buttons(None, None)
self._sub_modes.set_modes_buttons(self._nav_buttons)
self._sub_modes.update()
else:
self._sub_modes.set_modes_buttons(None)
self._session.set_track_bank_buttons(self._nav_buttons[3], self._nav_buttons[2])
self._session.set_scene_bank_buttons(self._nav_buttons[1], self._nav_buttons[0])
self._sub_modes.update()
#.........这里部分代码省略.........