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Python SpecialSessionComponent.scene_offset方法代码示例

本文整理汇总了Python中SpecialSessionComponent.SpecialSessionComponent.scene_offset方法的典型用法代码示例。如果您正苦于以下问题:Python SpecialSessionComponent.scene_offset方法的具体用法?Python SpecialSessionComponent.scene_offset怎么用?Python SpecialSessionComponent.scene_offset使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SpecialSessionComponent.SpecialSessionComponent的用法示例。


在下文中一共展示了SpecialSessionComponent.scene_offset方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: MF3D_Color_Clip

# 需要导入模块: from SpecialSessionComponent import SpecialSessionComponent [as 别名]
# 或者: from SpecialSessionComponent.SpecialSessionComponent import scene_offset [as 别名]
class MF3D_Color_Clip(ControlSurface):
    __doc__ = " Script for Mad Zach's Weekly soundpacks "

    _active_instances = []

    def __init__(self, c_instance):
        ControlSurface.__init__(self, c_instance)
        self.log_message(time.strftime("%d.%m.%Y %H:%M:%S", time.localtime()) + "--------------= MIDI Fighter Mad Zach Soundpack log opened =--------------") # Writes message into Live's main log file. This is a ControlSurface method.
        self.set_suppress_rebuild_requests(True)
        self._session = None
        self._session_zoom = None
        self._last_tr_off = 0
        self._last_sc_off = 1
        self._setup_session_control()
        self.set_suppress_rebuild_requests(False)

    def disconnect(self):
        self._session = None
        self._session_zoom = None
        self.log_message(time.strftime("%d.%m.%Y %H:%M:%S", time.localtime()) + "--------------= MIDI Fighter Mad Zach Soundpack log closed =--------------") # Writes message into Live's main log file. This is a ControlSurface method.
        ControlSurface.disconnect(self)

    def _setup_session_control(self):
        is_momentary = True
        self._device = DeviceComponent()
        self._device.name = 'Device_Component'
        self._session = SpecialSessionComponent(4, 4)
        self._session.name = 'Session_Control'
        self._session.set_track_bank_buttons(self._set_button(BUTTONCHANNEL+1, SESSIONRIGHT),self._set_button(BUTTONCHANNEL+1, SESSIONLEFT))
        self._session.set_scene_bank_buttons(self._set_button(BUTTONCHANNEL+1, SESSIONDOWN),self._set_button(BUTTONCHANNEL+1, SESSIONUP))
        self._session_zoom = SpecialZoomingComponent(self._session)
        self._session_zoom.name = 'Session_Overview'
        self._session_zoom.set_nav_buttons(self._set_button(BUTTONCHANNEL+1, ZOOMUP), self._set_button(BUTTONCHANNEL+1, ZOOMDOWN), self._set_button(BUTTONCHANNEL+1, ZOOMLEFT), self._set_button(BUTTONCHANNEL+1, ZOOMRIGHT))
        tracks = self.getslots() #get clip slots to access clip colors
        for scene_index in range(4):
            scene_off=self._session._scene_offset
            scene = self._session.scene(scene_index+scene_off)
            scene.name = 'Scene_' + str(scene_index+scene_off)
            button_row = []
            for track_index in range(4):
                button = self._set_button(BUTTONCHANNEL, CLIPNOTEMAP[scene_index][track_index], GREEN, OFF)
                button_row.append(button)
                clip_slot = scene.clip_slot(track_index)
                clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index+scene_off)
                clip_slot.set_launch_button(button)
                c = tracks[track_index][scene_index+scene_off] #get clip for color
                clip_slot.set_stopped_value(LOWYELLOW)
                if c.clip != None:
                    cval=self._get_MF3D_color(self.int_to_rgb(c.clip.color))
                    self.log_message("Clip:  tr: " + str(track_index) + " clip: " + str(scene_index+scene_off) + " has color: " + str(self.int_to_rgb(c.clip.color)) + " va " + str(cval))
                    clip_slot.set_stopped_value(cval)
##                clip_slot.set_triggered_to_launch_value(1)
                clip_slot.set_triggered_to_play_value(PLAYTRIG_COL)
                clip_slot.set_started_value(TRIGD_COL)
                clip_slot.set_triggered_to_record_value(RECTRIG_COL)
                clip_slot.set_recording_value(RECD_COL)

