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Python Quaternion.exp方法代码示例

本文整理汇总了Python中SofaPython.Quaternion.exp方法的典型用法代码示例。如果您正苦于以下问题:Python Quaternion.exp方法的具体用法?Python Quaternion.exp怎么用?Python Quaternion.exp使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SofaPython.Quaternion的用法示例。


在下文中一共展示了Quaternion.exp方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: update

# 需要导入模块: from SofaPython import Quaternion [as 别名]
# 或者: from SofaPython.Quaternion import exp [as 别名]
    def update(self):

        value = rigid.id()
        value[3:] = quat.exp( self.dofs.position[0][0] * self.axis )
            
        self.value = value

        jacobian = np.zeros( self.size )
        jacobian[3:, :] = self.axis.reshape( (3, 1) )

        self.jacobian = jacobian
开发者ID:151706061,项目名称:sofa,代码行数:13,代码来源:mapping.py

示例2: createScene

# 需要导入模块: from SofaPython import Quaternion [as 别名]
# 或者: from SofaPython.Quaternion import exp [as 别名]
def createScene(node):

    node.createObject('RequiredPlugin',
                      pluginName = 'Compliant')


    ode = node.createObject('CompliantImplicitSolver')
    num = node.createObject('SequentialSolver')

    # ode.debug = 1
    node.dt = 0.01

    pos = np.zeros(7)
    vel = np.zeros(6)
    force = np.zeros(6)

    alpha = math.pi / 4.0
    
    q = quat.exp([0, 0, alpha])

    pos[:3] = [-0.5, 0, 0]
    pos[3:] = q

    mass = 1.0

    # change this for more fun
    dim = np.array([1, 2, 1])

    dim2 = dim * dim
    
    
    inertia = mass / 12.0 * (dim2[ [1, 2, 0] ] + dim2[ [2, 0, 1] ])
    volume = 1.0
    
    force[3:] = quat.rotate(q, [0, 1, 0])

    scene = node.createChild('scene')
    
    good = scene.createChild('good')
    
    dofs = good.createObject('MechanicalObject',
                             template = 'Rigid',
                             name = 'dofs',
                             position = pos,
                             velocity = vel,
                             showObject = 1)

    good.createObject('RigidMass',
                      template = 'Rigid',
                      name = 'mass',
                      mass = mass,
                      inertia = inertia)

    good.createObject('ConstantForceField',
                      template = 'Rigid',
                      name = 'ff',
                      forces = force)

    bad = scene.createChild('bad')

    pos[:3] = [0.5, 0, 0]
    dofs = bad.createObject('MechanicalObject',
                            template = 'Rigid',
                            name = 'dofs',
                            position = pos,
                            velocity = vel,
                            showObject = 1)

    inertia_matrix = np.diag(inertia)
    
    def cat(x): return ' '.join( map(str, x))

    def print_matrix(x):
        return '[' + ','.join(map(str, x)) + ']'

    
    bad.createObject('UniformMass',
                     template = 'Rigid',
                     name = 'mass',
                     mass = cat([mass, volume, print_matrix(inertia_matrix / mass)]))
    
    bad.createObject('ConstantForceField',
                      template = 'Rigid',
                      name = 'ff',
                      forces = force)

                
    node.gravity = '0 0 0'
开发者ID:151706061,项目名称:sofa,代码行数:90,代码来源:angular.py


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