本文整理汇总了Python中Engine.Engine.heroes方法的典型用法代码示例。如果您正苦于以下问题:Python Engine.heroes方法的具体用法?Python Engine.heroes怎么用?Python Engine.heroes使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Engine.Engine
的用法示例。
在下文中一共展示了Engine.heroes方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: char_select
# 需要导入模块: from Engine import Engine [as 别名]
# 或者: from Engine.Engine import heroes [as 别名]
self.engine.scenes.append(SceneArmor(self.engine))
elif self.cursor.y == 15: # STATUS
self.cursor.x, self.cursor.y = (72, 209)
self.engine.push_handlers(on_key_press=functools.partial(self.char_select, new_scene=SceneStatus))
elif symbol in BUTTON_B:
self.engine.pop_handlers()
if symbol != pyglet.window.key.ESCAPE: # the only keyboard event we want propagating up the stack
return pyglet.event.EVENT_HANDLED
def char_select(self, symbol, modifiers, new_scene):
if symbol in UP + DOWN:
self.cursor.y = {95: 209, 209: 95}[self.cursor.y]
elif symbol in LEFT + RIGHT:
self.cursor.x = {72: 152, 152: 72}[self.cursor.x]
elif symbol in BUTTON_A:
index = {(72,209):0, (152,209):1, (72,95):2, (152,95):3}[(self.cursor.x, self.cursor.y)]
self.engine.scenes.append(new_scene(self.engine, index))
elif symbol in BUTTON_B:
self.cursor.x, self.cursor.y = (16,63)
self.engine.pop_handlers()
if symbol != pyglet.window.key.ESCAPE: # the only keyboard event we want propagating up the stack
return pyglet.event.EVENT_HANDLED
if __name__ == "__main__":
from Engine import Engine, View, Fighter, Thief, BlackBelt, RedMage
view = View()
engine = Engine(view)
engine.heroes = [Fighter(), Thief(), BlackBelt(), RedMage()]
engine.scenes.append(SceneMenu(engine))
pyglet.app.run()