    def int_to_rgb(self,rgbint):
        return (rgbint/256/256%256, rgbint/256%256,rgbint%256)

    def getslots(self):
        tracks = self.song().visible_tracks

        clipSlots = []
        for track in tracks:
            clipSlots.append(track.clip_slots)
        return clipSlots

    def _set_button(self,_channel,_note,_on_color=118,_off_color=0):
        _button=None;
        if not _note is -1:
          _button = ConfigurableButtonElement(True, MESSAGETYPE, _channel, _note,_on_color,_off_color)
        return _button

    def _set_colors(self, scene_dir):
        tracks = self.getslots() #get clip slots to access clip colors
        scene_off=self._session.scene_offset()
        track_off=self._session.track_offset()
        for scene_index in range(4):
            sc=scene_index
            scene = self._session.scene(sc)
            self.log_message("scene offset + index " + str(scene_index))
            scene.name = 'Scene_' + str(scene_index)
            button_row = []
            for track_index in range(4):
                #button = self._set_button(BUTTONCHANNEL, CLIPNOTEMAP[scene_index][track_index], GREEN, OFF)
                #button_row.append(button)
                tr=track_index
                clip_slot = scene.clip_slot(tr)
                clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index)
                #clip_slot.set_launch_button(button)
                c = tracks[track_index][scene_index+scene_off+scene_dir] #get clip for color
                clip_slot.set_stopped_value(LOWYELLOW)
                if c.clip != None:
                    cval=self._get_MF3D_color(self.int_to_rgb(c.clip.color))
                    clip_slot.set_stopped_value(cval)
                    self.log_message("Clip:  tr: " + str(track_index) + " clip: " + str(scene_index) + " has color: " + str(self.int_to_rgb(c.clip.color)) + " va " + str(cval))

    def update_display(self):
        ControlSurface.update_display(self)
#.........这里部分代码省略.........
开发者ID:ghztomash,项目名称:MF3D_Color_Clip,代码行数:103,代码来源:MF3D_Color_Clip+-+Copy.py

示例2: Launchkey

# 需要导入模块: from SpecialSessionComponent import SpecialSessionComponent [as 别名]
# 或者: from SpecialSessionComponent.SpecialSessionComponent import scene_offset [as 别名]

#.........这里部分代码省略.........
        self._master_slider = None
        self._current_midi_map = None
        self._transport_view_modes = None
        self._send_midi(LED_FLASHING_OFF)
        self._send_midi(LIVE_MODE_OFF)

    def build_midi_map(self, midi_map_handle):
        self._current_midi_map = midi_map_handle
        ControlSurface.build_midi_map(self, midi_map_handle)

    def _setup_mixer(self):
        self._next_nav_button = make_button(103, "Next_Track_Button")
        self._prev_nav_button = make_button(102, "Prev_Track_Button")
        mute_solo_flip_button = make_button(59, "Master_Button")
        self._mixer = SpecialMixerComponent(8)
        self._mixer.name = "Mixer"
        self._mixer.set_select_buttons(self._next_nav_button, self._prev_nav_button)
        self._mixer.selected_strip().name = "Selected_Channel_Strip"
        self._mixer.master_strip().name = "Master_Channel_Strip"
        self._mixer.master_strip().set_volume_control(self._master_slider)
        self._sliders = []
        self._strip_buttons = []
        for index in range(8):
            strip = self._mixer.channel_strip(index)
            strip.name = "Channel_Strip_" + str(index)
            strip.set_invert_mute_feedback(True)
            self._sliders.append(make_slider(41 + index, "Volume_Control_%d" % index))
            strip.set_volume_control(self._sliders[-1])
            self._strip_buttons.append(make_button(51 + index, "Mute_Button_%d" % index))

        self._mixer.set_strip_mute_solo_buttons(tuple(self._strip_buttons), mute_solo_flip_button)

