本文整理汇总了Python中Engine.Engine.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python Engine.__init__方法的具体用法?Python Engine.__init__怎么用?Python Engine.__init__使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Engine.Engine
的用法示例。
在下文中一共展示了Engine.__init__方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from Engine import Engine [as 别名]
# 或者: from Engine.Engine import __init__ [as 别名]
def __init__(self):
import Driver.UpdateDriver
import ActorEngine
Engine.__init__(self)
attributes = {
'commandList' : {},
'emoteList': []
}
for key in attributes.keys():
self.attributes[key] = attributes[key]
self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.CommandEngine.CommandExecutionEventHandler', None)
CommandEngine.instance = self
for subscriber in CommandEngine.subscribers:
self.addEventSubscriber(subscriber)
CommandEngine.subscribers = []
self.buildCommandList()
Driver.UpdateDriver.addEventSubscriber(self)
ActorEngine.addEventSubscriber(self)
示例2: __init__
# 需要导入模块: from Engine import Engine [as 别名]
# 或者: from Engine.Engine import __init__ [as 别名]
def __init__(self):
from Driver import LoginListener
import threading
import CommandEngine
Engine.__init__(self)
attributes = {
'openConnectionsSemaphore' : threading.BoundedSemaphore(3),
'newConnectionSemaphore' : threading.BoundedSemaphore(1),
'closedConnectionSemaphore' : threading.BoundedSemaphore(1),
'connectionList' : [],
'newConnections' : [],
'closedConnections' : []
}
for key in attributes.keys():
self.attributes[key] = attributes[key]
self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ConnectionEngine.PlayerLoginHandler', None)
self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ConnectionEngine.PlayerLogoutHandler', None)
ConnectionEngine.instance = self
LoginListener.addEventSubscriber(self)
CommandEngine.addEventSubscriber(self)
示例3: __init__
# 需要导入模块: from Engine import Engine [as 别名]
# 或者: from Engine.Engine import __init__ [as 别名]
def __init__(self):
import Driver.ConnectionListUpdater
import CommandEngine
Engine.__init__(self)
attributes = {
'roomMap' : {},
'roomList' : []
}
for key in attributes.keys():
self.attributes[key] = attributes[key]
self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.RoomEngine.PlayerLoginEventHandler', None)
self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.RoomEngine.PlayerLogoutEventHandler', None)
RoomEngine.instance = self
for subscriber in RoomEngine.subscribers:
self.addEventSubscriber(subscriber)
RoomEngine.subscribers = []
self.buildWorld()
Driver.ConnectionListUpdater.addEventSubscriber(self)
CommandEngine.addEventSubscriber(self)
示例4: __init__
# 需要导入模块: from Engine import Engine [as 别名]
# 或者: from Engine.Engine import __init__ [as 别名]
def __init__(self, btcTrader, apiName, authId, authPass):
Engine.__init__(self, apiName, btcTrader, 1) # refresh rate of 1 second. In the futur with the websockets we will probably put 0 and use some kind of select
self.req = self.CreateRequester(authId, authPass)
self.depth = {}
self.clock = Clock()
self.first = 1
self.account = Account()
示例5: __init__
# 需要导入模块: from Engine import Engine [as 别名]
# 或者: from Engine.Engine import __init__ [as 别名]
def __init__(self):
Engine.__init__(self)
import CommandEngine
import threading
import Driver.ConnectionListUpdater
attributes = {
'playerSetSemaphore' : threading.BoundedSemaphore(1),
'playerMap' : {},
'playerList' : [],
'npcMap' : {}
}
for key in attributes.keys():
self.attributes[key] = attributes[key]
ActorEngine.instance = self
self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ActorEngine.PlayerLoginEventHandler', None)
self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ActorEngine.PlayerLogoutEventHandler', None)
self.addEventHandlerByNameWithAdjusters('Engine.EventHandlers.ActorEngine.BroadcastEventHandler', None)
for subscriber in ActorEngine.subscribers:
self.addEventSubscriber(subscriber)
ActorEngine.subscribers = []
Driver.ConnectionListUpdater.addEventSubscriber(self)
CommandEngine.addEventSubscriber(self)
示例6: __init__
# 需要导入模块: from Engine import Engine [as 别名]
# 或者: from Engine.Engine import __init__ [as 别名]
def __init__(self, btcTrader):
Engine.__init__(self, "Interface", btcTrader, 0.0333333) # 1/30 --> 30 frame per seconds
self.currentConsole = 0
self.commandLine = ""
self.cursorPosition = 0
self.printset = set(string.printable)
self.PushMsg("Hola !")
self.PushMsg("PageUp / PageDown to change of market.")
self.PushMsg("Type help to see the list of available commands.")
