本文整理汇总了Python中PyQt5.QtCore.QLineF.setAngle方法的典型用法代码示例。如果您正苦于以下问题:Python QLineF.setAngle方法的具体用法?Python QLineF.setAngle怎么用?Python QLineF.setAngle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PyQt5.QtCore.QLineF
的用法示例。
在下文中一共展示了QLineF.setAngle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _drawGuidelines
# 需要导入模块: from PyQt5.QtCore import QLineF [as 别名]
# 或者: from PyQt5.QtCore.QLineF import setAngle [as 别名]
def _drawGuidelines(painter, glyph, scale, rect, guidelines, drawLines=True,
drawText=True, drawSelection=True, color=None):
if not (drawLines or drawText):
return
xMin, yMin, width, height = rect
xMax = xMin + width
yMax = yMin + height
fontSize = painter.font().pointSize()
for line in guidelines:
color_ = color
if color_ is None:
if line.color:
color_ = colorToQColor(line.color)
else:
color_ = defaultColor("glyphGuideline")
painter.save()
painter.setPen(color)
line1 = None
if None not in (line.x, line.y):
if line.angle is not None:
# make an infinite line that intersects *(line.x, line.y)*
# 1. make horizontal line from *(line.x, line.y)* of length
# *diagonal*
diagonal = math.sqrt(width**2 + height**2)
line1 = QLineF(line.x, line.y, line.x + diagonal, line.y)
# 2. set the angle
# defcon guidelines are clockwise
line1.setAngle(line.angle)
# 3. reverse the line and set length to 2 * *diagonal*
line1.setPoints(line1.p2(), line1.p1())
line1.setLength(2 * diagonal)
else:
line1 = QLineF(xMin, line.y, xMax, line.y)
textX = 0
textY = 0
if drawLines:
if line1 is not None:
# line
drawLine(
painter, line1.x1(), line1.y1(), line1.x2(), line1.y2())
# point
x, y = line.x, line.y
smoothWidth = 8 * scale
smoothHalf = smoothWidth / 2.0
painter.save()
pointPath = QPainterPath()
x -= smoothHalf
y -= smoothHalf
pointPath.addEllipse(x, y, smoothWidth, smoothWidth)
pen = QPen(color_)
pen.setWidthF(1 * scale)
painter.setPen(pen)
if drawSelection and line.selected:
painter.fillPath(pointPath, color_)
painter.drawPath(pointPath)
painter.restore()
else:
if line.y is not None:
drawLine(painter, xMin, line.y, xMax, line.y)
elif line.x is not None:
drawLine(painter, line.x, yMin, line.x, yMax)
if drawText and line.name:
if line1 is not None:
textX = line.x
textY = line.y - 6 * scale
xAlign = "center"
else:
if line.y is not None:
textX = glyph.width + 6 * scale
textY = line.y - (fontSize / 3.5) * scale
elif line.x is not None:
textX = line.x + 6 * scale
textY = 0
xAlign = "left"
drawTextAtPoint(
painter, line.name, textX, textY, scale, xAlign=xAlign)
painter.restore()
示例2: showWedge
# 需要导入模块: from PyQt5.QtCore import QLineF [as 别名]
# 或者: from PyQt5.QtCore.QLineF import setAngle [as 别名]
def showWedge(self, angle, color,
extended=False, rev_gradient=False, outline_only=False):
"""Summary
Args:
angle (TYPE): Description
color (TYPE): Description
extended (bool, optional): Description
rev_gradient (bool, optional): Description
outline_only (bool, optional): Description
"""
# Hack to keep wedge in front
# self.setRotation(self.pre_xover_item_group.rotation())
self._last_params = (angle, color, extended, rev_gradient, outline_only)
radius = self._radius
span = self.pre_xover_item_group.partCrossoverSpanAngle() / 2
radius_adjusted = radius + (_WEDGE_RECT_GAIN / 2)
tip = QPointF(radius_adjusted, radius_adjusted)
EXT = 1.35 if extended else 1.0
# print("wtf", tip, pos)
base_p2 = QPointF(1, 1)
line0 = QLineF(tip, QPointF(base_p2))
line1 = QLineF(tip, QPointF(base_p2))
line2 = QLineF(tip, QPointF(base_p2))
quad_scale = 1 + (.22*(span - 5) / 55) # lo+(hi-lo)*(val-min)/(max-min)
line0.setLength(radius_adjusted * EXT*quad_scale) # for quadTo control point
line1.setLength(radius_adjusted * EXT)
line2.setLength(radius_adjusted * EXT)
line0.setAngle(angle)
line1.setAngle(angle - span)
line2.setAngle(angle + span)
path = QPainterPath()
if outline_only:
self.setPen(getPenObj(color, 0.5, alpha=128, capstyle=Qt.RoundCap))
path.moveTo(line1.p2())
path.quadTo(line0.p2(), line2.p2())
else:
gradient = QRadialGradient(tip, radius_adjusted * EXT)
color1 = getColorObj(color, alpha=80)
color2 = getColorObj(color, alpha=0)
if rev_gradient:
color1, color2 = color2, color1
if extended:
gradient.setColorAt(0, color1)
gradient.setColorAt(radius_adjusted / (radius_adjusted * EXT), color1)
gradient.setColorAt(radius_adjusted / (radius_adjusted * EXT) + 0.01, color2)
gradient.setColorAt(1, color2)
else:
gradient.setColorAt(0, getColorObj(color, alpha=50))
brush = QBrush(gradient)
self.setBrush(brush)
path.moveTo(line1.p1())
path.lineTo(line1.p2())
path.quadTo(line0.p2(), line2.p2())
path.lineTo(line2.p1())
self.setPath(path)
self.show()