    def _setup_session(self):
        scene_launch_button = make_configurable_button(104, "Scene_Launch_Button")
        scene_stop_button = make_configurable_button(120, "Scene_Stop_Button")
        self._session = SpecialSessionComponent(8, 0)
        self._session.name = "Session_Control"
        self._session.selected_scene().name = "Selected_Scene"
        self._session.selected_scene().set_launch_button(scene_launch_button)
        self._session.selected_scene().set_triggered_value(GREEN_BLINK)
        self._session.set_stop_all_clips_button(scene_stop_button)
        scene_stop_button.set_on_off_values(AMBER_FULL, LED_OFF)
        self._session.set_mixer(self._mixer)
        self._session.set_track_banking_increment(8)
        self._session.set_stop_track_clip_value(GREEN_BLINK)
        clip_launch_buttons = []
        clip_stop_buttons = []
        for index in range(8):
            clip_launch_buttons.append(make_configurable_button(96 + index, "Clip_Launch_%d" % index))
            clip_stop_buttons.append(make_configurable_button(112 + index, "Clip_Stop_%d" % index))
            clip_slot = self._session.selected_scene().clip_slot(index)
            clip_slot.set_triggered_to_play_value(GREEN_BLINK)
            clip_slot.set_triggered_to_record_value(RED_BLINK)
            clip_slot.set_stopped_value(AMBER_FULL)
            clip_slot.set_started_value(GREEN_FULL)
            clip_slot.set_recording_value(RED_FULL)
            clip_slot.set_launch_button(clip_launch_buttons[-1])
            clip_slot.name = "Selected_Clip_Slot_" + str(index)

        self._session.set_stop_track_clip_buttons(tuple(clip_stop_buttons))

    def _setup_transport(self):
        rwd_button = make_button(112, "Rwd_Button")
        ffwd_button = make_button(113, "FFwd_Button")
        stop_button = make_button(114, "Stop_Button")
        play_button = make_button(115, "Play_Button")
        loop_button = make_button(116, "Loop_Button")
        rec_button = make_button(117, "Record_Button")
        transport = TransportComponent()
        transport.name = "Transport"
        transport.set_stop_button(stop_button)
        transport.set_play_button(play_button)
        transport.set_record_button(rec_button)
        transport.set_loop_button(loop_button)
        self._transport_view_modes = TransportViewModeSelector(transport, self._session, ffwd_button, rwd_button)
        self._transport_view_modes.name = "Transport_View_Modes"

    def _setup_device(self):
        encoders = [make_encoder(21 + index, "Device_Control_%d" % index) for index in xrange(8)]
        self._encoders = tuple(encoders)
        device = DeviceComponent()
        device.name = "Device_Component"
        self.set_device_component(device)
        device.set_parameter_controls(self._encoders)

    def _dummy_listener(self, value):
        pass

    def _on_selected_track_changed(self):
        ControlSurface._on_selected_track_changed(self)
        self._update_mixer_offset()

    def _update_mixer_offset(self):
        all_tracks = self._session.tracks_to_use()
        selected_track = self.song().view.selected_track
        num_strips = self._session.width()
        if selected_track in all_tracks:
            track_index = list(all_tracks).index(selected_track)
            new_offset = track_index - track_index % num_strips
            self._session.set_offsets(new_offset, self._session.scene_offset())
开发者ID:paxten,项目名称:AbletonLive9_RemoteScripts,代码行数:104,代码来源:Launchkey.py

示例3: MainSelectorComponent

# 需要导入模块: from SpecialSessionComponent import SpecialSessionComponent [as 别名]
# 或者: from SpecialSessionComponent.SpecialSessionComponent import scene_offset [as 别名]

