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Python Engine.update_sword方法代码示例

本文整理汇总了Python中Engine.Engine.update_sword方法的典型用法代码示例。如果您正苦于以下问题:Python Engine.update_sword方法的具体用法?Python Engine.update_sword怎么用?Python Engine.update_sword使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Engine.Engine的用法示例。


在下文中一共展示了Engine.update_sword方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: run_game

# 需要导入模块: from Engine import Engine [as 别名]
# 或者: from Engine.Engine import update_sword [as 别名]
def run_game():
    # Get access to our game settings
    settings = Settings()
    engine = Engine()
 
    # initialize game
    pygame.init()
    screen = pygame.display.set_mode( (settings.screen_width, settings.screen_height), 0, 32)
    clock = pygame.time.Clock()
    scoreboard = Scoreboard(screen, settings)
    play_button = Button(screen, settings.screen_width/2-settings.button_width/2,
                            settings.screen_height/2-settings.button_height/2, settings, "Play Balloon Ninja")
    game_over_button = Button(screen, play_button.x_position, play_button.y_position-2*settings.button_height,
                            settings, "Game Over")
    instructions = Instructions(screen, settings)
 
    # Create a list to hold our balloons, and our kittens
    balloons = []
    kittens = []
 
    # Create our dagger
    sword = Sword(screen, settings.scoreboard_height)
 
    # main event loop
    while True:
        # Advance our game clock, get the current mouse position, and check for new events
        time_passed = clock.tick(50)
        mouse_x, mouse_y = pygame.mouse.get_pos()[0], pygame.mouse.get_pos()[1]
        engine.check_events(settings, scoreboard, sword, play_button, mouse_x, mouse_y, balloons)
 
        # Redraw the empty screen before redrawing any game objects
        screen.fill(settings.bg_color)
 
        if settings.game_active:
            # Update the sword's position and check for popped or disappeared balloons
            engine.update_sword(sword, mouse_x, mouse_y, settings)
            engine.check_balloons(balloons, kittens, sword, scoreboard, screen, settings, time_passed)
            engine.check_kittens(kittens, sword, scoreboard, screen, settings, time_passed)
 
            # If all balloons have disappeared, either through popping or rising,
            #  release a new batch of balloons.
            if len(balloons) == 0:
                # If we are not just starting a game, increase the balloon speed and points per balloon,
                #  and increment batches_finished
                if scoreboard.balloons_popped > 0:
                    #  Increase the balloon speed, and other factors, for each new batch of balloons.
                    settings.balloon_speed *= settings.speed_increase_factor
                    settings.kitten_ratio *= settings.speed_increase_factor
                    settings.points_per_balloon = int(round(settings.points_per_balloon * settings.speed_increase_factor))
                    scoreboard.batches_finished += 1
                # If player has completed required batches, increase batch_size
                if scoreboard.batches_finished % settings.batches_needed == 0 and scoreboard.batches_finished > 0:
                    settings.batch_size += 1
                engine.release_batch(screen, settings, balloons, kittens)
        else:
            # Game is not active, so...
            #  Show play button
            play_button.blitme()
            #  Show instructions for first few games.
            if settings.games_played < 3:
                instructions.blitme()
            #  If a game has just ended, show Game Over button
            if settings.games_played > 0:
                game_over_button.blitme()
 
        # Display updated scoreboard
        scoreboard.blitme()
 
        # Show the redrawn screen
        pygame.display.flip()
开发者ID:WeirdbutCoolGamer,项目名称:Balloon-Ninja,代码行数:72,代码来源:balloon_ninja.py


注:本文中的Engine.Engine.update_sword方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。