示例7: __init__
# 需要导入模块: from Engine import Engine [as 别名]
# 或者: from Engine.Engine import __init__ [as 别名]
def __init__(self):
Engine.__init__(self)
attributes = {
'affects' : {},
'affectComponents' : {}
}
for key in attributes.keys():
self.attributes[key] = attributes[key]
AffectEngine.instance = self
self.buildAffectList()
self.buildAffectComponentList()
示例8: __init__
# 需要导入模块: from Engine import Engine [as 别名]
# 或者: from Engine.Engine import __init__ [as 别名]
def __init__(self):
Engine.__init__(self)
attributes = {
'itemList' : [],
'itemLoadFunctions' : {
'wieldable' : self.loadWeapon
}
}
for key in attributes.keys():
self.attributes[key] = attributes[key]
ItemEngine.instance = self
for subscriber in ItemEngine.subscribers:
self.addEventSubscriber(subscriber)
ItemEngine.subscribers = []
示例9: __init__
# 需要导入模块: from Engine import Engine [as 别名]
# 或者: from Engine.Engine import __init__ [as 别名]
def __init__(self, config = None):
"""
Constructor.
@param config: L{Config} instance for settings
"""
if not config:
config = Config.load()
self.config = config
fps = self.config.get("video", "fps")
tickrate = self.config.get("engine", "tickrate")
Engine.__init__(self, fps = fps, tickrate = tickrate)
pygame.init()
self.title = _("Frets on Fire")
self.restartRequested = False
self.handlingException = False
self.video = Video(self.title)
self.audio = Audio()
Log.debug("Initializing audio.")
frequency = self.config.get("audio", "frequency")
bits = self.config.get("audio", "bits")
stereo = self.config.get("audio", "stereo")
bufferSize = self.config.get("audio", "buffersize")
self.audio.pre_open(frequency = frequency, bits = bits, stereo = stereo, bufferSize = bufferSize)
pygame.init()
self.audio.open(frequency = frequency, bits = bits, stereo = stereo, bufferSize = bufferSize)
Log.debug("Initializing video.")
width, height = [int(s) for s in self.config.get("video", "resolution").split("x")]
fullscreen = self.config.get("video", "fullscreen")
multisamples = self.config.get("video", "multisamples")
self.video.setMode((width, height), fullscreen = fullscreen, multisamples = multisamples)
# Enable the high priority timer if configured
if self.config.get("engine", "highpriority"):
Log.debug("Enabling high priority timer.")
self.timer.highPriority = True
viewport = glGetIntegerv(GL_VIEWPORT)
h = viewport[3] - viewport[1]
w = viewport[2] - viewport[0]
geometry = (0, 0, w, h)
self.img = ImgContext(geometry)
glViewport(int(viewport[0]), int(viewport[1]), int(viewport[2]), int(viewport[3]))
self.input = Input()
self.view = View(self, geometry)
self.resizeScreen(w, h)
self.resource = Resource(Version.dataPath())
self.server = None
self.sessions = []
self.mainloop = self.loading
# Load game modifications
Mod.init(self)
theme = Config.load(self.resource.fileName("theme.ini"))
Theme.open(theme)
# Make sure we are using the new upload URL
if self.config.get("game", "uploadurl").startswith("http://kempele.fi"):
self.config.set("game", "uploadurl", "http://fretsonfire.sourceforge.net/play")
self.addTask(self.audio, synchronized = False)
self.addTask(self.input, synchronized = False)
self.addTask(self.view)
self.addTask(self.resource, synchronized = False)
self.data = Data(self.resource, self.img)
self.input.addKeyListener(FullScreenSwitcher(self), priority = True)
self.input.addSystemEventListener(SystemEventHandler(self))
self.debugLayer = None
self.startupLayer = None
self.loadingScreenShown = False
Log.debug("Ready.")