#.........这里部分代码省略.........
			scene.name = 'Scene_' + str(scene_index)
			for track_index in range(8):
				"TODO: this still doesn't light the launch clip buttons when supposed to..."
				clip_slot = scene.clip_slot(track_index)
				clip_slot.set_triggered_to_play_value(127)
				clip_slot.set_triggered_to_record_value(127)
				clip_slot.set_stopped_value(0)
				clip_slot.set_started_value(127)
				clip_slot.set_recording_value(127)
				clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index)

	def _mode_value(self, value, sender):
		"method called each time the value of the mode selection changed"
		"it's been momentary overriden to avoid dysfunctionnement in the framework method"
		new_mode = self._modes_buttons.index(sender)
		if sender.is_momentary():
			#self._parent.log_message(sender.message_identifier())
			if value > 0:
				#self._parent.log_message("value = "+str(value))
				mode_observer = MomentaryModeObserver()
				mode_observer.set_mode_details(new_mode, self._controls_for_mode(new_mode), self._get_public_mode_index)
				self._modes_heap.append((new_mode, sender, mode_observer))
				self._update_mode()
			elif self._modes_heap[-1][1] == sender and not self._modes_heap[-1][2].is_mode_momentary():
				#self._parent.log_message("sender trouve")
				self.set_mode(new_mode)
			else:
				#TODO: comprendre comment le framework est sense fonctionner et remplacer supprimer cet modif du framework
				self.set_mode(new_mode)
				self._update_mode()
		else:
			#self._parent.log_message("boutton pas trouve")
			self.set_mode(new_mode)

	def _setup_step_sequencer(self, as_active):
		if(self._stepseq!=None):
				if as_active: 
					self._stepseq._force_update = True
					self._stepseq._is_active = True
					self._stepseq.set_enabled(True)
					self._stepseq._on_notes_changed()
					self._stepseq._update_seq_buttons()
				else:
					self._stepseq._is_active = False
					self._stepseq.set_enabled(False)

	def _set_browser_control(self, as_active):
		self._browser_control.remove_value_listener(self._browser_control_value)
		if as_active:
			self._browser_control.add_value_listener(self._browser_control_value)



	def _browser_control_value(self, value):
		if value != 64:
			all_scenes = self.song().scenes
			selected_scene = self.song().view.selected_scene
			selected_scene_index = list(all_scenes).index(selected_scene)
			new_selected_scene_index = max(0, min(selected_scene_index + (value-64), len(list(all_scenes))-1) )
			self.song().view.selected_scene = all_scenes[new_selected_scene_index]
			session_offset = self._session.scene_offset()
			if new_selected_scene_index > session_offset + 15:
				self._session.set_offsets(self._session.track_offset(), new_selected_scene_index - 15)
			if new_selected_scene_index < session_offset:
				self._session.set_offsets(self._session.track_offset(), new_selected_scene_index)

	def _set_browser_button(self, as_active):
		self._browser_button.remove_value_listener(self._browser_button_value)
		if as_active:
			self._browser_button.add_value_listener(self._browser_button_value)

	def _browser_button_value(self, value):
		if value != 0:
			if self._mode_index == 2:
				self.song().view.highlighted_clip_slot.fire()
			else:
				self.song().view.selected_scene.fire_as_selected()



	def _set_scale_control(self, as_active):
		self._divide_control.remove_value_listener(self._translation_selector._scale_index_value)
		self._move_control.remove_value_listener(self._translation_selector._scale_offset_value)
		if as_active:
			self._divide_control.add_value_listener(self._translation_selector._scale_index_value)
			self._move_control.add_value_listener(self._translation_selector._scale_offset_value)

	def _update_session_translation(self):
		if self._mode_index == 0 or self._mode_index == 1:
			if self._translation_selector.mode():
				self._session.set_offsets(8,self._session.scene_offset())
			else:
				self._session.set_offsets(0,self._session.scene_offset())

	def on_selected_track_changed(self):
		all_tracks = ((self.song().tracks + self.song().return_tracks))
		selected_track = self.song().view.selected_track
		self._previous_track_index = self._selected_track_index
		self._selected_track_index = list(all_tracks).index(selected_track)
		self.update()
开发者ID:smarkramon,项目名称:sparkle_script,代码行数:104,代码来源:MainSelectorComponent.py


注:本文中的SpecialSessionComponent.SpecialSessionComponent.scene_offset方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。